mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-27 09:46:21 +00:00
Convert to the superior language system. (pt. 1)
This commit is contained in:
parent
775f4cb7c1
commit
023c5baffe
@ -28,7 +28,7 @@ plugins {
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// Eclipse Support
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// Eclipse Support
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id 'eclipse'
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id 'eclipse'
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// Intelij Support
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// IntelliJ Support
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id 'idea'
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id 'idea'
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// Maven
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// Maven
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@ -4,9 +4,7 @@ import java.io.File;
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import java.io.FileReader;
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import java.io.FileReader;
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import java.io.FileWriter;
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import java.io.FileWriter;
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import java.io.IOError;
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import java.io.IOError;
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import java.net.InetSocketAddress;
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import java.util.Calendar;
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import java.util.Calendar;
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import java.util.Locale;
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import emu.grasscutter.command.CommandMap;
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import emu.grasscutter.command.CommandMap;
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import emu.grasscutter.plugin.PluginManager;
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import emu.grasscutter.plugin.PluginManager;
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@ -28,24 +26,25 @@ import com.google.gson.GsonBuilder;
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import ch.qos.logback.classic.Logger;
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import ch.qos.logback.classic.Logger;
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import emu.grasscutter.data.ResourceLoader;
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import emu.grasscutter.data.ResourceLoader;
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import emu.grasscutter.database.DatabaseManager;
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import emu.grasscutter.database.DatabaseManager;
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import emu.grasscutter.languages.CNLanguage;
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import emu.grasscutter.utils.Language;
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import emu.grasscutter.languages.Language;
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import emu.grasscutter.server.dispatch.DispatchServer;
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import emu.grasscutter.server.dispatch.DispatchServer;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.tools.Tools;
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import emu.grasscutter.tools.Tools;
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import emu.grasscutter.utils.Crypto;
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import emu.grasscutter.utils.Crypto;
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import static emu.grasscutter.utils.Language.translate;
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public final class Grasscutter {
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public final class Grasscutter {
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private static final Logger log = (Logger) LoggerFactory.getLogger(Grasscutter.class);
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private static final Logger log = (Logger) LoggerFactory.getLogger(Grasscutter.class);
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private static Config config;
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private static LineReader consoleLineReader = null;
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private static LineReader consoleLineReader = null;
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private static Config config;
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private static Language language;
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private static Language language;
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private static CNLanguage cn_language;
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private static final Gson gson = new GsonBuilder().setPrettyPrinting().create();
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private static final Gson gson = new GsonBuilder().setPrettyPrinting().create();
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private static final File configFile = new File("./config.json");
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private static final File configFile = new File("./config.json");
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private static int day; // Current day of week
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private static int day; // Current day of week.
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private static DispatchServer dispatchServer;
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private static DispatchServer dispatchServer;
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private static GameServer gameServer;
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private static GameServer gameServer;
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@ -60,7 +59,7 @@ public final class Grasscutter {
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// Load server configuration.
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// Load server configuration.
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Grasscutter.loadConfig();
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Grasscutter.loadConfig();
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// Load Language
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// Load translation files.
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Grasscutter.loadLanguage();
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Grasscutter.loadLanguage();
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// Check server structure.
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// Check server structure.
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@ -68,21 +67,18 @@ public final class Grasscutter {
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}
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}
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public static void main(String[] args) throws Exception {
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public static void main(String[] args) throws Exception {
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Crypto.loadKeys();
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Crypto.loadKeys(); // Load keys from buffers.
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// Parse arguments.
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for (String arg : args) {
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for (String arg : args) {
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switch (arg.toLowerCase()) {
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switch (arg.toLowerCase()) {
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case "-handbook" -> {
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case "-handbook" -> Tools.createGmHandbook();
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Tools.createGmHandbook(); return;
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case "-gachamap" -> Tools.createGachaMapping();
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}
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case "-gachamap" -> {
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Tools.createGachaMapping(); return;
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}
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}
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}
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}
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}
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// Initialize server.
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// Initialize server.
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Grasscutter.getLogger().info(language.Starting_Grasscutter);
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Grasscutter.getLogger().info(translate("messages.status.starting"));
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// Load all resources.
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// Load all resources.
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Grasscutter.updateDayOfWeek();
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Grasscutter.updateDayOfWeek();
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@ -97,7 +93,7 @@ public final class Grasscutter {
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// Create server instances.
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// Create server instances.
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dispatchServer = new DispatchServer();
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dispatchServer = new DispatchServer();
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gameServer = new GameServer(new InetSocketAddress(getConfig().getGameServerOptions().Ip, getConfig().getGameServerOptions().Port));
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gameServer = new GameServer();
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// Create a server hook instance with both servers.
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// Create a server hook instance with both servers.
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new ServerHook(gameServer, dispatchServer);
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new ServerHook(gameServer, dispatchServer);
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@ -110,9 +106,9 @@ public final class Grasscutter {
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} else if (getConfig().RunMode == ServerRunMode.GAME_ONLY) {
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} else if (getConfig().RunMode == ServerRunMode.GAME_ONLY) {
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gameServer.start();
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gameServer.start();
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} else {
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} else {
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getLogger().error(language.Invalid_server_run_mode + " " + getConfig().RunMode);
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getLogger().error(translate("messages.status.run_mode_error", getConfig().RunMode));
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getLogger().error(language.Server_run_mode);
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getLogger().error(translate("messages.status.run_mode_help"));
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getLogger().error(language.Shutting_down);
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getLogger().error(translate("messages.status.shutdown"));
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System.exit(1);
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System.exit(1);
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}
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}
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@ -145,41 +141,8 @@ public final class Grasscutter {
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}
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}
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public static void loadLanguage() {
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public static void loadLanguage() {
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try (FileReader file = new FileReader(String.format("%s%s.json", getConfig().LANGUAGE_FOLDER, Grasscutter.config.LocaleLanguage))) {
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var locale = config.LocaleLanguage;
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language = gson.fromJson(file, Language.class);
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language = Language.getLanguage(locale.toLanguageTag());
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} catch (Exception e) {
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Grasscutter.language = new Language();
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Grasscutter.cn_language = new CNLanguage();
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Grasscutter.config.LocaleLanguage = Locale.getDefault();
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saveConfig();
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try {
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File folder = new File("./languages");
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if (!folder.exists() && !folder.isDirectory()) {
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//noinspection ResultOfMethodCallIgnored
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folder.mkdirs();
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}
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} catch (Exception ee) {
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Grasscutter.getLogger().error("Unable to create language folder.");
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}
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try (FileWriter file = new FileWriter("./languages/" + Locale.US + ".json")) {
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file.write(gson.toJson(language));
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} catch (Exception ee) {
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Grasscutter.getLogger().error("Unable to create language file.");
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}
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try (FileWriter file = new FileWriter("./languages/" + Locale.SIMPLIFIED_CHINESE + ".json")) {
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file.write(gson.toJson(cn_language));
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} catch (Exception ee) {
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Grasscutter.getLogger().error("无法创建简体中文语言文件。");
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}
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// try again
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try (FileReader file = new FileReader(String.format("%s%s.json", getConfig().LANGUAGE_FOLDER, Grasscutter.config.LocaleLanguage))) {
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language = gson.fromJson(file, Language.class);
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} catch (Exception ee) {
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Grasscutter.getLogger().error("Unable to load " + Grasscutter.config.LocaleLanguage + ".json");
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}
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}
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}
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}
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public static void saveConfig() {
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public static void saveConfig() {
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@ -193,11 +156,11 @@ public final class Grasscutter {
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public static void startConsole() {
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public static void startConsole() {
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// Console should not start in dispatch only mode.
