mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-27 07:34:27 +00:00
More reliable stamina calculation
by separately handling immediate one-time cost and cost over time.
This commit is contained in:
parent
eb4dabe162
commit
090b00556b
@ -1,6 +1,6 @@
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syntax = "proto3";
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option csharp_namespace = "YSFreedom.Common.Protocol";
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option java_package = "emu.grasscutter.net.proto";
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message WorldPlayerReviveReq {
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enum CmdId {
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@ -7,22 +7,31 @@ import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.EntityMoveInfoOuterClass;
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import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
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import emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify;
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import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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import emu.grasscutter.net.proto.VectorOuterClass;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Position;
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import org.jetbrains.annotations.NotNull;
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import java.lang.Math;
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import java.util.*;
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public class MovementManager {
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public HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>();
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private final Player player;
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private HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>();
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private Position currentCoordinates = new Position(0, 0, 0);
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private Position previousCoordinates = new Position(0, 0, 0);
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private MotionState currentState = MotionState.MOTION_STANDBY;
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private MotionState previousState = MotionState.MOTION_STANDBY;
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private Timer sustainedStaminaHandlerTimer;
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private GameSession cachedSession = null;
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private GameEntity cachedEntity = null;
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private int staminaRecoverDelay = 0;
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private boolean isInSkillMove = false;
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private enum ConsumptionType {
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None(0),
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@ -31,8 +40,8 @@ public class MovementManager {
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CLIMB_START(-500),
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CLIMBING(-150),
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CLIMB_JUMP(-2500),
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DASH(-1800),
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SPRINT(-360),
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SPRINT(-1800),
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DASH(-360),
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FLY(-60),
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SWIM_DASH_START(-200),
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SWIM_DASH(-200),
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@ -47,6 +56,7 @@ public class MovementManager {
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POWERED_FLY(500);
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public final int amount;
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ConsumptionType(int amount) {
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this.amount = amount;
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}
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@ -55,33 +65,26 @@ public class MovementManager {
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private class Consumption {
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public ConsumptionType consumptionType;
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public int amount;
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public Consumption(ConsumptionType ct, int a) {
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consumptionType = ct;
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amount = a;
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}
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public Consumption(ConsumptionType ct) {
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this(ct, ct.amount);
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}
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}
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private MotionState previousState = MotionState.MOTION_STANDBY;
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private MotionState currentState = MotionState.MOTION_STANDBY;
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private Position previousCoordinates = new Position(0, 0, 0);
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private Position currentCoordinates = new Position(0, 0, 0);
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public boolean getIsInSkillMove() {
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return isInSkillMove;
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}
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private final Player player;
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private float landSpeed = 0;
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private long landTimeMillisecond = 0;
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private Timer movementManagerTickTimer;
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private GameSession cachedSession = null;
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private GameEntity cachedEntity = null;
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private int staminaRecoverDelay = 0;
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private int skillCaster = 0;
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private int skillCasting = 0;
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public void setIsInSkillMove(boolean b) {
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isInSkillMove = b;
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}
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public MovementManager(Player player) {
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previousCoordinates.add(new Position(0,0,0));
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this.player = player;
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MotionStatesCategorized.put("SWIM", new HashSet<>(Arrays.asList(
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@ -131,250 +134,223 @@ public class MovementManager {
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MotionStatesCategorized.put("FIGHT", new HashSet<>(Arrays.asList(
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MotionState.MOTION_FIGHT
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)));
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}
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public void handle(GameSession session, EntityMoveInfoOuterClass.EntityMoveInfo moveInfo, GameEntity entity) {
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if (movementManagerTickTimer == null) {
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movementManagerTickTimer = new Timer();
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movementManagerTickTimer.scheduleAtFixedRate(new MotionManagerTick(), 0, 200);
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}
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// cache info for later use in tick
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cachedSession = session;
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cachedEntity = entity;
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MotionInfo motionInfo = moveInfo.getMotionInfo();
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moveEntity(entity, moveInfo);
