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Grasscutter/proto/LifeStateChangeNotify.proto

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syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "PlayerDieType.proto";
import "ServerBuff.proto";
message LifeStateChangeNotify {
enum CmdId {
option allow_alias = true;
NONE = 0;
ENET_CHANNEL_ID = 0;
ENET_IS_RELIABLE = 1;
CMD_ID = 1218;
}
uint32 entity_id = 1;
uint32 life_state = 2;
uint32 source_entity_id = 3;
string attack_tag = 4;
PlayerDieType die_type = 5;
uint32 move_reliable_seq = 6;
repeated ServerBuff server_buff_list = 7;
}