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package emu.grasscutter ;
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import java.io.* ;
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import java.util.Calendar ;
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import emu.grasscutter.auth.AuthenticationSystem ;
import emu.grasscutter.auth.DefaultAuthentication ;
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import emu.grasscutter.command.CommandMap ;
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import emu.grasscutter.game.managers.EnergyManager.EnergyManager ;
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import emu.grasscutter.game.managers.StaminaManager.StaminaManager ;
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import emu.grasscutter.plugin.PluginManager ;
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import emu.grasscutter.plugin.api.ServerHook ;
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import emu.grasscutter.scripts.ScriptLoader ;
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import emu.grasscutter.server.http.HttpServer ;
import emu.grasscutter.server.http.dispatch.DispatchHandler ;
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import emu.grasscutter.server.http.handlers.* ;
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import emu.grasscutter.server.http.dispatch.RegionHandler ;
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import emu.grasscutter.server.http.documentation.DocumentationServerHandler ;
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import emu.grasscutter.utils.ConfigContainer ;
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import emu.grasscutter.utils.Utils ;
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import org.jline.reader.EndOfFileException ;
import org.jline.reader.LineReader ;
import org.jline.reader.LineReaderBuilder ;
import org.jline.reader.UserInterruptException ;
import org.jline.terminal.Terminal ;
import org.jline.terminal.TerminalBuilder ;
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import org.reflections.Reflections ;
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import org.slf4j.LoggerFactory ;
import com.google.gson.Gson ;
import com.google.gson.GsonBuilder ;
import ch.qos.logback.classic.Logger ;
import emu.grasscutter.data.ResourceLoader ;
import emu.grasscutter.database.DatabaseManager ;
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import emu.grasscutter.utils.Language ;
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import emu.grasscutter.server.game.GameServer ;
import emu.grasscutter.tools.Tools ;
import emu.grasscutter.utils.Crypto ;
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import javax.annotation.Nullable ;
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import static emu.grasscutter.utils.Language.translate ;
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import static emu.grasscutter.Configuration.* ;
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public final class Grasscutter {
private static final Logger log = ( Logger ) LoggerFactory . getLogger ( Grasscutter . class ) ;
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private static LineReader consoleLineReader = null ;
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private static Language language ;
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private static final Gson gson = new GsonBuilder ( ) . setPrettyPrinting ( ) . create ( ) ;
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public static final File configFile = new File ( " ./config.json " ) ;
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private static int day ; // Current day of week.
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private static HttpServer httpServer ;
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private static GameServer gameServer ;
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private static PluginManager pluginManager ;
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private static AuthenticationSystem authenticationSystem ;
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public static final Reflections reflector = new Reflections ( " emu.grasscutter " ) ;
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public static ConfigContainer config ;
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static {
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// Declare logback configuration.
System . setProperty ( " logback.configurationFile " , " src/main/resources/logback.xml " ) ;
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// Load server configuration.
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Grasscutter . loadConfig ( ) ;
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// Attempt to update configuration.
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ConfigContainer . updateConfig ( ) ;
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// Load translation files.
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Grasscutter . loadLanguage ( ) ;
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// Check server structure.
Utils . startupCheck ( ) ;
}
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public static void main ( String [ ] args ) throws Exception {
Crypto . loadKeys ( ) ; // Load keys from buffers.
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// Parse arguments.
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boolean exitEarly = false ;
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for ( String arg : args ) {
switch ( arg . toLowerCase ( ) ) {
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case " -handbook " - > {
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Tools . createGmHandbook ( ) ; exitEarly = true ;
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}
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case " -gachamap " - > {
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Tools . createGachaMapping ( DATA ( " gacha_mappings.js " ) ) ; exitEarly = true ;
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}
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case " -version " - > {
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System . out . println ( " Grasscutter version: " + BuildConfig . VERSION + " - " + BuildConfig . GIT_HASH ) ; exitEarly = true ;
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}
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}
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}
// Exit early if argument sets it.
if ( exitEarly ) System . exit ( 0 ) ;
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// Initialize server.