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VectorOuterClass.Vector posVector = motionInfo.getPos();
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Position newPos = new Position(posVector.getX(),
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posVector.getY(), posVector.getZ());;
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if (newPos.getX() != 0 && newPos.getY() != 0 && newPos.getZ() != 0) {
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currentCoordinates = newPos;
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}
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currentState = motionInfo.getState();
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Grasscutter.getLogger().debug("" + currentState + "\t" + (moveInfo.getIsReliable() ? "reliable" : ""));
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handleFallOnGround(motionInfo);
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}
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public void resetTimer() {
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Grasscutter.getLogger().debug("MovementManager ticker stopped");
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movementManagerTickTimer.cancel();
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movementManagerTickTimer = null;
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}
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private void moveEntity(GameEntity entity, EntityMoveInfoOuterClass.EntityMoveInfo moveInfo) {
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entity.getPosition().set(moveInfo.getMotionInfo().getPos());
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entity.getRotation().set(moveInfo.getMotionInfo().getRot());
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entity.setLastMoveSceneTimeMs(moveInfo.getSceneTime());
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entity.setLastMoveReliableSeq(moveInfo.getReliableSeq());
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entity.setMotionState(moveInfo.getMotionInfo().getState());
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}
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private boolean isPlayerMoving() {
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float diffX = currentCoordinates.getX() - previousCoordinates.getX();
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float diffY = currentCoordinates.getY() - previousCoordinates.getY();
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float diffZ = currentCoordinates.getZ() - previousCoordinates.getZ();
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// Grasscutter.getLogger().debug("isPlayerMoving: " + previousCoordinates + ", " + currentCoordinates + ", " + diffX + ", " + diffY + ", " + diffZ);
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return Math.abs(diffX) > 0.2 || Math.abs(diffY) > 0.1 || Math.abs(diffZ) > 0.2;
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Grasscutter.getLogger().debug("isPlayerMoving: " + previousCoordinates + ", " + currentCoordinates +
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", " + diffX + ", " + diffY + ", " + diffZ);
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return Math.abs(diffX) > 0.3 || Math.abs(diffY) > 0.2 || Math.abs(diffZ) > 0.3;
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}
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private int getCurrentStamina() {
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return player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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}
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private int getMaximumStamina() {
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return player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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}
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// Returns new stamina
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public int updateStamina(GameSession session, int amount) {
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int currentStamina = session.getPlayer().getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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if (amount == 0) {
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// Returns new stamina and sends PlayerPropNotify
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public int updateStamina(GameSession session, Consumption consumption) {
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int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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if (consumption.amount == 0) {
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return currentStamina;
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}
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int playerMaxStamina = session.getPlayer().getProperty(PlayerProperty.PROP_MAX_STAMINA);
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int newStamina = currentStamina + amount;
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int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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Grasscutter.getLogger().debug(currentStamina + "/" + playerMaxStamina + "\t" + currentState + "\t" +
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(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.consumptionType + "," +
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consumption.amount + ")");
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int newStamina = currentStamina + consumption.amount;
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if (newStamina < 0) {
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newStamina = 0;
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}
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if (newStamina > playerMaxStamina) {
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newStamina = playerMaxStamina;
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}
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session.getPlayer().setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
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player.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
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session.send(new PacketPlayerPropNotify(player, PlayerProperty.PROP_CUR_PERSIST_STAMINA));
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return newStamina;
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}
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private void handleFallOnGround(@NotNull MotionInfo motionInfo) {
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MotionState state = motionInfo.getState();
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// land speed and fall on ground event arrive in different packets
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// cache land speed
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if (state == MotionState.MOTION_LAND_SPEED) {
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landSpeed = motionInfo.getSpeed().getY();
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landTimeMillisecond = System.currentTimeMillis();
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// Kills avatar, removes entity and sends notification.
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// TODO: Probably move this to Avatar class? since other components may also need to kill avatar.
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public void killAvatar(GameSession session, GameEntity entity, PlayerDieType dieType) {
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session.send(new PacketAvatarLifeStateChangeNotify(player.getTeamManager().getCurrentAvatarEntity().getAvatar(),
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LifeState.LIFE_DEAD, dieType));
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session.send(new PacketLifeStateChangeNotify(entity, LifeState.LIFE_DEAD, dieType));
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0);
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entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
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player.getScene().removeEntity(entity);
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((EntityAvatar) entity).onDeath(dieType, 0);
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}
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if (state == MotionState.MOTION_FALL_ON_GROUND) {
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// if not received immediately after MOTION_LAND_SPEED, discard this packet.
