Grasscutter/proto/AvatarLifeStateChangeNotify.proto

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syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "PlayerDieType.proto";
import "ServerBuff.proto";
// CmdId: 1235
// EnetChannelId: 0
// EnetIsReliable: true
message AvatarLifeStateChangeNotify {
uint64 avatar_guid = 8;
uint32 life_state = 15;
uint32 source_entity_id = 1;
string attack_tag = 10;
PlayerDieType die_type = 11;
uint32 move_reliable_seq = 7;
repeated ServerBuff server_buff_list = 6;
}