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Grasscutter . getLogger ( ) . info ( translate ( " messages.status.starting " ) ) ;
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Grasscutter . getLogger ( ) . info ( translate ( " messages.status.game_version " , GameConstants . VERSION ) ) ;
Grasscutter . getLogger ( ) . info ( translate ( " messages.status.version " , BuildConfig . VERSION , BuildConfig . GIT_HASH ) ) ;
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// Load all resources.
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Grasscutter . updateDayOfWeek ( ) ;
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ResourceLoader . loadAll ( ) ;
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ScriptLoader . init ( ) ;
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EnergyManager . initialize ( ) ;
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// Initialize database.
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DatabaseManager . initialize ( ) ;
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// Initialize the default authentication system.
authenticationSystem = new DefaultAuthentication ( ) ;
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// Create server instances.
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httpServer = new HttpServer ( ) ;
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gameServer = new GameServer ( ) ;
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// Create a server hook instance with both servers.
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new ServerHook ( gameServer , httpServer ) ;
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// Create plugin manager instance.
pluginManager = new PluginManager ( ) ;
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// Add HTTP routes after loading plugins.
httpServer . addRouter ( HttpServer . UnhandledRequestRouter . class ) ;
httpServer . addRouter ( HttpServer . DefaultRequestRouter . class ) ;
httpServer . addRouter ( RegionHandler . class ) ;
httpServer . addRouter ( LogHandler . class ) ;
httpServer . addRouter ( GenericHandler . class ) ;
httpServer . addRouter ( AnnouncementsHandler . class ) ;
httpServer . addRouter ( DispatchHandler . class ) ;
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httpServer . addRouter ( GachaHandler . class ) ;
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httpServer . addRouter ( DocumentationServerHandler . class ) ;
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// TODO: find a better place?
StaminaManager . initialize ( ) ;
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// Start servers.
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var runMode = SERVER . runMode ;
if ( runMode = = ServerRunMode . HYBRID ) {
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httpServer . start ( ) ;
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gameServer . start ( ) ;
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} else if ( runMode = = ServerRunMode . DISPATCH_ONLY ) {
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httpServer . start ( ) ;
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} else if ( runMode = = ServerRunMode . GAME_ONLY ) {
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gameServer . start ( ) ;
} else {
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getLogger ( ) . error ( translate ( " messages.status.run_mode_error " , runMode ) ) ;
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getLogger ( ) . error ( translate ( " messages.status.run_mode_help " ) ) ;
getLogger ( ) . error ( translate ( " messages.status.shutdown " ) ) ;
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System . exit ( 1 ) ;
}
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// Enable all plugins.
pluginManager . enablePlugins ( ) ;
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// Hook into shutdown event.
Runtime . getRuntime ( ) . addShutdownHook ( new Thread ( Grasscutter : : onShutdown ) ) ;
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// Open console.
startConsole ( ) ;
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}
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/ * *
* Server shutdown event .
* /
private static void onShutdown ( ) {
// Disable all plugins.
pluginManager . disablePlugins ( ) ;
}
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/ *
* Methods for the language system component .
* /
public static void loadLanguage ( ) {
var locale = config . language . language ;
language = Language . getLanguage ( Utils . getLanguageCode ( locale ) ) ;
}
/ *
* Methods for the configuration system component .
* /
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/ * *
* Attempts to load the configuration from a file .
* /
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public static void loadConfig ( ) {
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// Check if config.json exists. If not, we generate a new config.
if ( ! configFile . exists ( ) ) {
getLogger ( ) . info ( " config.json could not be found. Generating a default configuration ... " ) ;
config = new ConfigContainer ( ) ;
Grasscutter . saveConfig ( config ) ;
return ;
}
// If the file already exists, we attempt to load it.
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try ( FileReader file = new FileReader ( configFile ) ) {
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config = gson . fromJson ( file , ConfigContainer . class ) ;
} catch ( Exception exception ) {
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getLogger ( ) . error ( " There was an error while trying to load the configuration from config.json. Please make sure that there are no syntax errors. If you want to start with a default configuration, delete your existing config.json. " ) ;
System . exit ( 1 ) ;
}
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}
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/ * *
* Saves the provided server configuration .
* @param config The configuration to save , or null for a new one .