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// Console should not start in dispatch only mode.
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if (getConfig().RunMode == ServerRunMode.DISPATCH_ONLY) {
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if (getConfig().RunMode == ServerRunMode.DISPATCH_ONLY) {
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getLogger().info(language.Dispatch_mode_not_support_command);
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getLogger().info(translate("messages.dispatch.no_commands_error"));
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return;
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return;
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}
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}
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getLogger().info(language.Start_done);
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getLogger().info(translate("messages.status.done"));
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String input = null;
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String input = null;
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boolean isLastInterrupted = false;
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boolean isLastInterrupted = false;
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while (true) {
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while (true) {
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@ -223,7 +186,7 @@ public final class Grasscutter {
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try {
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try {
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CommandMap.getInstance().invoke(null, null, input);
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CommandMap.getInstance().invoke(null, null, input);
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} catch (Exception e) {
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} catch (Exception e) {
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Grasscutter.getLogger().error(language.Command_error, e);
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Grasscutter.getLogger().error(translate("messages.game.command_error"), e);
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}
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}
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}
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}
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}
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}
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@ -1,285 +0,0 @@
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package emu.grasscutter.languages;
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public final class CNLanguage {
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public String An_error_occurred_during_game_update = "游戏更新时发生了错误.";
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public String Starting_Grasscutter = "正在开启Grasscutter...";
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public String Invalid_server_run_mode = "无效的服务器运行模式. ";
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public String Server_run_mode = "服务器运行模式必须为以下几种之一: 'HYBRID'(混合模式), 'DISPATCH_ONLY'(仅dispatch模式), 或 'GAME_ONLY'(仅游戏模式). 无法启动Grasscutter...";
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public String Shutting_down = "正在停止....";
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public String Start_done = "加载完成!需要指令帮助请输入 \"help\"";
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public String Dispatch_mode_not_support_command = "仅dispatch模式无法使用指令。";
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public String Command_error = "命令错误:";
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public String Error = "出现错误.";
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public String Grasscutter_is_free = "Grasscutter是免费软件,如果你是花钱买到的,你大概被骗了。主页: https://github.com/Grasscutters/Grasscutter";
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public String Game_start_port = "游戏服务器已在端口 {port} 上开启。";
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public String Client_connect = "来自 {address} 的客户端已连接。";
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public String Client_disconnect = "来自 {address} 的客户端已断开。";
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public String Client_request = "[Dispatch] 客户端 {ip} 请求: {method} {url}";
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public String Not_load_keystore = "[Dispatch] 无法加载证书,正在尝试默认密码...";
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public String Use_default_keystore = "[Dispatch] 成功使用默认密码加载证书. 请考虑将config.json中的KeystorePassword项改为123456.";
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public String Load_keystore_error = "[Dispatch] 加载证书时出现错误!";
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public String Not_find_ssl_cert = "[Dispatch] 未找到SSL证书,正在回滚至HTTP模式。";
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public String Welcome = "欢迎使用Grasscutter";
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public String Potential_unhandled_request = "[Dispatch] 潜在的未处理请求: {method} {url}";
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public String Client_login_token = "[Dispatch] 客户端 {ip} 正在尝试使用token登录...";
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public String Client_token_login_failed = "[Dispatch] 客户端 {ip} 使用token登录失败。";
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public String Client_login_in_token = "[Dispatch] 客户端 {ip} 使用token以 {uid} 的身份登录。";
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public String Game_account_cache_error = "游戏账户缓存出现错误。";
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public String Wrong_session_key = "会话密钥错误。";
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public String Client_exchange_combo_token = "[Dispatch] 客户端 {ip} 成功交换token。";
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public String Client_failed_exchange_combo_token = "[Dispatch] 客户端 {ip} 交换token失败。";
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public String Dispatch_start_server_port = "[Dispatch] Dispatch服务器已在端口 {port} 上开启。";
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public String Client_failed_login_account_create = "[Dispatch] 客户端 {ip} 登录失败: 已创建UID为 {uid} 的账户。";
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public String Client_failed_login_account_create_failed = "[Dispatch] 客户端 {ip} 登录失败: 创建账户失败。";
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public String Client_failed_login_account_no_found = "[Dispatch] 客户端 {ip} 登录失败: 未找到帐户。";