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// TODO: Test in high latency.
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int maxDelay = 200;
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if ((System.currentTimeMillis() - landTimeMillisecond) > maxDelay) {
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Grasscutter.getLogger().debug("MOTION_FALL_ON_GROUND received after " + maxDelay + "ms, discard.");
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return;
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public void startSustainedStaminaHandler() {
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if (sustainedStaminaHandlerTimer == null) {
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sustainedStaminaHandlerTimer = new Timer();
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sustainedStaminaHandlerTimer.scheduleAtFixedRate(new SustainedStaminaHandler(), 0, 200);
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Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer started");
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}
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float currentHP = cachedEntity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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float maxHP = cachedEntity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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float damage = 0;
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Grasscutter.getLogger().debug("LandSpeed: " + landSpeed);
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if (landSpeed < -23.5) {
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damage = (float)(maxHP * 0.33);
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}
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if (landSpeed < -25) {
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damage = (float)(maxHP * 0.5);
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public void stopSustainedStaminaHandler() {
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Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer stopped");
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sustainedStaminaHandlerTimer.cancel();
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sustainedStaminaHandlerTimer = null;
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}
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if (landSpeed < -26.5) {
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damage = (float)(maxHP * 0.66);
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// Handlers
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// External trigger handler
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public void handleEvtDoSkillSuccNotify(GameSession session, EvtDoSkillSuccNotify notify) {
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handleImmediateStamina(session, notify);
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}
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if (landSpeed < -28) {
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damage = (maxHP * 1);
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public void handleCombatInvocationsNotify(GameSession session, EntityMoveInfo moveInfo, GameEntity entity) {
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// cache info for later use in SustainedStaminaHandler tick
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cachedSession = session;
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cachedEntity = entity;
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MotionInfo motionInfo = moveInfo.getMotionInfo();
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MotionState motionState = motionInfo.getState();
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boolean isReliable = moveInfo.getIsReliable();
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Grasscutter.getLogger().trace("" + motionState + "\t" + (isReliable ? "reliable" : ""));
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if (isReliable) {
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currentState = motionState;
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Vector posVector = motionInfo.getPos();
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Position newPos = new Position(posVector.getX(), posVector.getY(), posVector.getZ());
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if (newPos.getX() != 0 && newPos.getY() != 0 && newPos.getZ() != 0) {
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currentCoordinates = newPos;
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}
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float newHP = currentHP - damage;
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if (newHP < 0) {
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newHP = 0;
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}
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Grasscutter.getLogger().debug("Max: " + maxHP + "\tCurr: " + currentHP + "\tDamage: " + damage + "\tnewHP: " + newHP);
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cachedEntity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
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cachedEntity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(cachedEntity, FightProperty.FIGHT_PROP_CUR_HP));
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if (newHP == 0) {
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killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_FALL);
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startSustainedStaminaHandler();
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handleImmediateStamina(session, motionInfo, motionState, entity);
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}
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landSpeed = 0;
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// Internal handler
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private void handleImmediateStamina(GameSession session, MotionInfo motionInfo, MotionState motionState,
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GameEntity entity) {
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switch (motionState) {
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case MOTION_DASH_BEFORE_SHAKE:
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if (previousState != MotionState.MOTION_DASH_BEFORE_SHAKE) {
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updateStamina(session, new Consumption(ConsumptionType.SPRINT));
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}
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break;
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case MOTION_CLIMB_JUMP:
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if (previousState != MotionState.MOTION_CLIMB_JUMP) {
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updateStamina(session, new Consumption(ConsumptionType.CLIMB_JUMP));
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}
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break;
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case MOTION_SWIM_DASH:
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if (previousState != MotionState.MOTION_SWIM_DASH) {
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updateStamina(session, new Consumption(ConsumptionType.SWIM_DASH_START));
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}
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break;
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}
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}
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private void handleImmediateStamina(GameSession session, EvtDoSkillSuccNotify notify) {
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Consumption consumption = getFightConsumption(notify.getSkillId());
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updateStamina(session, consumption);
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}
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private class SustainedStaminaHandler extends TimerTask {
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public void run() {
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if (Grasscutter.getConfig().OpenStamina) {
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boolean moving = isPlayerMoving();
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int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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int maxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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if (moving || (currentStamina < maxStamina)) {
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Grasscutter.getLogger().debug("Player moving: " + moving + ", stamina full: " +
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(currentStamina >= maxStamina) + ", recalculate stamina");
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Consumption consumption = new Consumption(ConsumptionType.None);
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if (!isInSkillMove) {
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if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
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consumption = getClimbSustainedConsumption();
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} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
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consumption = getSwimSustainedConsumptions();
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} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
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consumption = getRunWalkDashSustainedConsumption();
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} else if (MotionStatesCategorized.get("FLY").contains(currentState)) {
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consumption = getFlySustainedConsumption();
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} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
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consumption = getStandSustainedConsumption();
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}
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}
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if (cachedSession != null) {
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if (consumption.amount < 0) {
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staminaRecoverDelay = 0;
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}
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if (consumption.amount > 0 && consumption.consumptionType != ConsumptionType.POWERED_FLY) {
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// For POWERED_FLY recover immediately - things like Amber's gliding exam may require this.
