Stop stamina consumption on game pause

This commit is contained in:
gentlespoon 2022-05-07 16:29:40 -07:00 committed by Melledy
parent 090b00556b
commit 032db81e07
8 changed files with 33 additions and 43 deletions

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@ -1,14 +1,11 @@
package emu.grasscutter.game.managers.SotSManager; package emu.grasscutter.game.managers;
import emu.grasscutter.Grasscutter; import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.avatar.Avatar; import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.managers.MovementManager.MovementManager;
import emu.grasscutter.game.player.Player; import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty; import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.ChangeHpReasonOuterClass; import emu.grasscutter.net.proto.ChangeHpReasonOuterClass;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass; import emu.grasscutter.net.proto.PropChangeReasonOuterClass;
import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.game.GameSession;
@ -29,6 +26,8 @@ public class SotSManager {
private final Player player; private final Player player;
private Timer autoRecoverTimer; private Timer autoRecoverTimer;
public final static int GlobalMaximumSpringVolume = 8500000;
public SotSManager(Player player) { public SotSManager(Player player) {
this.player = player; this.player = player;
} }

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@ -1,4 +1,4 @@
package emu.grasscutter.game.managers.MovementManager; package emu.grasscutter.game.managers;
import emu.grasscutter.Grasscutter; import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityAvatar;
@ -20,9 +20,11 @@ import emu.grasscutter.utils.Position;
import java.lang.Math; import java.lang.Math;
import java.util.*; import java.util.*;
public class MovementManager { public class StaminaManager {
private final Player player; private final Player player;
private HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>(); private HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>();
public final static int GlobalMaximumStamina = 24000;
private Position currentCoordinates = new Position(0, 0, 0); private Position currentCoordinates = new Position(0, 0, 0);
private Position previousCoordinates = new Position(0, 0, 0); private Position previousCoordinates = new Position(0, 0, 0);
private MotionState currentState = MotionState.MOTION_STANDBY; private MotionState currentState = MotionState.MOTION_STANDBY;
@ -84,7 +86,7 @@ public class MovementManager {
isInSkillMove = b; isInSkillMove = b;
} }
public MovementManager(Player player) { public StaminaManager(Player player) {
this.player = player; this.player = player;
MotionStatesCategorized.put("SWIM", new HashSet<>(Arrays.asList( MotionStatesCategorized.put("SWIM", new HashSet<>(Arrays.asList(
@ -181,6 +183,7 @@ public class MovementManager {
} }
public void startSustainedStaminaHandler() { public void startSustainedStaminaHandler() {
if (!player.isPaused()) {
if (sustainedStaminaHandlerTimer == null) { if (sustainedStaminaHandlerTimer == null) {
sustainedStaminaHandlerTimer = new Timer(); sustainedStaminaHandlerTimer = new Timer();
sustainedStaminaHandlerTimer.scheduleAtFixedRate(new SustainedStaminaHandler(), 0, 200); sustainedStaminaHandlerTimer.scheduleAtFixedRate(new SustainedStaminaHandler(), 0, 200);
@ -188,6 +191,8 @@ public class MovementManager {
} }
} }
}
public void stopSustainedStaminaHandler() { public void stopSustainedStaminaHandler() {
Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer stopped"); Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer stopped");
sustainedStaminaHandlerTimer.cancel(); sustainedStaminaHandlerTimer.cancel();