* /
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public static void saveConfig ( @Nullable ConfigContainer config ) {
if ( config = = null ) config = new ConfigContainer ( ) ;
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try ( FileWriter file = new FileWriter ( configFile ) ) {
file . write ( gson . toJson ( config ) ) ;
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} catch ( IOException ignored ) {
Grasscutter . getLogger ( ) . error ( " Unable to write to config file. " ) ;
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} catch ( Exception e ) {
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Grasscutter . getLogger ( ) . error ( " Unable to save config file. " , e ) ;
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}
}
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/ *
* Getters for the various server components .
* /
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public static ConfigContainer getConfig ( ) {
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return config ;
}
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public static Language getLanguage ( ) {
return language ;
}
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public static void setLanguage ( Language language ) {
Grasscutter . language = language ;
}
public static Language getLanguage ( String langCode ) {
return Language . getLanguage ( langCode ) ;
}
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public static Logger getLogger ( ) {
return log ;
}
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public static LineReader getConsole ( ) {
if ( consoleLineReader = = null ) {
Terminal terminal = null ;
try {
terminal = TerminalBuilder . builder ( ) . jna ( true ) . build ( ) ;
} catch ( Exception e ) {
try {
// Fallback to a dumb jline terminal.
terminal = TerminalBuilder . builder ( ) . dumb ( true ) . build ( ) ;
} catch ( Exception ignored ) {
// When dumb is true, build() never throws.
}
}
consoleLineReader = LineReaderBuilder . builder ( )
. terminal ( terminal )
. build ( ) ;
}
return consoleLineReader ;
}
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public static Gson getGsonFactory ( ) {
return gson ;
}
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public static HttpServer getHttpServer ( ) {
return httpServer ;
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}
public static GameServer getGameServer ( ) {
return gameServer ;
}
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public static PluginManager getPluginManager ( ) {
return pluginManager ;
}
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public static AuthenticationSystem getAuthenticationSystem ( ) {
return authenticationSystem ;
}
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public static int getCurrentDayOfWeek ( ) {
return day ;
}
/ *
* Utility methods .
* /
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public static void updateDayOfWeek ( ) {
Calendar calendar = Calendar . getInstance ( ) ;
day = calendar . get ( Calendar . DAY_OF_WEEK ) ;
}
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public static void startConsole ( ) {
// Console should not start in dispatch only mode.
if ( SERVER . runMode = = ServerRunMode . DISPATCH_ONLY ) {
getLogger ( ) . info ( translate ( " messages.dispatch.no_commands_error " ) ) ;
return ;
}
getLogger ( ) . info ( translate ( " messages.status.done " ) ) ;
String input = null ;
boolean isLastInterrupted = false ;
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while ( config . server . game . enableConsole ) {
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try {
input = consoleLineReader . readLine ( " > " ) ;
} catch ( UserInterruptException e ) {
if ( ! isLastInterrupted ) {
isLastInterrupted = true ;
Grasscutter . getLogger ( ) . info ( " Press Ctrl-C again to shutdown. " ) ;
continue ;
} else {
Runtime . getRuntime ( ) . exit ( 0 ) ;
}
} catch ( EndOfFileException e ) {
Grasscutter . getLogger ( ) . info ( " EOF detected. " ) ;
continue ;
} catch ( IOError e ) {
Grasscutter . getLogger ( ) . error ( " An IO error occurred. " , e ) ;
continue ;
}
isLastInterrupted = false ;
try {
CommandMap . getInstance ( ) . invoke ( null , null , input ) ;
} catch ( Exception e ) {
Grasscutter . getLogger ( ) . error ( translate ( " messages.game.command_error " ) , e ) ;
}
}
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}
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/ * *
* Sets the authentication system for the server .
* @param authenticationSystem The authentication system to use .
* /
public static void setAuthenticationSystem ( AuthenticationSystem authenticationSystem ) {
Grasscutter . authenticationSystem = authenticationSystem ;
}
/ *
* Enums for the configuration .
* /
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public enum ServerRunMode {
HYBRID , DISPATCH_ONLY , GAME_ONLY
}
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public enum ServerDebugMode {
ALL , MISSING , NONE
}
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}