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if (staminaRecoverDelay < 10) {
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// For others recover after 2 seconds (10 ticks) - as official server does.
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staminaRecoverDelay++;
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consumption = new Consumption(ConsumptionType.None);
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}
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}
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updateStamina(cachedSession, consumption);
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}
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handleDrowning();
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}
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}
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previousState = currentState;
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previousCoordinates = new Position(
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currentCoordinates.getX(),
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currentCoordinates.getY(),
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currentCoordinates.getZ()
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);
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}
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}
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private void handleDrowning() {
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int stamina = getCurrentStamina();
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int stamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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if (stamina < 10) {
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boolean isSwimming = MotionStatesCategorized.get("SWIM").contains(currentState);
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Grasscutter.getLogger().debug(player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + "/" + player.getProperty(PlayerProperty.PROP_MAX_STAMINA) + "\t" + currentState + "\t" + isSwimming);
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Grasscutter.getLogger().debug(player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + "/" +
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player.getProperty(PlayerProperty.PROP_MAX_STAMINA) + "\t" + currentState + "\t" + isSwimming);
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if (isSwimming && currentState != MotionState.MOTION_SWIM_IDLE) {
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killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_DRAWN);
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}
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}
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}
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public void killAvatar(GameSession session, GameEntity entity, PlayerDieType dieType) {
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cachedSession.send(new PacketAvatarLifeStateChangeNotify(
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cachedSession.getPlayer().getTeamManager().getCurrentAvatarEntity().getAvatar(),
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LifeState.LIFE_DEAD,
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dieType
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));
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cachedSession.send(new PacketLifeStateChangeNotify(
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cachedEntity,
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LifeState.LIFE_DEAD,
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dieType
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));
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cachedEntity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0);
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cachedEntity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(cachedEntity, FightProperty.FIGHT_PROP_CUR_HP));
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entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
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session.getPlayer().getScene().removeEntity(entity);
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((EntityAvatar)entity).onDeath(dieType, 0);
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}
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// Consumption Calculators
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private class MotionManagerTick extends TimerTask
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{
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public void run() {
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if (Grasscutter.getConfig().OpenStamina) {
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boolean moving = isPlayerMoving();
|
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if (moving || (getCurrentStamina() < getMaximumStamina())) {
|
||||
// Grasscutter.getLogger().debug("Player moving: " + moving + ", stamina full: " + (getCurrentStamina() >= getMaximumStamina()) + ", recalculate stamina");
|
||||
private Consumption getFightConsumption(int skillCasting) {
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
|
||||
// TODO: refactor these conditions.
