Grasscutter/proto/AttackResult.proto

41 lines
1.0 KiB
Protocol Buffer
Raw Normal View History

2022-04-17 12:43:07 +00:00
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "AbilityIdentifier.proto";
import "AttackHitEffectResult.proto";
import "HitCollision.proto";
import "Vector.proto";
message AttackResult {
uint32 attackerId = 1;
uint32 defenseId = 2;
string animEventId = 3;
AbilityIdentifier abilityIdentifier = 4;
float damage = 6;
bool isCrit = 7;
HitCollision hitCollision = 8;
uint32 hitPosType = 9;
uint32 endureBreak = 10;
Vector resolvedDir = 11;
int32 hitRetreatAngleCompat = 12;
AttackHitEffectResult hitEffResult = 13;
uint32 elementType = 14;
bool useGadgetDamageAction = 19;
uint32 gadgetDamageActionIdx = 20;
bool isResistText = 22;
uint32 criticalRand = 23;
float elementAmplifyRate = 24;
float damageShield = 26;
bool muteElementHurt = 27;
uint32 amplifyReactionType = 30;
uint32 addhurtReactionType = 31;
uint32 bulletFlyTimeMs = 32;
uint32 attackCount = 33;
uint32 hashedAnimEventId = 34;
uint32 attackTimestampMs = 36;
float endureDelta = 37;
uint32 targetType = 38;
float elementDurabilityAttenuation = 39;
}