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Add a changing weather id
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0e7976f906
commit
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@ -66,7 +66,7 @@ There is a dummy user named "Server" in every player's friends list that you can
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`!pos` - Gets your current coordinate.
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`!weather [weather id]` - Changes the current weather.
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`!weather [weather id] [climate id]` - Changes the current weather.
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*More commands will be updated in the [wiki](https://github.com/Melledy/Grasscutter/wiki/).*
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@ -8,7 +8,7 @@ import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
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import java.util.List;
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@Command(label = "weather", usage = "weather <weatherId>",
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@Command(label = "weather", usage = "weather <weatherId> [climateId]",
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description = "Changes the weather.", aliases = {"w"}, permission = "player.weather")
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public final class WeatherCommand implements CommandHandler {
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@ -20,20 +20,22 @@ public final class WeatherCommand implements CommandHandler {
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}
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if (args.size() < 1) {
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CommandHandler.sendMessage(sender, "Usage: weather <weatherId>");
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CommandHandler.sendMessage(sender, "Usage: weather <weatherId> [climateId]");
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return;
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}
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try {
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int weatherId = Integer.parseInt(args.get(0));
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int climateId = args.size() > 1 ? Integer.parseInt(args.get(1)) : 1;
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ClimateType climate = ClimateType.getTypeByValue(weatherId);
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ClimateType climate = ClimateType.getTypeByValue(climateId);
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sender.getScene().setWeather(weatherId);
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sender.getScene().setClimate(climate);
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sender.getScene().broadcastPacket(new PacketSceneAreaWeatherNotify(sender));
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CommandHandler.sendMessage(sender, "Changed weather to " + weatherId);
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CommandHandler.sendMessage(sender, "Changed weather to " + weatherId + " with climate " + climateId);
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, "Invalid weather ID.");
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CommandHandler.sendMessage(sender, "Invalid ID.");
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}
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}
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}
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@ -34,6 +34,7 @@ public class GenshinScene {
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private int time;
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private ClimateType climate;
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private int weather;
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public GenshinScene(World world, SceneData sceneData) {
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this.world = world;
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@ -89,10 +90,18 @@ public class GenshinScene {
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return climate;
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}
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public int getWeather() {
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return weather;
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}
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public void setClimate(ClimateType climate) {
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this.climate = climate;
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}
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public void setWeather(int weather) {
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this.weather = weather;
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}
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public boolean isInScene(GenshinEntity entity) {
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return this.entities.containsKey(entity.getId());
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}
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@ -12,7 +12,7 @@ public class PacketSceneAreaWeatherNotify extends GenshinPacket {
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super(PacketOpcodes.SceneAreaWeatherNotify);
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SceneAreaWeatherNotify proto = SceneAreaWeatherNotify.newBuilder()
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.setWeatherAreaId(1)
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.setWeatherAreaId(player.getScene().getWeather())
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.setClimateType(player.getScene().getClimate().getValue())
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.build();
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