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@ -22,8 +22,8 @@ import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.Inventory; import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.mail.Mail; import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.mail.MailHandler; import emu.grasscutter.game.mail.MailHandler;
import emu.grasscutter.game.managers.MovementManager.MovementManager; import emu.grasscutter.game.managers.StaminaManager;
import emu.grasscutter.game.managers.SotSManager.SotSManager; import emu.grasscutter.game.managers.SotSManager;
import emu.grasscutter.game.props.ActionReason; import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.EntityType; import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.PlayerProperty; import emu.grasscutter.game.props.PlayerProperty;
@ -62,9 +62,6 @@ import java.util.concurrent.LinkedBlockingQueue;
@Entity(value = "players", useDiscriminator = false) @Entity(value = "players", useDiscriminator = false)
public class Player { public class Player {
@Transient private static int GlobalMaximumSpringVolume = 8500000;
@Transient private static int GlobalMaximumStamina = 24000;
@Id private int id; @Id private int id;
@Indexed(options = @IndexOptions(unique = true)) private String accountId; @Indexed(options = @IndexOptions(unique = true)) private String accountId;
@ -132,7 +129,7 @@ public class Player {
@Transient private final InvokeHandler<AbilityInvokeEntry> clientAbilityInitFinishHandler; @Transient private final InvokeHandler<AbilityInvokeEntry> clientAbilityInitFinishHandler;
private MapMarksManager mapMarksManager; private MapMarksManager mapMarksManager;
@Transient private MovementManager movementManager; @Transient private StaminaManager staminaManager;
private long springLastUsed; private long springLastUsed;
@ -178,7 +175,7 @@ public class Player {
this.expeditionInfo = new HashMap<>(); this.expeditionInfo = new HashMap<>();
this.messageHandler = null; this.messageHandler = null;
this.mapMarksManager = new MapMarksManager(); this.mapMarksManager = new MapMarksManager();
this.movementManager = new MovementManager(this); this.staminaManager = new StaminaManager(this);
this.sotsManager = new SotSManager(this); this.sotsManager = new SotSManager(this);
} }
@ -206,7 +203,7 @@ public class Player {
this.getRotation().set(0, 307, 0); this.getRotation().set(0, 307, 0);
this.messageHandler = null; this.messageHandler = null;
this.mapMarksManager = new MapMarksManager(); this.mapMarksManager = new MapMarksManager();
this.movementManager = new MovementManager(this); this.staminaManager = new StaminaManager(this);
this.sotsManager = new SotSManager(this); this.sotsManager = new SotSManager(this);
} }
@ -875,11 +872,11 @@ public class Player {
} }
public void onPause() { public void onPause() {
staminaManager.stopSustainedStaminaHandler();
} }
public void onUnpause() { public void onUnpause() {
staminaManager.startSustainedStaminaHandler();
} }
public void sendPacket(BasePacket packet) { public void sendPacket(BasePacket packet) {
@ -1024,7 +1021,7 @@ public class Player {
return mapMarksManager; return mapMarksManager;
} }
public MovementManager getMovementManager() { return movementManager; } public StaminaManager getStaminaManager() { return staminaManager; }
public SotSManager getSotSManager() { return sotsManager; } public SotSManager getSotSManager() { return sotsManager; }
@ -1152,7 +1149,7 @@ public class Player {
public void onLogout() { public void onLogout() {
// stop stamina calculation // stop stamina calculation
getMovementManager().stopSustainedStaminaHandler(); getStaminaManager().stopSustainedStaminaHandler();
// force to leave the dungeon // force to leave the dungeon
if (getScene().getSceneType() == SceneType.SCENE_DUNGEON) { if (getScene().getSceneType() == SceneType.SCENE_DUNGEON) {
@ -1214,7 +1211,7 @@ public class Player {
} else if (prop == PlayerProperty.PROP_LAST_CHANGE_AVATAR_TIME) { // 10001 } else if (prop == PlayerProperty.PROP_LAST_CHANGE_AVATAR_TIME) { // 10001
// TODO: implement sanity check // TODO: implement sanity check
} else if (prop == PlayerProperty.PROP_MAX_SPRING_VOLUME) { // 10002 } else if (prop == PlayerProperty.PROP_MAX_SPRING_VOLUME) { // 10002
if (!(value >= 0 && value <= GlobalMaximumSpringVolume)) { return false; } if (!(value >= 0 && value <= getSotSManager().GlobalMaximumSpringVolume)) { return false; }
} else if (prop == PlayerProperty.PROP_CUR_SPRING_VOLUME) { // 10003 } else if (prop == PlayerProperty.PROP_CUR_SPRING_VOLUME) { // 10003
int playerMaximumSpringVolume = getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME); int playerMaximumSpringVolume = getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
if (!(value >= 0 && value <= playerMaximumSpringVolume)) { return false; } if (!(value >= 0 && value <= playerMaximumSpringVolume)) { return false; }
@ -1231,7 +1228,7 @@ public class Player {
} else if (prop == PlayerProperty.PROP_IS_TRANSFERABLE) { // 10009 } else if (prop == PlayerProperty.PROP_IS_TRANSFERABLE) { // 10009
if (!(0 <= value && value <= 1)) { return false; } if (!(0 <= value && value <= 1)) { return false; }
} else if (prop == PlayerProperty.PROP_MAX_STAMINA) { // 10010 } else if (prop == PlayerProperty.PROP_MAX_STAMINA) { // 10010
if (!(value >= 0 && value <= GlobalMaximumStamina)) { return false; } if (!(value >= 0 && value <= getStaminaManager().GlobalMaximumStamina)) { return false; }
} else if (prop == PlayerProperty.PROP_CUR_PERSIST_STAMINA) { // 10011 } else if (prop == PlayerProperty.PROP_CUR_PERSIST_STAMINA) { // 10011
int playerMaximumStamina = getProperty(PlayerProperty.PROP_MAX_STAMINA); int playerMaximumStamina = getProperty(PlayerProperty.PROP_MAX_STAMINA);
if (!(value >= 0 && value <= playerMaximumStamina)) { return false; } if (!(value >= 0 && value <= playerMaximumStamina)) { return false; }
@ -1242,7 +1239,7 @@ public class Player {
} else if (prop == PlayerProperty.PROP_PLAYER_EXP) { // 10014 } else if (prop == PlayerProperty.PROP_PLAYER_EXP) { // 10014
if (!(0 <= value)) { return false; } if (!(0 <= value)) { return false; }
} else if (prop == PlayerProperty.PROP_PLAYER_HCOIN) { // 10015 } else if (prop == PlayerProperty.PROP_PLAYER_HCOIN) { // 10015
// see 10015 // see PlayerProperty.PROP_PLAYER_HCOIN comments
} else if (prop == PlayerProperty.PROP_PLAYER_SCOIN) { // 10016 } else if (prop == PlayerProperty.PROP_PLAYER_SCOIN) { // 10016
// See 10015 // See 10015
} else if (prop == PlayerProperty.PROP_PLAYER_MP_SETTING_TYPE) { // 10017 } else if (prop == PlayerProperty.PROP_PLAYER_MP_SETTING_TYPE) { // 10017

