2022-04-26 21:44:30 +00:00
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "AbilityIdentifier.proto";
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2022-05-28 06:58:12 +00:00
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import "AttackHitEffectResult.proto";
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2022-04-26 21:44:30 +00:00
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import "HitCollision.proto";
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import "Vector.proto";
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message AttackResult {
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uint32 attacker_id = 1;
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uint32 defense_id = 2;
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string anim_event_id = 3;
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AbilityIdentifier ability_identifier = 4;
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float damage = 6;
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bool is_crit = 7;
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HitCollision hit_collision = 8;
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uint32 hit_pos_type = 9;
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uint32 endure_break = 10;
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Vector resolved_dir = 11;
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int32 hit_retreat_angle_compat = 12;
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AttackHitEffectResult hit_eff_result = 13;
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uint32 element_type = 14;
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bool use_gadget_damage_action = 19;
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uint32 gadget_damage_action_idx = 20;
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bool is_resist_text = 22;
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uint32 critical_rand = 23;
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float element_amplify_rate = 24;
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float damage_shield = 26;
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bool mute_element_hurt = 27;
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uint32 amplify_reaction_type = 30;
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uint32 addhurt_reaction_type = 31;
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uint32 bullet_fly_time_ms = 32;
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uint32 attack_count = 33;
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uint32 hashed_anim_event_id = 34;
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uint32 attack_timestamp_ms = 36;
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float endure_delta = 37;
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uint32 target_type = 38;
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float element_durability_attenuation = 39;
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2022-05-28 06:58:12 +00:00
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uint32 EGPFEACDCLP = 40;
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2022-04-26 21:44:30 +00:00
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}
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