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public String Client_login = "[Dispatch] 客户端 {ip} 以 {uid} 的身份登录。";
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public String Username_not_found = "未找到此用户名.";
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public String Username_not_found_create_failed = "未找到此用户名, 创建失败。.";
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// Command
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public String No_command_specified = "未指定命令.";
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public String Unknown_command = "未知命令: ";
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public String You_not_permission_run_command = "你没有权限运行此命令.";
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public String This_command_can_only_run_from_console = "此命令只能在控制台运行.";
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public String Run_this_command_in_game = "请在游戏内运行此命令.";
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public String Invalid_playerId = "无效的玩家ID.";
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public String Player_not_found = "未找到此玩家.";
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public String Player_is_offline = "此玩家已离线.";
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public String Invalid_item_id = "无效的物品ID.";
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public String Invalid_item_or_player_id = "无效的玩家或物品ID.";
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public String Enabled = "启用";
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public String Disabled = "禁用";
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public String No_command_found = "未找到命令.";
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public String Help = "帮助";
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public String Player_not_found_or_offline = "此玩家不存在或已离线.";
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public String Invalid_arguments = "无效的参数.";
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public String Success = "成功";
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public String Invalid_entity_id = "无效的实体ID.";
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// Help
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public String Help_usage = " 用法: ";
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public String Help_aliases = " 别名: ";
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public String Help_available_command = " 可用命令:";
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// Account
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public String Modify_user_account = "修改用户帐户";
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public String Invalid_UID = "无效的UID.";
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public String Account_exists = "账户已存在.";
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public String Account_create_UID = "UID为 {uid} 的账户已创建.";
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public String Account_delete = "已删除账户.";
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public String Account_not_find = "账户不存在.";
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public String Account_command_usage = "用法: account <create(创建)|delete(删除)> <用户名> [uid]";
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// Broadcast
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public String Broadcast_command_usage = "用法: broadcast <消息>";
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public String Broadcast_message_sent = "消息已发送.";
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// ChangeScene
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public String Change_screen_usage = "用法: changescene <场景id>";
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public String Change_screen_you_in_that_screen = "你已经在此场景中了";
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public String Change_screen = "切换到场景 ";
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public String Change_screen_not_exist = "此场景不存在。";
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// Clear
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public String Clear_weapons = "已清除 {name} 的武器.";
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public String Clear_artifacts = "已清除 {name} 的圣遗物 .";
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public String Clear_materials = "已清除 {name} 的材料.";
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public String Clear_furniture = "已清除 {name} 的摆设.";
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public String Clear_displays = "已清除 {name} 的displays.";
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public String Clear_virtuals = "已清除 {name} 的virtuals.";
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public String Clear_everything = "已清除 {name} 的所有物品.";
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// Coop
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public String Coop_usage = "用法: coop <玩家ID> <房主的玩家ID>";
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// Drop
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public String Drop_usage = "用法: drop <物品ID|物品名> [数量]";
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public String Drop_dropped_of = "已在地上丢弃 {amount} 个 {item}.";
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// EnterDungeon
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public String EnterDungeon_usage = "用法: enterdungeon <副本 id>";
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public String EnterDungeon_changed_to_dungeon = "已进入副本 ";
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public String EnterDungeon_dungeon_not_found = "副本不存在";
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public String EnterDungeon_you_in_that_dungeon = "你已经在此副本中了。";
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// GiveAll
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public String GiveAll_usage = "用法: giveall [玩家] [数量]";
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public String GiveAll_item = "正在给予所有物品...";
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public String GiveAll_done = "完成。";
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public String GiveAll_invalid_amount_or_playerId = "无效的数量或玩家ID";
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// GiveArtifact
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public String GiveArtifact_usage = "用法: giveart|gart [玩家] <圣遗物Id> <主词条Id> [<副词条Id>[,<被强化次数>]]... [等级]";
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public String GiveArtifact_invalid_artifact_id = "无效的圣遗物Id.";
