Grasscutter/src/main/java/emu/grasscutter/game/gacha/PlayerGachaBannerInfo.java

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package emu.grasscutter.game.gacha;
import dev.morphia.annotations.Entity;
@Entity
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public class PlayerGachaBannerInfo {
private int pity5 = 0;
private int pity4 = 0;
private int failedFeaturedItemPulls = 0;
private int failedFeatured4ItemPulls = 0;
private int pity5Pool1 = 0;
private int pity5Pool2 = 0;
private int pity4Pool1 = 0;
private int pity4Pool2 = 0;
private int failedChosenItemPulls = 0;
private int wishItemId = 0;
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public int getPity5() {
return pity5;
}
public void setPity5(int pity5) {
this.pity5 = pity5;
}
public void addPity5(int amount) {
this.pity5 += amount;
}
public int getPity4() {
return pity4;
}
public void setPity4(int pity4) {
this.pity4 = pity4;
}
public void addPity4(int amount) {
this.pity4 += amount;
}
public int getWishItemId() {
return wishItemId;
}
public void setWishItemId(int wishItemId) {
this.wishItemId = wishItemId;
}
public int getFailedChosenItemPulls() {
return failedChosenItemPulls;
}
public void setFailedChosenItemPulls(int amount) {
failedChosenItemPulls = amount;
}
public void addFailedChosenItemPulls(int amount) {
failedChosenItemPulls += amount;
}
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public int getFailedFeaturedItemPulls(int rarity) {
return switch (rarity) {
case 4 -> failedFeatured4ItemPulls;
default -> failedFeaturedItemPulls; // 5
};
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}
public void setFailedFeaturedItemPulls(int rarity, int amount) {
switch (rarity) {
case 4 -> failedFeatured4ItemPulls = amount;
default -> failedFeaturedItemPulls = amount; // 5
};
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}
public void addFailedFeaturedItemPulls(int rarity, int amount) {
switch (rarity) {
case 4 -> failedFeatured4ItemPulls += amount;
default -> failedFeaturedItemPulls += amount; // 5
};
}
public int getPityPool(int rarity, int pool) {
return switch (rarity) {
case 4 -> switch (pool) {
case 1 -> pity4Pool1;
default -> pity4Pool2;
};
default -> switch (pool) {
case 1 -> pity5Pool1;
default -> pity5Pool2;
};
};
}
public void setPityPool(int rarity, int pool, int amount) {
switch (rarity) {
case 4:
switch (pool) {
case 1 -> pity4Pool1 = amount;
default -> pity4Pool2 = amount;
};
break;
case 5:
default:
switch (pool) {
case 1 -> pity5Pool1 = amount;
default -> pity5Pool2 = amount;
};
break;
};
}
public void addPityPool(int rarity, int pool, int amount) {
switch (rarity) {
case 4:
switch (pool) {
case 1 -> pity4Pool1 += amount;
default -> pity4Pool2 += amount;
};
break;
case 5:
default:
switch (pool) {
case 1 -> pity5Pool1 += amount;
default -> pity5Pool2 += amount;
};
break;
};
}
public void incPityAll() {
pity4++;
pity5++;
pity4Pool1++;
pity4Pool2++;
pity5Pool1++;
pity5Pool2++;
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}
}