|
||||
if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
|
||||
consumption = getClimbConsumption();
|
||||
} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
|
||||
consumption = getSwimConsumptions();
|
||||
} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
|
||||
consumption = getRunWalkDashConsumption();
|
||||
} else if (MotionStatesCategorized.get("FLY").contains(currentState)) {
|
||||
consumption = getFlyConsumption();
|
||||
} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
|
||||
consumption = getStandConsumption();
|
||||
} else if (MotionStatesCategorized.get("FIGHT").contains(currentState)) {
|
||||
consumption = getFightConsumption();
|
||||
HashMap<Integer, Integer> fightingCost = new HashMap<>() {{
|
||||
put(10013, -1000); // Kamisato Ayaka
|
||||
put(10413, -1000); // Mona
|
||||
}};
|
||||
if (fightingCost.containsKey(skillCasting)) {
|
||||
consumption = new Consumption(ConsumptionType.FIGHT, fightingCost.get(skillCasting));
|
||||
}
|
||||
return consumption;
|
||||
}
|
||||
|
||||
// delay 2 seconds before start recovering - as official server does.
|
||||
if (cachedSession != null) {
|
||||
if (consumption.amount < 0) {
|
||||
staminaRecoverDelay = 0;
|
||||
}
|
||||
if (consumption.amount > 0 && consumption.consumptionType != ConsumptionType.POWERED_FLY) {
|
||||
if (staminaRecoverDelay < 10) {
|
||||
staminaRecoverDelay++;
|
||||
consumption = new Consumption(ConsumptionType.None);
|
||||
}
|
||||
}
|
||||
// Grasscutter.getLogger().debug(getCurrentStamina() + "/" + getMaximumStamina() + "\t" + currentState + "\t" + "isMoving: " + isPlayerMoving() + "\t(" + consumption.consumptionType + "," + consumption.amount + ")");
|
||||
updateStamina(cachedSession, consumption.amount);
|
||||
}
|
||||
|
||||
// tick triggered
|
||||
handleDrowning();
|
||||
}
|
||||
}
|
||||
|
||||
previousState = currentState;
|
||||
previousCoordinates = new Position(currentCoordinates.getX(),
|
||||
currentCoordinates.getY(), currentCoordinates.getZ());;
|
||||
}
|
||||
}
|
||||
|
||||
private Consumption getClimbConsumption() {
|
||||
private Consumption getClimbSustainedConsumption() {
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
if (currentState == MotionState.MOTION_CLIMB) {
|
||||
if (currentState == MotionState.MOTION_CLIMB && isPlayerMoving()) {
|
||||
consumption = new Consumption(ConsumptionType.CLIMBING);
|
||||
if (previousState != MotionState.MOTION_CLIMB && previousState != MotionState.MOTION_CLIMB_JUMP) {
|
||||
consumption = new Consumption(ConsumptionType.CLIMB_START);
|
||||
}
|
||||
if (!isPlayerMoving()) {
|
||||
consumption = new Consumption(ConsumptionType.None);
|
||||
}
|
||||
}
|
||||
if (currentState == MotionState.MOTION_CLIMB_JUMP) {
|
||||
if (previousState != MotionState.MOTION_CLIMB_JUMP) {
|
||||
consumption = new Consumption(ConsumptionType.CLIMB_JUMP);
|
||||
}
|
||||
}
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getSwimConsumptions() {
|
||||
private Consumption getSwimSustainedConsumptions() {
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
if (currentState == MotionState.MOTION_SWIM_MOVE) {
|
||||
consumption = new Consumption(ConsumptionType.SWIMMING);
|
||||
}
|
||||
if (currentState == MotionState.MOTION_SWIM_DASH) {
|
||||
consumption = new Consumption(ConsumptionType.SWIM_DASH_START);
|
||||
if (previousState == MotionState.MOTION_SWIM_DASH) {
|
||||
consumption = new Consumption(ConsumptionType.SWIM_DASH);
|
||||
}
|
||||
}
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getRunWalkDashConsumption() {
|
||||
private Consumption getRunWalkDashSustainedConsumption() {
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
if (currentState == MotionState.MOTION_DASH_BEFORE_SHAKE) {
|
||||
consumption = new Consumption(ConsumptionType.DASH);
|
||||
if (previousState == MotionState.MOTION_DASH_BEFORE_SHAKE) {
|
||||
// only charge once
|
||||
consumption = new Consumption(ConsumptionType.SPRINT);
|
||||
}
|
||||
}
|
||||
if (currentState == MotionState.MOTION_DASH) {
|
||||
consumption = new Consumption(ConsumptionType.SPRINT);
|
||||
consumption = new Consumption(ConsumptionType.DASH);
|
||||
}
|
||||
if (currentState == MotionState.MOTION_RUN) {
|
||||
consumption = new Consumption(ConsumptionType.RUN);
|
||||
@ -385,7 +361,7 @@ public class MovementManager {
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getFlyConsumption() {
|
||||
private Consumption getFlySustainedConsumption() {
|
||||