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public String GiveArtifact_given = "已将 {itemId} 给予 {target}.";
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|
|
||||||
// GiveChar
|
|
||||||
public String GiveChar_usage = "用法: givechar <p玩家> <角色Id|角色名> [等级]";
|
|
||||||
public String GiveChar_given = "将等级为 {level} 的 {avatarId} 给予 {target}.";
|
|
||||||
public String GiveChar_invalid_avatar_id = "无效的角色ID";
|
|
||||||
public String GiveChar_invalid_avatar_level = "无效的角色等级.";
|
|
||||||
public String GiveChar_invalid_avatar_or_player_id = "无效的角色ID或玩家ID.";
|
|
||||||
|
|
||||||
// Give
|
|
||||||
public String Give_usage = "用法: give [玩家名] <物品ID|物品名> [数量] [等级] ";
|
|
||||||
public String Give_refinement_only_applicable_weapons = "精炼只对武器有效。";
|
|
||||||
public String Give_refinement_must_between_1_and_5 = "精炼等级必须在1和5之间。";
|
|
||||||
public String Give_given = "已将 {amount} 个 {item} 给与 {target}.";
|
|
||||||
public String Give_given_with_level_and_refinement = "已将 {amount} 个等级为 {lvl}, 精炼 {refinement} 的 {item} 给予 {target}.";
|
|
||||||
public String Give_given_level = "已将 {amount} 个等级为 {lvl} 的 {item} 给与 {target}.";
|
|
||||||
|
|
||||||
// GodMode
|
|
||||||
public String Godmode_status = "设置 {name} 的无敌模式为 {status} ";
|
|
||||||
|
|
||||||
// Heal
|
|
||||||
public String Heal_message = "所有角色已被治疗。";
|
|
||||||
|
|
||||||
// Kick
|
|
||||||
public String Kick_player_kick_player = "玩家 [{sendUid}:{sendName}] 已踢出 [{kickUid}:{kickName}]";
|
|
||||||
public String Kick_server_player = "正在踢出玩家 [{kickUid}:{kickName}]";
|
|
||||||
|
|
||||||
// Kill
|
|
||||||
public String Kill_usage = "用法: killall [玩家UID] [场景ID]";
|
|
||||||
public String Kill_scene_not_found_in_player_world = "未在玩家世界中找到此场景";
|
|
||||||
public String Kill_kill_monsters_in_scene = "已杀死场景 {id} 中的 {size} 只怪物。 ";
|
|
||||||
|
|
||||||
// KillCharacter
|
|
||||||
public String KillCharacter_usage = "用法: /killcharacter [玩家Id]";
|
|
||||||
public String KillCharacter_kill_current_character = "已干掉 {name} 当前的场上角色.";
|
|
||||||
|
|
||||||
// List
|
|
||||||
public String List_message = "现有 {size} 名玩家在线:";
|
|
||||||
|
|
||||||
// Permission
|
|
||||||
public String Permission_usage = "用法: permission <add|remove> <用户名> <权限名>";
|
|
||||||
public String Permission_add = "权限已添加。";
|
|
||||||
public String Permission_have_permission = "此玩家已拥有此权限!";
|
|
||||||
public String Permission_remove = "权限已移除。";
|
|
||||||
public String Permission_not_have_permission = "此玩家未拥有此权限!";
|
|
||||||
|
|
||||||
// Position
|
|
||||||
public String Position_message = "坐标: {x},{y},{z}\n场景: {id}";
|
|
||||||
|
|
||||||
// Reload
|
|
||||||
public String Reload_reload_start = "正在重新加载配置.";
|
|
||||||
public String Reload_reload_done = "完成.";
|
|
||||||
|
|
||||||
// ResetConst
|
|
||||||
public String ResetConst_reset_all = "重置你所有角色的命座。";
|
|
||||||
public String ResetConst_reset_all_done = "{name} 的命座已被重置。请重新登录。";
|
|
||||||
|
|
||||||
// ResetShopLimit
|
|
||||||
public String ResetShopLimit_usage = "用法: /resetshop <玩家id>";
|
|
||||||
|
|
||||||
// SendMail
|
|
||||||
public String SendMail_usage = "用法: give [player] <itemId|itemName> [amount]";
|
|
||||||
public String SendMail_user_not_exist = "不存在id为 '{id}' 的用户。";
|
|
||||||
public String SendMail_start_composition = "开始编辑邮件的组成部分.\n请使用 `/sendmail <标题>` 以继续.\n你可以在任何时候使用`/sendmail stop` 来停止编辑.";
|
|
||||||
public String SendMail_templates = "很快就会有邮件模板了.......";
|
|
||||||
public String SendMail_invalid_arguments = "无效的参数.\n用法: `/sendmail <用户Id|all|help> [模板Id]``";
|
|
||||||
public String SendMail_send_cancel = "已取消发送邮件。";
|
|
||||||
public String SendMail_send_done = "已向 {name} 发送邮件!";
|
|
||||||
public String SendMail_send_all_done = "已向所有玩家发送邮件!";
|
|
||||||
public String SendMail_not_composition_end = "邮件组成部分编辑尚未结束.\n请使用 `/sendmail {args}` 或 `/sendmail stop` 来停止编辑";
|
|
||||||
public String SendMail_Please_use = "请使用 `/sendmail {args}`";
|
|
||||||
public String SendMail_set_title = "邮件标题已设为 '{title}'.\n使用 '/sendmail <邮件正文>' 以继续.";
|
|
||||||
public String SendMail_set_contents = "邮件的正文如下:\n '{contents}'\n使用 '/sendmail <发送者署名>' 以继续.";
|
|
||||||
public String SendMail_set_message_sender = "邮件的发送者已设为 '{send}'.\n使用 '/sendmail <物品Id|物品名|finish(结束编辑并发送)> [数量] [等级]";
|
|
||||||
public String SendMail_send = "已将 {amount} 个 {item} (等级 {lvl}) 作为邮件附件.\n你可以继续添加附件,也可以使用 `/sendmail finish` 来停止编辑并发送邮件.";
|
|
||||||
public String SendMail_invalid_arguments_please_use = "无效的参数 \n 请使用 `/sendmail {args}`";
|
|
||||||
public String SendMail_title = "<标题>";
|
|
||||||
public String SendMail_message = "<正文>";
|
|
||||||
public String SendMail_sender = "<发送者>";
|
|
||||||
public String SendMail_arguments = "<物品Id|物品名|finish(结束编辑并发送)> [数量] [等级]";
|
|
||||||
public String SendMail_error = "错误:无效的编写阶段 {stage}. 需要stacktrace请看服务器命令行.";
|
|
||||||
|
|
||||||
// SendMessage
|
|
||||||
public String SendMessage_usage = "用法: sendmessage <玩家名> <消息>";
|
|
||||||
public String SenaMessage_message_sent = "已发送.";
|
|
||||||
|
|
||||||
// SetFetterLevel
|
|
||||||
public String SetFetterLevel_usage = "用法: setfetterlevel <等级>";
|
|
||||||
public String SetFetterLevel_fetter_level_must_between_0_and_10 = "设置的好感等级必须位于 0 和 10 之间。";
|
|
||||||
public String SetFetterLevel_fetter_set_level = "好感等级已设置为 {level}";
|
|
||||||
public String SetFetterLevel_invalid_fetter_level = "无效的好感等级。";
|
|
||||||
|
|
||||||
// SetStats
|
|
||||||
public String SetStats_usage = "用法: setstats|stats <stat> <value>";
|
|
||||||
public String SetStats_setstats_help_message = "用法: /setstats|stats <hp(生命值) | mhp(最大生命值) | def(防御力) | atk(攻击) | em(元素精通) | crate(暴击率) | cdmg(暴击伤害)> <数值> 基本属性(整数)";
|
|
||||||
public String SetStats_stats_help_message = "用法: /stats <er(元素充能) | epyro(火伤) | ecryo(冰伤) | ehydro(水伤) | eanemo(风伤) | egeo(岩伤) | edend(草伤) | eelec(雷伤) | ephys(物伤)> <数值> 元素属性(百分比)";
|
|
||||||
public String SetStats_set_max_hp = "最大生命值已设为 {int}.";
|
|
||||||
public String SetStats_set_max_hp_error = "无效的生命数值.";
|
|
||||||
public String SetStats_set_hp = "生命设置为 {int}.";
|
|
||||||
public String SetStats_set_hp_error = "无效的生命数值.";
|
|
||||||
public String SetStats_set_def = "防御力设置为 {int}.";
|
|
||||||
public String SetStats_set_def_error = "无效的防御力数值.";
|
|
||||||
public String SetStats_set_atk = "攻击力设置为 {int}.";
|
|
||||||
public String SetStats_set_atk_error = "无效的攻击力数值.";
|
|
||||||
public String SetStats_set_em = "元素精通设置为 {int}.";
|
|
||||||
public String SetStats_set_em_error = "无效的元素精通数值.";
|
|
||||||
public String SetStats_set_er = "元素充能设置为 {int}%.";
|
|
||||||
public String SetStats_set_er_error = "无效的元素充能数值.";
|
|
||||||
public String SetStats_set_cr = "暴击率设置为 {int}%.";
|
|
||||||
public String SetStats_set_cr_error = "无效的暴击率数值.";
|
|
||||||
public String SetStats_set_cd = "暴击伤害设置为 {int}%.";
