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https://github.com/Melledy/Grasscutter.git
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Fixed quests not finishing their questline
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parent
c35b2b965a
commit
00ffbea451
@ -15,6 +15,9 @@ public class QuestData extends GameResource {
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private int Order;
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private long DescTextMapHash;
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private boolean FinishParent;
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private boolean IsRewind;
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private LogicType AcceptCondComb;
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private QuestCondition[] acceptConditons;
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private LogicType FinishCondComb;
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@ -45,6 +48,14 @@ public class QuestData extends GameResource {
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return DescTextMapHash;
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}
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public boolean finishParent() {
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return FinishParent;
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}
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public boolean isRewind() {
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return IsRewind;
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}
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public LogicType getAcceptCondComb() {
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return AcceptCondComb;
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}
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@ -91,6 +91,7 @@ public class GameMainQuest {
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this.isFinished = true;
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this.state = ParentQuestState.PARENT_QUEST_STATE_FINISHED;
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this.getOwner().getSession().send(new PacketFinishedParentQuestUpdateNotify(this));
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this.save();
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}
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public void save() {
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@ -143,21 +143,28 @@ public class GameQuest {
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this.getOwner().getSession().send(new PacketQuestProgressUpdateNotify(this));
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this.getOwner().getSession().send(new PacketQuestListUpdateNotify(this));
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this.save();
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this.tryAcceptQuestLine();
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if (this.getData().finishParent()) {
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// This quest finishes the questline - the main quest will also save the quest to db so we dont have to call save() here
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this.getMainQuest().finish();
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} else {
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// Try and accept other quests if possible
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this.tryAcceptQuestLine();
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this.save();
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}
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}
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public boolean tryAcceptQuestLine() {
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try {
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MainQuestData questConfig = GameData.getMainQuestDataMap().get(this.getMainQuestId());
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for (SubQuestData subQuest : questConfig.getSubQuests()) {
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GameQuest quest = getMainQuest().getChildQuestById(subQuest.getSubId());
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if (quest == null) {
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QuestData questData = GameData.getQuestDataMap().get(subQuest.getSubId());
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if (questData == null) {
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if (questData == null || questData.getAcceptCond() == null) {
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continue;
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}
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@ -128,7 +128,7 @@ public class QuestManager {
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QuestData data = quest.getData();
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for (int i = 0; i < data.getFinishCond().length; i++) {
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if (quest.getFinishProgressList()[i] == 1) {
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if (quest.getFinishProgressList() == null || quest.getFinishProgressList()[i] == 1) {
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continue;
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}
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