Format some code

This commit is contained in:
KingRainbow44 2023-05-30 13:07:49 -04:00
parent c780fb7934
commit 01dfebf681
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GPG Key ID: FC2CB64B00D257BE
2 changed files with 2 additions and 2 deletions

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@ -6,7 +6,7 @@ import emu.grasscutter.game.ability.Ability;
import emu.grasscutter.game.entity.GameEntity; import emu.grasscutter.game.entity.GameEntity;
@AbilityAction(AbilityModifierAction.Type.KillSelf) @AbilityAction(AbilityModifierAction.Type.KillSelf)
public class ActionKillSelf extends AbilityActionHandler { public final class ActionKillSelf extends AbilityActionHandler {
@Override @Override
public boolean execute( public boolean execute(
Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) { Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {

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@ -8,7 +8,7 @@ import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.FightProperty;
@AbilityAction(AbilityModifierAction.Type.LoseHP) @AbilityAction(AbilityModifierAction.Type.LoseHP)
public class ActionLoseHP extends AbilityActionHandler { public final class ActionLoseHP extends AbilityActionHandler {
@Override @Override
public boolean execute( public boolean execute(
Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) { Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {