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Fix time locking
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@ -17,7 +17,7 @@ public enum QuestExec implements QuestTrigger {
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QUEST_EXEC_REFRESH_GROUP_MONSTER(7),
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QUEST_EXEC_SET_IS_FLYABLE(8),
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QUEST_EXEC_SET_IS_WEATHER_LOCKED(9), // missing
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QUEST_EXEC_SET_IS_GAME_TIME_LOCKED(10), // missing
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QUEST_EXEC_SET_IS_GAME_TIME_LOCKED(10),
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QUEST_EXEC_SET_IS_TRANSFERABLE(11), // missing, currently unused
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QUEST_EXEC_GRANT_TRIAL_AVATAR(12),
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QUEST_EXEC_OPEN_BORED(13), // missing, currently unused
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@ -422,7 +422,7 @@ public final class World implements Iterable<Player> {
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}
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// store updated world time every 60 seconds. (in-game hour)
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if (this.tickCount % 60 == 0) {
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if (this.tickCount % 60 == 0 && !this.timeLocked) {
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this.getHost().updatePlayerGameTime(this.currentWorldTime);
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}
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