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https://github.com/Melledy/Grasscutter.git
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The statues will now automatically regen their HP volume over time.
Max is currently set to 85000 for everyone. Will update after implementing statue levels.
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parent
098cf372c9
commit
0102a3ce1e
@ -18,6 +18,8 @@ import java.util.List;
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// Statue of the Seven Manager
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public class SotSManager {
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// NOTE: Spring volume balance *1 = fight prop HP *100
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private final Player player;
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public SotSManager(Player player) {
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@ -46,7 +48,8 @@ public class SotSManager {
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boolean isAlive = entity.isAlive();
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if (!isAlive) {
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float maxHP = entity.getAvatar().getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, Math.min(150, maxHP));
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float newHP = (float)(maxHP * 0.3);
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
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entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
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}
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});
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@ -65,14 +68,31 @@ public class SotSManager {
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}).start();
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}
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public void refillSpringVolume() {
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// TODO: max spring volume depends on level of the statues in Mondstadt and Liyue.
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// https://genshin-impact.fandom.com/wiki/Statue_of_The_Seven#:~:text=region%20of%20Inazuma.-,Statue%20Levels,-Upon%20first%20unlocking
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player.setProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME, 8500000);
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long now = System.currentTimeMillis() / 1000;
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long secondsSinceLastUsed = now - player.getSpringLastUsed();
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float percentageRefilled = (float)secondsSinceLastUsed / 15 / 100; // 15s = 1% max volume
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int maxVolume = player.getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
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int currentVolume = player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
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if (currentVolume < maxVolume) {
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int volumeRefilled = (int)(percentageRefilled * maxVolume);
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int newVolume = currentVolume + volumeRefilled;
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if (currentVolume + volumeRefilled > maxVolume) {
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newVolume = maxVolume;
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}
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player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, newVolume);
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}
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player.setSpringLastUsed(now);
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player.save();
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}
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// autoRecover checks player setting to see if auto recover is enabled, and refill HP to the predefined level.
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public void autoRecover(GameSession session) {
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// TODO: Implement SotS Spring volume refill over time.
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// Placeholder:
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player.setProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME, 8500000);
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player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, 8500000);
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// TODO: In MP, respect SotS settings from the host.
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// TODO: In MP, respect SotS settings from the HOST.
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boolean isAutoRecoveryEnabled = getIsAutoRecoveryEnabled();
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int autoRecoverPercentage = getAutoRecoveryPercentage();
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Grasscutter.getLogger().debug("isAutoRecoveryEnabled: " + isAutoRecoveryEnabled + "\tautoRecoverPercentage: " + autoRecoverPercentage);
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@ -88,27 +108,36 @@ public class SotSManager {
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if (targetHP > currentHP) {
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float needHP = targetHP - currentHP;
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float needSV = needHP * 100; // convert HP needed to Spring Volume needed
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int sotsHPBalance = player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
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if (sotsHPBalance >= needHP) {
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sotsHPBalance -= needHP;
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player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, sotsHPBalance);
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float newHP = currentHP + needHP;
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session.send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_MAX_HP));
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session.send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
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newHP, List.of(3), PropChangeReasonOuterClass.PropChangeReason.PROP_CHANGE_STATUE_RECOVER,
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ChangeHpReasonOuterClass.ChangeHpReason.ChangeHpAddStatue));
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
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Avatar avatar = entity.getAvatar();
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session.send(new PacketAvatarFightPropUpdateNotify(avatar, FightProperty.FIGHT_PROP_CUR_HP));
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avatar.setCurrentHp(newHP);
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player.save();
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int sotsSVBalance = player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
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if (sotsSVBalance >= needSV) {
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// sufficient
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sotsSVBalance -= needSV;
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} else {
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// insufficient balance
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needSV = sotsSVBalance;
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sotsSVBalance = 0;
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}
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player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, sotsSVBalance);
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player.setSpringLastUsed(System.currentTimeMillis() / 1000);
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float newHP = currentHP + needSV / 100; // convert SV to HP
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// TODO: Figure out why client shows current HP instead of added HP.
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// Say an avatar had 12000 and now has 14000, it should show "2000".
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// The client always show "+14000" which is incorrect.
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
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session.send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
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newHP, List.of(3), PropChangeReasonOuterClass.PropChangeReason.PROP_CHANGE_STATUE_RECOVER,
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ChangeHpReasonOuterClass.ChangeHpReason.ChangeHpAddStatue));
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session.send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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Avatar avatar = entity.getAvatar();
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avatar.setCurrentHp(newHP);
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session.send(new PacketAvatarFightPropUpdateNotify(avatar, FightProperty.FIGHT_PROP_CUR_HP));
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player.save();
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}
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});
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}
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@ -130,6 +130,8 @@ public class Player {
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private MapMarksManager mapMarksManager;
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@Transient private MovementManager movementManager;
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private long springLastUsed;
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@Deprecated
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@SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only!
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@ -535,6 +537,14 @@ public class Player {
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}
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}
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public long getSpringLastUsed() {
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return springLastUsed;
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}
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public void setSpringLastUsed(long val) {
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springLastUsed = val;
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}
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public SceneLoadState getSceneLoadState() {
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return sceneState;
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}
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@ -22,6 +22,8 @@ public class HandlerEnterTransPointRegionNotify extends PacketHandler {
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception{
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Player player = session.getPlayer();
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SotSManager sotsManager = player.getSotSManager();
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sotsManager.refillSpringVolume();
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sotsManager.autoRevive(session);
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sotsManager.scheduleAutoRecover(session);
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// TODO: allow interaction with the SotS?
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