Grasscutter/src/main/java/emu/grasscutter/server/packet/send/PacketDungeonSettleNotify.java

64 lines
2.2 KiB
Java
Raw Normal View History

package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.dungeons.DungeonChallenge;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.DungeonSettleNotifyOuterClass.DungeonSettleNotify;
import emu.grasscutter.net.proto.ItemParamOuterClass;
import emu.grasscutter.net.proto.TowerLevelEndNotifyOuterClass.TowerLevelEndNotify;
public class PacketDungeonSettleNotify extends BasePacket {
public PacketDungeonSettleNotify(DungeonChallenge challenge) {
super(PacketOpcodes.DungeonSettleNotify);
DungeonSettleNotify proto = DungeonSettleNotify.newBuilder()
.setDungeonId(challenge.getScene().getDungeonData().getId())
.setIsSuccess(challenge.isSuccess())
.setCloseTime(challenge.getScene().getAutoCloseTime())
.setResult(challenge.isSuccess() ? 1 : 0)
.build();
this.setData(proto);
}
public PacketDungeonSettleNotify(DungeonChallenge challenge,
boolean canJump,
boolean hasNextLevel,
int nextFloorId
) {
super(PacketOpcodes.DungeonSettleNotify);
var continueStatus = TowerLevelEndNotify.ContinueStateType.CONTINUE_STATE_CAN_NOT_CONTINUE_VALUE;
if(challenge.isSuccess() && canJump){
continueStatus = hasNextLevel ? TowerLevelEndNotify.ContinueStateType.CONTINUE_STATE_CAN_ENTER_NEXT_LEVEL_VALUE
: TowerLevelEndNotify.ContinueStateType.CONTINUE_STATE_CAN_ENTER_NEXT_FLOOR_VALUE;
}
var towerLevelEndNotify = TowerLevelEndNotify.newBuilder()
.setIsSuccess(challenge.isSuccess())
.setContinueState(continueStatus)
.addFinishedStarCondList(1)
.addFinishedStarCondList(2)
.addFinishedStarCondList(3)
.addRewardItemList(ItemParamOuterClass.ItemParam.newBuilder()
.setItemId(201)
.setCount(1000)
.build())
;
if(nextFloorId > 0 && canJump){
towerLevelEndNotify.setNextFloorId(nextFloorId);
}
DungeonSettleNotify proto = DungeonSettleNotify.newBuilder()
.setDungeonId(challenge.getScene().getDungeonData().getId())
.setIsSuccess(challenge.isSuccess())
.setCloseTime(challenge.getScene().getAutoCloseTime())
.setResult(challenge.isSuccess() ? 1 : 0)
.setTowerLevelEndNotify(towerLevelEndNotify.build())
.build();
this.setData(proto);
}
}