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@ -557,7 +557,7 @@ public class TeamManager {
// return; // return;
// } // }
// } // }
player.getMovementManager().stopSustainedStaminaHandler(); // prevent drowning immediately after respawn player.getStaminaManager().stopSustainedStaminaHandler(); // prevent drowning immediately after respawn
// Revive all team members // Revive all team members
for (EntityAvatar entity : getActiveTeam()) { for (EntityAvatar entity : getActiveTeam()) {

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@ -16,8 +16,6 @@ import emu.grasscutter.net.proto.PlayerDieTypeOuterClass;
import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify; import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.HashMap;
@Opcodes(PacketOpcodes.CombatInvocationsNotify) @Opcodes(PacketOpcodes.CombatInvocationsNotify)
public class HandlerCombatInvocationsNotify extends PacketHandler { public class HandlerCombatInvocationsNotify extends PacketHandler {
@ -49,7 +47,7 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
MotionState motionState = motionInfo.getState(); MotionState motionState = motionInfo.getState();
entity.setMotionState(motionState); entity.setMotionState(motionState);
session.getPlayer().getMovementManager().handleCombatInvocationsNotify(session, moveInfo, entity); session.getPlayer().getStaminaManager().handleCombatInvocationsNotify(session, moveInfo, entity);
// TODO: handle MOTION_FIGHT landing // TODO: handle MOTION_FIGHT landing
// For plunge attacks, LAND_SPEED is always -30 and is not useful. // For plunge attacks, LAND_SPEED is always -30 and is not useful.
@ -116,7 +114,7 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP); entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP)); entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
if (newHP == 0) { if (newHP == 0) {
session.getPlayer().getMovementManager().killAvatar(session, entity, PlayerDieTypeOuterClass.PlayerDieType.PLAYER_DIE_FALL); session.getPlayer().getStaminaManager().killAvatar(session, entity, PlayerDieTypeOuterClass.PlayerDieType.PLAYER_DIE_FALL);
} }
cachedLandingSpeed = 0; cachedLandingSpeed = 0;
} }

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@ -1,20 +1,11 @@
package emu.grasscutter.server.packet.recv; package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.managers.SotSManager.SotSManager; import emu.grasscutter.game.managers.SotSManager;
import emu.grasscutter.game.player.Player; import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes; import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
import emu.grasscutter.server.game.GameSession; import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.List;
@Opcodes(PacketOpcodes.EnterTransPointRegionNotify) @Opcodes(PacketOpcodes.EnterTransPointRegionNotify)
public class HandlerEnterTransPointRegionNotify extends PacketHandler { public class HandlerEnterTransPointRegionNotify extends PacketHandler {

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@ -14,7 +14,7 @@ public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
EvtDoSkillSuccNotify notify = EvtDoSkillSuccNotify.parseFrom(payload); EvtDoSkillSuccNotify notify = EvtDoSkillSuccNotify.parseFrom(payload);
// TODO: Will be used for deducting stamina for charged skills. // TODO: Will be used for deducting stamina for charged skills.
session.getPlayer().getMovementManager().handleEvtDoSkillSuccNotify(session, notify); session.getPlayer().getStaminaManager().handleEvtDoSkillSuccNotify(session, notify);
} }
} }

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@ -1,6 +1,6 @@
package emu.grasscutter.server.packet.recv; package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.managers.SotSManager.SotSManager; import emu.grasscutter.game.managers.SotSManager;
import emu.grasscutter.game.player.Player; import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.Opcodes; import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler; import emu.grasscutter.net.packet.PacketHandler;