|
|
||||||
public String SetStats_set_cd_error = "无效的暴击伤害数值.";
|
|
||||||
public String SetStats_set_pdb = "火伤设置为 {int}%.";
|
|
||||||
public String SetStats_set_pdb_error = "无效的火伤数值.";
|
|
||||||
public String SetStats_set_cdb = "冰伤设置为 {int}%.";
|
|
||||||
public String SetStats_set_cdb_error = "无效的冰伤数值.";
|
|
||||||
public String SetStats_set_hdb = "水伤设置为 {int}%.";
|
|
||||||
public String SetStats_set_hdb_error = "无效的水伤数值.";
|
|
||||||
public String SetStats_set_adb = "风伤设置为 {int}%.";
|
|
||||||
public String SetStats_set_adb_error = "无效的风伤数值.";
|
|
||||||
public String SetStats_set_gdb = "岩伤设置为 {int}%.";
|
|
||||||
public String SetStats_set_gdb_error = "无效的岩伤数值.";
|
|
||||||
public String SetStats_set_edb = "雷伤设置为 {int}%.";
|
|
||||||
public String SetStats_set_edb_error = "无效的雷伤数值.";
|
|
||||||
public String SetStats_set_physdb = "物伤设置为 {int}%.";
|
|
||||||
public String SetStats_set_physdb_error = "无效的物伤数值.";
|
|
||||||
public String SetStats_set_ddb = "草伤设置为 {int}%.";
|
|
||||||
public String SetStats_set_ddb_error = "无效的草伤数值.";
|
|
||||||
|
|
||||||
// SetWorldLevel
|
|
||||||
public String SetWorldLevel_usage = "用法: setworldlevel <level>";
|
|
||||||
public String SetWorldLevel_world_level_must_between_0_and_8 = "世界等级必须在0-8之间。";
|
|
||||||
public String SetWorldLevel_set_world_level = "世界等级已设置为 {level}.";
|
|
||||||
public String SetWorldLevel_invalid_world_level = "无效的世界等级.";
|
|
||||||
|
|
||||||
// Spawn
|
|
||||||
public String Spawn_usage = "用法: spawn <实体ID|实体名> [数量] [等级(仅限怪物)]";
|
|
||||||
public String Spawn_message = "已生成 {amount} 个 {id}.";
|
|
||||||
|
|
||||||
// Stop
|
|
||||||
public String Stop_message = "正在关闭服务器...";
|
|
||||||
|
|
||||||
// Talent
|
|
||||||
public String Talent_usage_1 = "设置技能等级: /talent set <技能ID> <数值>";
|
|
||||||
public String Talent_usage_2 = "另一种方式: /talent <n 或 e 或 q> <数值>";
|
|
||||||
public String Talent_usage_3 = "获取技能ID: /talent getid";
|
|
||||||
public String Talent_lower_16 = "技能等级应低于16。";
|
|
||||||
public String Talent_set_atk = "设置普通攻击等级为 {level}.";
|
|
||||||
public String Talent_set_e = "设置元素战技(e技能)等级为 {level}.";
|
|
||||||
public String Talent_set_q = "设置元素爆发(q技能)等级为 {level}.";
|
|
||||||
public String Talent_invalid_skill_id = "无效的技能ID。";
|
|
||||||
public String Talent_set_this = "技能等级已设为 {level}.";
|
|
||||||
public String Talent_invalid_talent_level = "无效的技能等级。";
|
|
||||||
public String Talent_normal_attack_id = "普通攻击技能ID {id}.";
|
|
||||||
public String Talent_e_skill_id = "元素战技(e技能)ID {id}.";
|
|
||||||
public String Talent_q_skill_id = "元素爆发(q技能)ID {id}.";
|
|
||||||
|
|
||||||
// TeleportAll
|
|
||||||
public String TeleportAll_message = "此命令仅在多人游戏下可用。";
|
|
||||||
|
|
||||||
// Teleport
|
|
||||||
public String Teleport_usage_server = "用法: /tp @<玩家ID> <x> <y> <z> [场景ID]";
|
|
||||||
public String Teleport_usage = "用法: /tp @<玩家ID,不指定则为你自己> <x> <y> <z> [场景ID]";
|
|
||||||
public String Teleport_specify_player_id = "你必须指定一个玩家。";
|
|
||||||
public String Teleport_invalid_position = "无效的位置。";
|
|
||||||
public String Teleport_message = "已将 {name} 传送到场景 {id} ,坐标 {x},{y},{z}";
|
|
||||||
|
|
||||||
// Weather
|
|
||||||
public String Weather_usage = "用法: weather <天气ID> [气候ID]";
|
|
||||||
public String Weather_message = "已修改天气为 {weatherId} 气候为 {climateId}";
|
|
||||||
public String Weather_invalid_id = "无效的ID。";
|
|
||||||
}
|
|
@ -1,300 +0,0 @@
|
|||||||
package emu.grasscutter.languages;
|
|
||||||
|
|
||||||
public final class Language {
|
|
||||||
public String An_error_occurred_during_game_update = "An error occurred during game update.";
|
|
||||||
public String Starting_Grasscutter = "Starting Grasscutter...";
|
|
||||||
public String Invalid_server_run_mode = "Invalid server run mode.";
|
|
||||||
public String Server_run_mode = "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...";
|
|
||||||
public String Shutting_down = "Shutting down...";
|
|
||||||
public String Start_done = "Done! For help, type \"help\"";
|
|
||||||
public String Dispatch_mode_not_support_command = "Commands are not supported in dispatch only mode.";
|
|
||||||
public String Command_error = "Command error:";
|
|
||||||
public String Error = "An error occurred.";
|
|
||||||
public String Grasscutter_is_free = "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter";
|
|
||||||
public String Game_start_port = "Game Server started on port {port}";
|
|
||||||
public String Client_connect = "Client connected from {address}";
|
|
||||||
public String Client_disconnect = "Client disconnected from {address}";
|
|
||||||
public String Client_request = "[Dispatch] Client {ip} {method} request: {url}";
|
|
||||||
public String Not_load_keystore = "[Dispatch] Unable to load keystore. Trying default keystore password...";
|
|
||||||
public String Use_default_keystore = "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json.";
|
|
||||||
public String Load_keystore_error = "[Dispatch] Error while loading keystore!";
|
|
||||||
public String Not_find_ssl_cert = "[Dispatch] No SSL cert found! Falling back to HTTP server.";
|
|
||||||
public String Welcome = "Welcome to Grasscutter";
|
|
||||||
public String Potential_unhandled_request = "[Dispatch] Potential unhandled {method} request: {url}";
|
|
||||||
public String Client_try_login = "[Dispatch] Client {ip} is trying to log in";
|
|
||||||
public String Client_login_token = "[Dispatch] Client {ip} is trying to log in via token";
|
|
||||||
public String Client_token_login_failed = "[Dispatch] Client {ip} failed to log in via token";
|
|
||||||
public String Client_login_in_token = "[Dispatch] Client {ip} logged in via token as {uid}";
|
|
||||||
public String Game_account_cache_error = "Game account cache information error";
|
|
||||||
public String Wrong_session_key = "Wrong session key.";
|
|
||||||
public String Client_exchange_combo_token = "[Dispatch] Client {ip} succeed to exchange combo token";
|
|
||||||
public String Client_failed_exchange_combo_token = "[Dispatch] Client {ip} failed to exchange combo token";
|
|
||||||
public String Dispatch_start_server_port = "[Dispatch] Dispatch server started on port {port}";
|
|
||||||
public String Client_failed_login_account_create = "[Dispatch] Client {ip} failed to log in: Account {uid} created";
|
|
||||||
public String Client_failed_login_account_create_failed = "[Dispatch] Client {ip} failed to log in: Account create failed";
|
|
||||||
public String Client_failed_login_account_no_found = "[Dispatch] Client {ip} failed to log in: Account no found";
|
|
||||||
public String Client_login = "[Dispatch] Client {ip} logged in as {uid}";
|
|
||||||
public String Username_not_found = "Username not found.";
|
|
||||||
