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Add FIGHT_PROP_CUR_DEFENSE alias to setstats (closes #1929)
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@ -67,9 +67,10 @@ public final class SetStatsCommand implements CommandHandler {
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// Compatibility aliases
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// Compatibility aliases
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this.stats.put("mhp", this.stats.get("maxhp"));
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this.stats.put("mhp", this.stats.get("maxhp"));
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this.stats.put("hp", new Stat(FightProperty.FIGHT_PROP_CUR_HP)); // Overrides FIGHT_PROP_HP
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this.stats.put("hp", this.stats.get("_cur_hp")); // Overrides FIGHT_PROP_HP
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this.stats.put("atk", new Stat(FightProperty.FIGHT_PROP_CUR_ATTACK)); // Overrides FIGHT_PROP_ATTACK
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this.stats.put("atk", this.stats.get("_cur_attack")); // Overrides FIGHT_PROP_ATTACK
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this.stats.put("atkb", new Stat(FightProperty.FIGHT_PROP_BASE_ATTACK)); // This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff.
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this.stats.put("def", this.stats.get("_cur_defense")); // Overrides FIGHT_PROP_DEFENSE
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this.stats.put("atkb", this.stats.get("_base_attack")); // This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff.
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this.stats.put("eanemo", this.stats.get("anemo%"));
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this.stats.put("eanemo", this.stats.get("anemo%"));
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this.stats.put("ecryo", this.stats.get("cryo%"));
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this.stats.put("ecryo", this.stats.get("cryo%"));
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this.stats.put("edendro", this.stats.get("dendro%"));
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this.stats.put("edendro", this.stats.get("dendro%"));
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