Refactor classes

This commit is contained in:
KingRainbow44 2022-04-26 00:04:03 -04:00
parent c4bdcc387c
commit 03988414ce
5 changed files with 13 additions and 18 deletions

View File

@ -6,20 +6,19 @@ import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import java.util.List;
@Command(label = "heal", usage = "heal|h",
description = "Heal all characters in your current team.", aliases = {"h"}, permission = "player.heal")
public class HealCommand implements CommandHandler {
@Command(label = "heal", usage = "heal|h", aliases = {"h"},
description = "Heal all characters in your current team.", permission = "player.heal")
public final class HealCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
sender.getTeamManager().getActiveTeam().forEach(entity -> {
boolean isAlive = entity.isAlive();
entity.setFightProperty(
@ -31,6 +30,6 @@ public class HealCommand implements CommandHandler {
entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
}
});
CommandHandler.sendMessage(sender, "All characters are healed.");
CommandHandler.sendMessage(sender, "All characters have been healed.");
}
}

View File

@ -9,7 +9,7 @@ import java.util.List;
import java.util.Map;
@Command(label = "list", description = "List online players")
public class ListCommand implements CommandHandler {
public final class ListCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
@ -19,14 +19,10 @@ public class ListCommand implements CommandHandler {
if (playersMap.size() != 0) {
StringBuilder playerSet = new StringBuilder();
for (Map.Entry<Integer, GenshinPlayer> entry : playersMap.entrySet()) {
playerSet.append(entry.getValue().getNickname());
playerSet.append(", ");
}
playersMap.values().forEach(player ->
playerSet.append(player.getNickname()).append(", "));
String players = playerSet.toString();
CommandHandler.sendMessage(sender, players.substring(0, players.length() - 2));
}
}

View File

@ -13,7 +13,7 @@ import java.util.List;
@Command(label = "talent", usage = "talent <talentID> <value>",
description = "Set talent level for your current active character", permission = "player.settalent")
public class TalentCommand implements CommandHandler {
public final class TalentCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {

View File

@ -9,7 +9,7 @@ import java.util.List;
@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
description = "Change the player's position.", permission = "player.teleport")
public class TelePortCommand implements CommandHandler {
public final class TeleportCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {

View File

@ -98,8 +98,8 @@ public final class DispatchServer {
byte[] decoded2 = Base64.getDecoder().decode(query_cur_region);
QueryCurrRegionHttpRsp regionQuery = QueryCurrRegionHttpRsp.parseFrom(decoded2);
List<RegionSimpleInfo> servers = new ArrayList<RegionSimpleInfo>();
List<String> usedNames = new ArrayList<String>(); // List to check for potential naming conflicts
List<RegionSimpleInfo> servers = new ArrayList<>();
List<String> usedNames = new ArrayList<>(); // List to check for potential naming conflicts
if (Grasscutter.getConfig().RunMode.equalsIgnoreCase("HYBRID")) { // Automatically add the game server if in
// hybrid mode
RegionSimpleInfo server = RegionSimpleInfo.newBuilder()