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Add Inventory.payItems() method
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@ -7,6 +7,7 @@ import java.util.List;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.def.AvatarCostumeData;
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import emu.grasscutter.data.def.AvatarCostumeData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.AvatarFlycloakData;
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import emu.grasscutter.data.def.AvatarFlycloakData;
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@ -257,6 +258,52 @@ public class Inventory implements Iterable<GameItem> {
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}
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}
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}
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}
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private int getVirtualItemCount(int itemId) {
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switch (itemId) {
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case 201: // Primogem
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return player.getPrimogems();
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case 202: // Mora
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return player.getMora();
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case 203: // Genesis Crystals
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return player.getCrystals();
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default:
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GameItem item = getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId); // What if we ever want to operate on weapons/relics/furniture? :S
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return (item == null) ? 0 : item.getCount();
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}
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}
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public boolean payItems(Collection<ItemParamData> items) {
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return payItems(items, null);
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}
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public synchronized boolean payItems(Collection<ItemParamData> costItems, ActionReason reason) {
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// Make sure player has requisite items
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for (ItemParamData cost : costItems) {
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if (getVirtualItemCount(cost.getId()) < cost.getCount()) {
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return false;
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}
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}
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// All costs are satisfied, now remove them all
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for (ItemParamData cost : costItems) {
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switch (cost.getId()) {
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case 201 -> // Primogem
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player.setPrimogems(player.getPrimogems() - cost.getCount());
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case 202 -> // Mora
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player.setMora(player.getMora() - cost.getCount());
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case 203 -> // Genesis Crystals
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player.setCrystals(player.getCrystals() - cost.getCount());
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default ->
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removeItem(getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId()), cost.getCount());
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}
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}
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if (reason != null) { // Do we need these?
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// getPlayer().sendPacket(new PacketItemAddHintNotify(changedItems, reason));
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}
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// getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
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return true;
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}
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public void removeItems(List<GameItem> items) {
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public void removeItems(List<GameItem> items) {
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// TODO Bulk delete
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// TODO Bulk delete
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for (GameItem item : items) {
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for (GameItem item : items) {
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