Consumption consumption = new Consumption(ConsumptionType.FLY);
|
||||
HashMap<Integer, Float> glidingCostReduction = new HashMap<>() {{
|
||||
put(212301, 0.8f); // Amber
|
||||
@ -400,7 +376,6 @@ public class MovementManager {
|
||||
}
|
||||
}
|
||||
consumption.amount *= reduction;
|
||||
|
||||
// POWERED_FLY, e.g. wind tunnel
|
||||
if (currentState == MotionState.MOTION_POWERED_FLY) {
|
||||
consumption = new Consumption(ConsumptionType.POWERED_FLY);
|
||||
@ -408,7 +383,7 @@ public class MovementManager {
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getStandConsumption() {
|
||||
private Consumption getStandSustainedConsumption() {
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
if (currentState == MotionState.MOTION_STANDBY) {
|
||||
consumption = new Consumption(ConsumptionType.STANDBY);
|
||||
@ -418,25 +393,4 @@ public class MovementManager {
|
||||
}
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getFightConsumption() {
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
HashMap<Integer, Integer> fightingCost = new HashMap<>() {{
|
||||
put(10013, -1000); // Kamisato Ayaka
|
||||
put(10413, -1000); // Mona
|
||||
}};
|
||||
if (fightingCost.containsKey(skillCasting)) {
|
||||
consumption = new Consumption(ConsumptionType.FIGHT, fightingCost.get(skillCasting));
|
||||
// only handle once, so reset.
|
||||
skillCasting = 0;
|
||||
skillCaster = 0;
|
||||
}
|
||||
return consumption;
|
||||
}
|
||||
|
||||
public void notifySkill(int caster, int skillId) {
|
||||
skillCaster = caster;
|
||||
skillCasting = skillId;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1152,7 +1152,7 @@ public class Player {
|
||||
|
||||
public void onLogout() {
|
||||
// stop stamina calculation
|
||||
getMovementManager().resetTimer();
|
||||
getMovementManager().stopSustainedStaminaHandler();
|
||||
|
||||
// force to leave the dungeon
|
||||
if (getScene().getSceneType() == SceneType.SCENE_DUNGEON) {
|
||||
|
@ -557,7 +557,7 @@ public class TeamManager {
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
player.getMovementManager().resetTimer(); // prevent drowning immediately after respawn
|
||||
player.getMovementManager().stopSustainedStaminaHandler(); // prevent drowning immediately after respawn
|
||||
|
||||
// Revive all team members
|
||||
for (EntityAvatar entity : getActiveTeam()) {
|
||||
|
@ -1,6 +1,8 @@
|
||||
package emu.grasscutter.server.packet.recv;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.net.packet.Opcodes;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.CombatInvocationsNotifyOuterClass.CombatInvocationsNotify;
|
||||
@ -8,11 +10,21 @@ import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
|
||||
import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
|
||||
import emu.grasscutter.net.proto.EvtBeingHitInfoOuterClass.EvtBeingHitInfo;
|
||||
import emu.grasscutter.net.packet.PacketHandler;
|
||||
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
|
||||
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
|
||||
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
@Opcodes(PacketOpcodes.CombatInvocationsNotify)
|
||||
public class HandlerCombatInvocationsNotify extends PacketHandler {
|
||||
|
||||
private float cachedLandingSpeed = 0;
|
||||
private long cachedLandingTimeMillisecond = 0;
|
||||
private boolean monitorLandingEvent = false;
|
||||
|
||||
@Override
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
CombatInvocationsNotify notif = CombatInvocationsNotify.parseFrom(payload);
|
||||
@ -28,7 +40,33 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
|
||||
EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
|
||||
GameEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
|
||||
if (entity != null) {
|
||||
session.getPlayer().getMovementManager().handle(session, moveInfo, entity);
|
||||
// Move player
|
||||
MotionInfo motionInfo = moveInfo.getMotionInfo();
|
||||
entity.getPosition().set(motionInfo.getPos());
|
||||
entity.getRotation().set(motionInfo.getRot());
|
||||
entity.setLastMoveSceneTimeMs(moveInfo.getSceneTime());
|
||||
entity.setLastMoveReliableSeq(moveInfo.getReliableSeq());
|
||||
MotionState motionState = motionInfo.getState();
|
||||
entity.setMotionState(motionState);
|
||||
|
||||
session.getPlayer().getMovementManager().handleCombatInvocationsNotify(session, moveInfo, entity);
|
||||
|
||||
// TODO: handle MOTION_FIGHT landing
|
||||
// For plunge attacks, LAND_SPEED is always -30 and is not useful.
