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https://github.com/Melledy/Grasscutter.git
synced 2024-11-27 21:10:54 +00:00
fix
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parent
1132c2c753
commit
05c6b29831
@ -21,7 +21,7 @@ public class GiveAllCommand implements CommandHandler {
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int target,amount=99999;
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int target,amount=99999;
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switch (args.size()) {
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switch (args.size()) {
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default: // giveall *no args*
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default: // *no args*
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try {
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try {
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target = sender.getUid();
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target = sender.getUid();
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}catch (NullPointerException ignored){
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}catch (NullPointerException ignored){
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@ -29,7 +29,7 @@ public class GiveAllCommand implements CommandHandler {
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return;
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return;
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}
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}
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break;
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break;
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case 1: //[player]
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case 1: // [player]
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try {
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try {
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target = Integer.parseInt(args.get(0));
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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@ -37,11 +37,11 @@ public class GiveAllCommand implements CommandHandler {
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return;
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return;
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}
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}
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}catch (NumberFormatException ignored){
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}catch (NumberFormatException ignored){
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CommandHandler.sendMessage(sender, "Invalid amount or player ID.");
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CommandHandler.sendMessage(sender, "Invalid player ID.");
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return;
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return;
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}
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}
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break;
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break;
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case 2: //[player] [amount]
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case 2: // [player] [amount]
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try {
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try {
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target = Integer.parseInt(args.get(0));
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
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@ -85,19 +85,11 @@ public class GiveAllCommand implements CommandHandler {
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}
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}
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player.getInventory().addItems(genshinItemList);
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player.getInventory().addItems(genshinItemList);
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for(AvatarData avatarData:GenshinData.getAvatarDataMap().values())
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for(AvatarData avatarData:GenshinData.getAvatarDataMap().values()) {
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{
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int ascension;
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int level = 90;
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// Calculate ascension level.
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// Calculate ascension level.
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if (level <= 40) {
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int ascension = (int) Math.ceil(90 / 10f) - 3;
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ascension = (int) Math.ceil(90 / 20f);
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} else {
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ascension = (int) Math.ceil(90 / 10f) - 3;
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}
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GenshinAvatar avatar = new GenshinAvatar(avatarData);
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GenshinAvatar avatar = new GenshinAvatar(avatarData);
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avatar.setLevel(level);
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avatar.setLevel(90);
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avatar.setPromoteLevel(ascension);
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avatar.setPromoteLevel(ascension);
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for (int i = 1;i<=6;i++){
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for (int i = 1;i<=6;i++){
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avatar.getTalentIdList().add((avatar.getAvatarId()-10000000)*10+i);//(10000058-10000000)*10+i
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avatar.getTalentIdList().add((avatar.getAvatarId()-10000000)*10+i);//(10000058-10000000)*10+i
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