public String Username_not_found_create_failed = "Username not found, create failed.";
|
|
||||||
public String Create_resources_folder = "Creating resources folder...";
|
|
||||||
public String Place_copy = "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder.";
|
|
||||||
|
|
||||||
// Command
|
|
||||||
public String No_command_specified = "No command specified.";
|
|
||||||
public String Unknown_command = "Unknown command: ";
|
|
||||||
public String You_not_permission_run_command = "You do not have permission to run this command.";
|
|
||||||
public String This_command_can_only_run_from_console = "This command can only be run from the console.";
|
|
||||||
public String Run_this_command_in_game = "Run this command in-game.";
|
|
||||||
public String Invalid_amount = "Invalid amount.";
|
|
||||||
public String Invalid_arguments = "Invalid arguments.";
|
|
||||||
public String Invalid_artifact_id = "Invalid artifact ID.";
|
|
||||||
public String Invalid_avatar_id = "Invalid avatar id.";
|
|
||||||
public String Invalid_avatar_level = "Invalid avatar level.";
|
|
||||||
public String Invalid_entity_id = "Invalid entity id.";
|
|
||||||
public String Invalid_item_id = "Invalid item id.";
|
|
||||||
public String Invalid_item_level = "Invalid item level.";
|
|
||||||
public String Invalid_item_refinement = "Invalid item refinement level.";
|
|
||||||
public String Invalid_playerId = "Invalid playerId.";
|
|
||||||
public String Invalid_UID = "Invalid UID.";
|
|
||||||
public String Player_not_found = "Player not found.";
|
|
||||||
public String Player_is_offline = "Player is offline.";
|
|
||||||
public String Enabled = "enabled";
|
|
||||||
public String Disabled = "disabled";
|
|
||||||
public String No_command_found = "No command found.";
|
|
||||||
public String Help = "Help";
|
|
||||||
public String Player_not_found_or_offline = "Player not found or offline.";
|
|
||||||
public String Success = "Success";
|
|
||||||
public String Target_cleared = "Target cleared.";
|
|
||||||
public String Target_set = "Subsequent commands will target @{uid} by default.";
|
|
||||||
public String Target_needed = "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID.";
|
|
||||||
|
|
||||||
// Help
|
|
||||||
public String Help_usage = " Usage: ";
|
|
||||||
public String Help_aliases = " Aliases: ";
|
|
||||||
public String Help_available_command = "Available commands:";
|
|
||||||
|
|
||||||
// Account
|
|
||||||
public String Modify_user_account = "Modify user accounts";
|
|
||||||
public String Account_exists = "Account already exists.";
|
|
||||||
public String Account_create_UID = "Account created with UID {uid}.";
|
|
||||||
public String Account_delete = "Account deleted.";
|
|
||||||
public String Account_not_find = "Account not found.";
|
|
||||||
public String Account_command_usage = "Usage: account <create|delete> <username> [uid]";
|
|
||||||
|
|
||||||
// Broadcast
|
|
||||||
public String Broadcast_command_usage = "Usage: broadcast <message>";
|
|
||||||
public String Broadcast_message_sent = "Message sent.";
|
|
||||||
|
|
||||||
// ChangeScene
|
|
||||||
public String Change_screen_usage = "Usage: changescene <scene id>";
|
|
||||||
public String Change_screen_you_in_that_screen = "You are already in that scene";
|
|
||||||
public String Change_screen = "Changed to scene ";
|
|
||||||
public String Change_screen_not_exist = "Scene does not exist";
|
|
||||||
|
|
||||||
// Clear
|
|
||||||
public String Clear_usage = "Usage: clear <all|wp|art|mat>";
|
|
||||||
public String Clear_weapons = "Cleared weapons for {name} .";
|
|
||||||
public String Clear_artifacts = "Cleared artifacts for {name} .";
|
|
||||||
public String Clear_materials = "Cleared materials for {name} .";
|
|
||||||
public String Clear_furniture = "Cleared furniture for {name} .";
|
|
||||||
public String Clear_displays = "Cleared displays for {name} .";
|
|
||||||
public String Clear_virtuals = "Cleared virtuals for {name} .";
|
|
||||||
public String Clear_everything = "Cleared everything for {name} .";
|
|
||||||
|
|
||||||
// Coop
|
|
||||||
public String Coop_usage = "Usage: coop <host UID>";
|
|
||||||
public String Coop_success = "Summoned {target} to {host}'s world.";
|
|
||||||
|
|
||||||
// Drop
|
|
||||||
public String Drop_usage = "Usage: drop <itemId|itemName> [amount]";
|
|
||||||
public String Drop_dropped_of = "Dropped {amount} of {item}.";
|
|
||||||
|
|
||||||
// EnterDungeon
|
|
||||||
public String EnterDungeon_usage = "Usage: enterdungeon <dungeon id>";
|
|
||||||
public String EnterDungeon_changed_to_dungeon = "Changed to dungeon ";
|
|
||||||
public String EnterDungeon_dungeon_not_found = "Dungeon does not exist";
|
|
||||||
public String EnterDungeon_you_in_that_dungeon = "You are already in that dungeon";
|
|
||||||
|
|
||||||
// GiveAll
|
|
||||||
public String GiveAll_usage = "Usage: giveall [amount]";
|
|
||||||
public String GiveAll_item = "Giving all items...";
|
|
||||||
public String GiveAll_done = "Giving all items done";
|
|
||||||
|
|
||||||
// GiveArtifact
|
|
||||||
public String GiveArtifact_usage = "Usage: giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]";
|
|
||||||
public String GiveArtifact_given = "Given {itemId} to {target}.";
|
|
||||||
|
|
||||||
// GiveChar
|
|
||||||
public String GiveChar_usage = "Usage: givechar <player> <itemId|itemName> [amount]";
|
|
||||||
public String GiveChar_given = "Given {avatarId} with level {level} to {target}.";
|
|
||||||
|
|
||||||
// Give
|
|
||||||
public String Give_usage = "Usage: give <player> <itemId|itemName> [amount] [level]";
|
|
||||||
public String Give_refinement_only_applicable_weapons = "Refinement is only applicable to weapons.";
|
|
||||||
public String Give_refinement_must_between_1_and_5 = "Refinement must be between 1 and 5.";
|
|
||||||
public String Give_given = "Given {amount} of {item} to {target}.";
|
|
||||||
public String Give_given_with_level_and_refinement = "Given {item} with level {lvl}, refinement {refinement} {amount} times to {target}";
|
|
||||||
public String Give_given_level = "Given {item} with level {lvl} {amount} times to {target}";
|
|
||||||
|
|
||||||
// GodMode
|
|
||||||
public String Godmode_usage = "Usage: godmode [on|off|toggle]";
|
|
||||||
public String Godmode_status = "Godmode is now {status} for {name}.";
|
|
||||||
|
|
||||||
// Heal
|
|
||||||
public String Heal_message = "All characters have been healed.";
|
|
||||||
|
|
||||||
// Kick
|
|
||||||
public String Kick_player_kick_player = "Player [{sendUid}:{sendName}] has kicked player [{kickUid}:{kickName}]";
|
|
||||||
public String Kick_server_player = "Kicking player [{kickUid}:{kickName}]";
|
|
||||||
|
|
||||||