|
||||
// May need the height when starting plunge attack.
|
||||
|
||||
if (monitorLandingEvent) {
|
||||
if (motionState == MotionState.MOTION_FALL_ON_GROUND) {
|
||||
monitorLandingEvent = false;
|
||||
handleFallOnGround(session, entity, motionState);
|
||||
}
|
||||
}
|
||||
if (motionState == MotionState.MOTION_LAND_SPEED) {
|
||||
// MOTION_LAND_SPEED and MOTION_FALL_ON_GROUND arrive in different packet. Cache land speed for later use.
|
||||
cachedLandingSpeed = motionInfo.getSpeed().getY();
|
||||
cachedLandingTimeMillisecond = System.currentTimeMillis();
|
||||
monitorLandingEvent = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@ -47,5 +85,39 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void handleFallOnGround(GameSession session, GameEntity entity, MotionState motionState) {
|
||||
// If not received immediately after MOTION_LAND_SPEED, discard this packet.
|
||||
int maxDelay = 200;
|
||||
long actualDelay = System.currentTimeMillis() - cachedLandingTimeMillisecond;
|
||||
Grasscutter.getLogger().debug("MOTION_FALL_ON_GROUND received after " + actualDelay + "/" + maxDelay + "ms." + (actualDelay > maxDelay ? " Discard" : ""));
|
||||
if (actualDelay > maxDelay) {
|
||||
return;
|
||||
}
|
||||
float currentHP = entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
|
||||
float maxHP = entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
||||
float damage = 0;
|
||||
if (cachedLandingSpeed < -23.5) {
|
||||
damage = (float) (maxHP * 0.33);
|
||||
}
|
||||
if (cachedLandingSpeed < -25) {
|
||||
damage = (float) (maxHP * 0.5);
|
||||
}
|
||||
if (cachedLandingSpeed < -26.5) {
|
||||
damage = (float) (maxHP * 0.66);
|
||||
}
|
||||
if (cachedLandingSpeed < -28) {
|
||||
damage = (maxHP * 1);
|
||||
}
|
||||
float newHP = currentHP - damage;
|
||||
if (newHP < 0) {
|
||||
newHP = 0;
|
||||
}
|
||||
Grasscutter.getLogger().debug(currentHP + "/" + maxHP + "\t" + "\tDamage: " + damage + "\tnewHP: " + newHP);
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
if (newHP == 0) {
|
||||
session.getPlayer().getMovementManager().killAvatar(session, entity, PlayerDieTypeOuterClass.PlayerDieType.PLAYER_DIE_FALL);
|
||||
}
|
||||
cachedLandingSpeed = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
package emu.grasscutter.server.packet.recv;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.net.packet.Opcodes;
|
||||
import emu.grasscutter.net.packet.PacketHandler;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
@ -15,10 +14,7 @@ public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
|
||||
EvtDoSkillSuccNotify notify = EvtDoSkillSuccNotify.parseFrom(payload);
|
||||
// TODO: Will be used for deducting stamina for charged skills.
|
||||
|
||||
int caster = notify.getCasterId();
|
||||
int skillId = notify.getSkillId();
|
||||
|
||||
session.getPlayer().getMovementManager().notifySkill(caster, skillId);
|
||||
session.getPlayer().getMovementManager().handleEvtDoSkillSuccNotify(session, notify);
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user