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@ -87,7 +87,8 @@ public final class ScriptMonsterTideService {
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currentGroup.id, currentGroup.block_id, getNextMonster()));
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}
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// call registered events that may spawn in more monsters
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var scriptArgs = new ScriptArgs(currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get());
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var scriptArgs =
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new ScriptArgs(currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get());
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scriptArgs.setEventSource(source);
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sceneScriptManager.callEvent(scriptArgs);
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}
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