// Kill
|
|
||||||
public String Kill_usage = "Usage: killall [playerUid] [sceneId]";
|
|
||||||
public String Kill_scene_not_found_in_player_world = "Scene not found in player world";
|
|
||||||
public String Kill_kill_monsters_in_scene = "Killing {size} monsters in scene {id}";
|
|
||||||
|
|
||||||
// KillCharacter
|
|
||||||
public String KillCharacter_usage = "Usage: /killcharacter [playerId]";
|
|
||||||
public String KillCharacter_kill_current_character = "Killed {name} current character.";
|
|
||||||
|
|
||||||
// List
|
|
||||||
public String List_message = "There are {size} player(s) online:";
|
|
||||||
|
|
||||||
// Permission
|
|
||||||
public String Permission_usage = "Usage: permission <add|remove> <permission>";
|
|
||||||
public String Permission_add = "Permission added.";
|
|
||||||
public String Permission_have_permission = "They already have this permission!";
|
|
||||||
public String Permission_remove = "Permission removed.";
|
|
||||||
public String Permission_not_have_permission = "They don't have this permission!";
|
|
||||||
|
|
||||||
// Position
|
|
||||||
public String Position_message = "Coord: {x}, {y}, {z}\nScene id: {id}";
|
|
||||||
|
|
||||||
// Reload
|
|
||||||
public String Reload_reload_start = "Reloading config.";
|
|
||||||
public String Reload_reload_done = "Reload complete.";
|
|
||||||
|
|
||||||
// ResetConst
|
|
||||||
public String ResetConst_reset_all = "Reset all avatars' constellations.";
|
|
||||||
public String ResetConst_reset_all_done = "Constellations for {name} have been reset. Please relog to see changes.";
|
|
||||||
|
|
||||||
// ResetShopLimit
|
|
||||||
public String ResetShopLimit_usage = "Usage: /resetshop <player id>";
|
|
||||||
|
|
||||||
// SendMail
|
|
||||||
public String SendMail_usage = "Usage: give [player] <itemId|itemName> [amount]";
|
|
||||||
public String SendMail_user_not_exist = "The user with an id of '{id}' does not exist";
|
|
||||||
public String SendMail_start_composition = "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time";
|
|
||||||
public String SendMail_templates = "Mail templates coming soon implemented...";
|
|
||||||
public String SendMail_invalid_arguments = "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`";
|
|
||||||
public String SendMail_send_cancel = "Message sending cancelled";
|
|
||||||
public String SendMail_send_done = "Message sent to user {name}!";
|
|
||||||
public String SendMail_send_all_done = "Message sent to all users!";
|
|
||||||
public String SendMail_not_composition_end = "Message composition not at final stage.\nPlease use `/sendmail {args}` or `/sendmail stop` to cancel";
|
|
||||||
public String SendMail_please_use = "Please use `/sendmail {args}`";
|
|
||||||
public String SendMail_set_title = "Message title set as '{title}'.\nUse '/sendmail <content>' to continue.";
|
|
||||||
public String SendMail_set_contents = "Message contents set as '{contents}'.\nUse '/sendmail <sender>' to continue.";
|
|
||||||
public String SendMail_set_message_sender = "Message sender set as '{send}'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.";
|
|
||||||
public String SendMail_send = "Attached {amount} of {item} (level {lvl}) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.";
|
|
||||||
public String SendMail_invalid_arguments_please_use = "Invalid arguments \n Please use `/sendmail {args}`";
|
|
||||||
public String SendMail_title = "<title>";
|
|
||||||
public String SendMail_message = "<message>";
|
|
||||||
public String SendMail_sender = "<sender>";
|
|
||||||
public String SendMail_arguments = "<itemId|itemName|finish> [amount] [level]";
|
|
||||||
public String SendMail_error = "ERROR: invalid construction stage {stage}. Check console for stacktrace.";
|
|
||||||
|
|
||||||
// SendMessage
|
|
||||||
public String SendMessage_usage = "Usage: sendmessage <player> <message>";
|
|
||||||
public String SenaMessage_message_sent = "Message sent.";
|
|
||||||
|
|
||||||
// SetFetterLevel
|
|
||||||
public String SetFetterLevel_usage = "Usage: setfetterlevel <level>";
|
|
||||||
public String SetFetterLevel_fetter_level_must_between_0_and_10 = "Fetter level must be between 0 and 10.";
|
|
||||||
public String SetFetterLevel_fetter_set_level = "Fetter level set to {level}";
|
|
||||||
public String SetFetterLevel_invalid_fetter_level = "Invalid fetter level.";
|
|
||||||
|
|
||||||
// SetStats
|
|
||||||
public String SetStats_usage_console = "Usage: setstats|stats @<UID> <stat> <value>";
|
|
||||||
public String SetStats_usage_ingame = "Usage: setstats|stats [@UID] <stat> <value>";
|
|
||||||
public String SetStats_help_message = """
|
|
||||||
\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi
|
|
||||||
\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys
|
|
||||||
\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys
|
|
||||||
""";
|
|
||||||
public String SetStats_value_error = "Invalid stat value.";
|
|
||||||
public String SetStats_set_self = "{name} set to {value}.";
|
|
||||||
public String SetStats_set_for_uid = "{name} for {uid} set to {value}.";
|
|
||||||
public String Stats_FIGHT_PROP_MAX_HP = "Max HP";
|
|
||||||
public String Stats_FIGHT_PROP_CUR_HP = "Current HP";
|
|
||||||
public String Stats_FIGHT_PROP_CUR_ATTACK = "ATK";
|
|
||||||
public String Stats_FIGHT_PROP_BASE_ATTACK = "Base ATK";
|
|
||||||
public String Stats_FIGHT_PROP_DEFENSE = "DEF";
|
|
||||||
public String Stats_FIGHT_PROP_ELEMENT_MASTERY = "Elemental Mastery";
|
|
||||||
public String Stats_FIGHT_PROP_CHARGE_EFFICIENCY = "Energy Recharge";
|
|
||||||
public String Stats_FIGHT_PROP_CRITICAL = "Crit Rate";
|
|
||||||
public String Stats_FIGHT_PROP_CRITICAL_HURT = "Crit DMG";
|
|
||||||
public String Stats_FIGHT_PROP_ADD_HURT = "DMG Bonus";
|
|
||||||
public String Stats_FIGHT_PROP_WIND_ADD_HURT = "Anemo DMG Bonus";
|
|
||||||
public String Stats_FIGHT_PROP_ICE_ADD_HURT = "Cryo DMG Bonus";
|
|
||||||
public String Stats_FIGHT_PROP_GRASS_ADD_HURT = "Dendro DMG Bonus";
|
|
||||||
public String Stats_FIGHT_PROP_ELEC_ADD_HURT = "Electro DMG Bonus";
|
|
||||||
public String Stats_FIGHT_PROP_ROCK_ADD_HURT = "Geo DMG Bonus";
|
|
||||||
public String Stats_FIGHT_PROP_WATER_ADD_HURT = "Hydro DMG Bonus";
|
|
||||||
public String Stats_FIGHT_PROP_FIRE_ADD_HURT = "Pyro DMG Bonus";
|
|
||||||
public String Stats_FIGHT_PROP_PHYSICAL_ADD_HURT = "Physical DMG Bonus";
|
|
||||||
public String Stats_FIGHT_PROP_SUB_HURT = "DMG Reduction";
|
|
||||||
public String Stats_FIGHT_PROP_WIND_SUB_HURT = "Anemo RES";
|
|
||||||
public String Stats_FIGHT_PROP_ICE_SUB_HURT = "Cryo RES";
|
|
||||||
public String Stats_FIGHT_PROP_GRASS_SUB_HURT = "Dendro RES";
|
|
||||||
