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Synchronize scene entity map
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@ -38,6 +38,7 @@ import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
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import emu.grasscutter.utils.Utils;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class GenshinScene {
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public class GenshinScene {
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@ -58,7 +59,7 @@ public class GenshinScene {
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this.world = world;
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this.world = world;
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this.sceneData = sceneData;
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this.sceneData = sceneData;
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.entities = new Int2ObjectOpenHashMap<>();
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this.entities = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
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this.time = 8 * 60;
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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this.climate = ClimateType.CLIMATE_SUNNY;
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