Fix ReliquarySetData naming

This commit is contained in:
Melledy 2022-08-25 11:44:01 -07:00
parent 1b31a0190c
commit 0c906aa4ce
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@ -1,5 +1,7 @@
package emu.grasscutter.data.excels;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
@ -7,9 +9,9 @@ import emu.grasscutter.data.ResourceType;
public class ReliquarySetData extends GameResource {
private int setId;
private int[] setNeedNum;
private int EquipAffixId;
private int disableFilter;
private int[] containsList;
@SerializedName(value="equipAffixId", alternate={"EquipAffixId"})
private int equipAffixId;
@Override
public int getId() {
@ -21,15 +23,7 @@ public class ReliquarySetData extends GameResource {
}
public int getEquipAffixId() {
return EquipAffixId;
}
public int getDisableFilter() {
return disableFilter;
}
public int[] getContainsList() {
return containsList;
return equipAffixId;
}
@Override