public String Stats_FIGHT_PROP_ELEC_SUB_HURT = "Electro RES";
|
|
||||||
public String Stats_FIGHT_PROP_ROCK_SUB_HURT = "Geo RES";
|
|
||||||
public String Stats_FIGHT_PROP_WATER_SUB_HURT = "Hydro RES";
|
|
||||||
public String Stats_FIGHT_PROP_FIRE_SUB_HURT = "Pyro RES";
|
|
||||||
public String Stats_FIGHT_PROP_PHYSICAL_SUB_HURT = "Physical RES";
|
|
||||||
public String Stats_FIGHT_PROP_SKILL_CD_MINUS_RATIO = "Cooldown Reduction";
|
|
||||||
public String Stats_FIGHT_PROP_HEAL_ADD = "Healing Bonus";
|
|
||||||
public String Stats_FIGHT_PROP_HEALED_ADD = "Incoming Healing Bonus";
|
|
||||||
public String Stats_FIGHT_PROP_SHIELD_COST_MINUS_RATIO = "Shield Strength";
|
|
||||||
public String Stats_FIGHT_PROP_DEFENCE_IGNORE_RATIO = "DEF Ignore";
|
|
||||||
|
|
||||||
// SetWorldLevel
|
|
||||||
public String SetWorldLevel_usage = "Usage: setworldlevel <level>";
|
|
||||||
public String SetWorldLevel_world_level_must_between_0_and_8 = "World level must be between 0-8";
|
|
||||||
public String SetWorldLevel_set_world_level = "World level set to {level}.";
|
|
||||||
public String SetWorldLevel_invalid_world_level = "Invalid world level.";
|
|
||||||
|
|
||||||
// Spawn
|
|
||||||
public String Spawn_usage = "Usage: spawn <entityId> [amount] [level(monster only)]";
|
|
||||||
public String Spawn_message = "Spawned {amount} of {id}.";
|
|
||||||
|
|
||||||
// Stop
|
|
||||||
public String Stop_message = "Server shutting down...";
|
|
||||||
|
|
||||||
// Talent
|
|
||||||
public String Talent_usage_1 = "To set talent level: /talent set <talentID> <value>";
|
|
||||||
public String Talent_usage_2 = "Another way to set talent level: /talent <n or e or q> <value>";
|
|
||||||
public String Talent_usage_3 = "To get talent ID: /talent getid";
|
|
||||||
public String Talent_lower_16 = "Invalid talent level. Level should be lower than 16";
|
|
||||||
public String Talent_set_id = "Set talent {id} to {level}.";
|
|
||||||
public String Talent_set_atk = "Set talent Normal ATK to {level}.";
|
|
||||||
public String Talent_set_e = "Set talent E to {level}.";
|
|
||||||
public String Talent_set_q = "Set talent Q to {level}.";
|
|
||||||
public String Talent_invalid_skill_id = "Invalid skill ID.";
|
|
||||||
public String Talent_set_this = "Set this talent to {level}.";
|
|
||||||
public String Talent_invalid_talent_level = "Invalid talent level.";
|
|
||||||
public String Talent_normal_attack_id = "Normal Attack ID {id}.";
|
|
||||||
public String Talent_e_skill_id = "E skill ID {id}.";
|
|
||||||
public String Talent_q_skill_id = "Q skill ID {id}.";
|
|
||||||
|
|
||||||
// TeleportAll
|
|
||||||
public String TeleportAll_message = "You only can use this command in MP mode.";
|
|
||||||
|
|
||||||
// Teleport
|
|
||||||
public String Teleport_usage = "Usage: /tp <x> <y> <z> [scene id]";
|
|
||||||
public String Teleport_invalid_position = "Invalid position.";
|
|
||||||
public String Teleport_message = "Teleported {name} to {x},{y},{z} in scene {id}";
|
|
||||||
|
|
||||||
// Weather
|
|
||||||
public String Weather_usage = "Usage: weather <weatherId> [climateId]";
|
|
||||||
public String Weather_message = "Changed weather to {weatherId} with climate {climateId}";
|
|
||||||
public String Weather_invalid_id = "Invalid ID.";
|
|
||||||
}
|
|
@ -1,2 +0,0 @@
|
|||||||
# Grasscutter Plugin API
|
|
||||||
**Warning!** As of now, this is a work in progress and isn't completely documented.
|
|
82
src/main/java/emu/grasscutter/utils/Language.java
Normal file
82
src/main/java/emu/grasscutter/utils/Language.java
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
package emu.grasscutter.utils;
|
||||||
|
|
||||||
|
import com.google.gson.JsonElement;
|
||||||
|
import com.google.gson.JsonObject;
|
||||||
|
import emu.grasscutter.Grasscutter;
|
||||||
|
|
||||||
|
import javax.annotation.Nullable;
|
||||||
|
import java.io.InputStream;
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
public final class Language {
|
||||||
|
private final JsonObject languageData;
|
||||||
|
private final Map<String, String> cachedTranslations = new HashMap<>();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a language instance from a code.
|
||||||
|
* @param langCode The language code.
|
||||||
|
* @return A language instance.
|
||||||
|
*/
|
||||||
|
public static Language getLanguage(String langCode) {
|
||||||
|
return new Language(langCode + ".json");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the translated value from the key while substituting arguments.
|
||||||
|
* @param key The key of the translated value to return.
|
||||||
|
* @param args The arguments to substitute.
|
||||||
|
* @return A translated value with arguments substituted.
|
||||||
|
*/
|
||||||
|
public static String translate(String key, Object... args) {
|
||||||
|
return Grasscutter.getLanguage().get(key).formatted(args);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads a file and creates a language instance.
|
||||||
|
* @param fileName The name of the language file.
|
||||||
|
*/
|
||||||
|
private Language(String fileName) {
|
||||||
|
@Nullable JsonObject languageData = null;
|
||||||
|
|
||||||
|
try {
|
||||||
|
InputStream file = Grasscutter.class.getResourceAsStream("/lang/" + fileName);
|
||||||
|
languageData = Grasscutter.getGsonFactory().fromJson(Utils.readFromInputStream(file), JsonObject.class);
|
||||||
|
} catch (Exception exception) {
|
||||||
|
Grasscutter.getLogger().error("Failed to load language file: " + fileName, exception);
|
||||||
|
} this.languageData = languageData;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the value (as a string) from a nested key.
|
||||||
|
* @param key The key to look for.
|
||||||
|
* @return The value (as a string) from a nested key.
|
||||||
|
*/
|
||||||
|
public String get(String key) {
|
||||||
|
if(this.cachedTranslations.containsKey(key)) {
|
||||||
|
return this.cachedTranslations.get(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
String[] keys = key.split("\\.");
|
||||||
|
JsonObject object = this.languageData;
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
String result = "";
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
if(index == keys.length) break;
|
||||||
|
|
||||||
|
String currentKey = keys[index++];
|
||||||
|
if(object.has(currentKey)) {
|
||||||
|
JsonElement element = object.get(currentKey);
|
||||||
|
if(element.isJsonObject())
|
||||||
|
object = element.getAsJsonObject();
|
||||||
|
else {
|
||||||
|
result = element.getAsString(); break;
|
||||||
|
}
|
||||||
|
} else break;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.cachedTranslations.put(key, result); return result;
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user