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https://github.com/Melledy/Grasscutter.git
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Merge remote-tracking branch 'origin/unstable' into unstable
This commit is contained in:
commit
083e9ba422
@ -1,5 +1,8 @@
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package emu.grasscutter.server.game;
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package emu.grasscutter.server.game;
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import static emu.grasscutter.config.Configuration.*;
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import static emu.grasscutter.utils.lang.Language.translate;
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import emu.grasscutter.*;
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import emu.grasscutter.*;
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import emu.grasscutter.Grasscutter.ServerRunMode;
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import emu.grasscutter.Grasscutter.ServerRunMode;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.database.DatabaseHelper;
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@ -29,17 +32,13 @@ import emu.grasscutter.server.event.internal.*;
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import emu.grasscutter.server.event.types.ServerEvent;
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import emu.grasscutter.server.event.types.ServerEvent;
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import emu.grasscutter.server.scheduler.ServerTaskScheduler;
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import emu.grasscutter.server.scheduler.ServerTaskScheduler;
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import emu.grasscutter.task.TaskMap;
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import emu.grasscutter.task.TaskMap;
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import kcp.highway.*;
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import lombok.*;
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import org.jetbrains.annotations.NotNull;
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import java.net.*;
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import java.net.*;
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import java.time.*;
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import java.time.*;
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import java.util.*;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import kcp.highway.*;
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import static emu.grasscutter.config.Configuration.*;
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import lombok.*;
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import static emu.grasscutter.utils.lang.Language.translate;
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import org.jetbrains.annotations.NotNull;
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@Getter
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@Getter
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public final class GameServer extends KcpServer implements Iterable<Player> {
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public final class GameServer extends KcpServer implements Iterable<Player> {
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@ -330,9 +329,11 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
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ServerStopEvent event = new ServerStopEvent(ServerEvent.Type.GAME, OffsetDateTime.now());
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ServerStopEvent event = new ServerStopEvent(ServerEvent.Type.GAME, OffsetDateTime.now());
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event.call();
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event.call();
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this.getPlayers().forEach((uid, player) -> {
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this.getPlayers()
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player.getSession().close();
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.forEach(
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});
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(uid, player) -> {
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player.getSession().close();
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});
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this.getWorlds().forEach(World::save);
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this.getWorlds().forEach(World::save);
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}
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}
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