Re-implement scheduler system (check #1321)

This commit is contained in:
KingRainbow44 2022-06-22 00:46:34 -04:00
parent 63b6b805cc
commit 0cb490605e
5 changed files with 391 additions and 40 deletions

View File

@ -1,9 +1,33 @@
package emu.grasscutter.server.event.game;
import emu.grasscutter.server.event.types.ServerEvent;
import java.time.Instant;
import java.time.Instant;
public final class ServerTickEvent extends ServerEvent {
public ServerTickEvent() {
private final Instant start, end;
public ServerTickEvent(Instant start, Instant end) {
super(Type.GAME);
this.start = start;
this.end = end;
}
public Instant getTickStart() {
return this.start;
}
public Instant getTickEnd() {
return this.end;
}
public Instant getTickStart() {
return this.start;
}
public Instant getTickEnd() {
return this.end;
}
}

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@ -26,11 +26,14 @@ import emu.grasscutter.server.event.types.ServerEvent;
import emu.grasscutter.server.event.game.ServerTickEvent;
import emu.grasscutter.server.event.internal.ServerStartEvent;
import emu.grasscutter.server.event.internal.ServerStopEvent;
import emu.grasscutter.server.scheduler.ServerTaskScheduler;
import emu.grasscutter.task.TaskMap;
import kcp.highway.ChannelConfig;
import kcp.highway.KcpServer;
import lombok.Getter;
import java.net.InetSocketAddress;
import java.time.Instant;
import java.time.OffsetDateTime;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
@ -42,6 +45,7 @@ public final class GameServer extends KcpServer {
private final InetSocketAddress address;
private final GameServerPacketHandler packetHandler;
private final ServerQuestHandler questHandler;
@Getter private final ServerTaskScheduler scheduler;
private final Map<Integer, Player> players;
private final Set<World> worlds;
@ -80,6 +84,7 @@ public final class GameServer extends KcpServer {
this.address = address;
this.packetHandler = new GameServerPacketHandler(PacketHandler.class);
this.questHandler = new ServerQuestHandler();
this.scheduler = new ServerTaskScheduler();
this.players = new ConcurrentHashMap<>();
this.worlds = Collections.synchronizedSet(new HashSet<>());
@ -238,24 +243,33 @@ public final class GameServer extends KcpServer {
return DatabaseHelper.getAccountByName(username);
}
public synchronized void onTick(){
Iterator<World> it = this.getWorlds().iterator();
while (it.hasNext()) {
World world = it.next();
public synchronized void onTick() {
var tickStart = Instant.now();
if (world.getPlayerCount() == 0) {
it.remove();
}
// Tick worlds.
Iterator<World> it = this.getWorlds().iterator();
while (it.hasNext()) {
World world = it.next();
world.onTick();
}
if (world.getPlayerCount() == 0) {
it.remove();
}
for (Player player : this.getPlayers().values()) {
player.onTick();
}
world.onTick();
}
ServerTickEvent event = new ServerTickEvent(); event.call();
}
// Tick players.
for (Player player : this.getPlayers().values()) {
player.onTick();
}
// Tick scheduler.
this.getScheduler().runTasks();
// Call server tick event.
ServerTickEvent event = new ServerTickEvent(tickStart, Instant.now());
event.call();
}
public void registerWorld(World world) {
this.getWorlds().add(world);

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@ -0,0 +1,98 @@
package emu.grasscutter.server.scheduler;
import lombok.Getter;
import javax.annotation.Nullable;
/**
* A server task that should be run asynchronously.
*/
public final class AsyncServerTask implements Runnable {
/* The runnable to run. */
private final Runnable task;
/* This ID is assigned by the scheduler. */
@Getter private final int taskId;
/* The result callback to run. */
@Nullable private final Runnable callback;
/* Has the task already been started? */
private boolean started = false;
/* Has the task finished execution? */
private boolean finished = false;
/* The result produced in the async task. */
@Nullable private Object result = null;
/**
* For tasks without a callback.
* @param task The task to run.
*/
public AsyncServerTask(Runnable task, int taskId) {
this(task, null, taskId);
}
/**
* For tasks with a callback.
* @param task The task to run.
* @param callback The task to run after the task is complete.
*/
public AsyncServerTask(Runnable task, @Nullable Runnable callback, int taskId) {
this.task = task;
this.callback = callback;
this.taskId = taskId;
}
/**
* Returns the state of the task.
* @return True if the task has been started, false otherwise.
*/
public boolean hasStarted() {
return this.started;
}
/**
* Returns the state of the task.
* @return True if the task has finished execution, false otherwise.
*/
public boolean isFinished() {
return this.finished;
}
/**
* Runs the task.
*/
@Override public void run() {
// Declare the task as started.
this.started = true;
// Run the runnable.
this.task.run();
// Declare the task as finished.
this.finished = true;
}
/**
* Runs the callback.
*/
public void complete() {
// Run the callback.
if(this.callback != null)
this.callback.run();
}
/**
* Sets the result of the async task.
* @param result The result of the async task.
*/
public void setResult(@Nullable Object result) {
this.result = result;
}
/**
* Returns the set result of the async task.
* @return The result, or null if it has not been set.
*/
@Nullable public Object getResult() {
return this.result;
}
}

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@ -0,0 +1,67 @@
package emu.grasscutter.server.scheduler;
import emu.grasscutter.Grasscutter;
import lombok.*;
/**
* This class works the same as a runnable, except with more information.
*/
public final class ServerTask implements Runnable {
/* The runnable to run. */
private final Runnable runnable;
/* This ID is assigned by the scheduler. */
@Getter private final int taskId;
/* The period at which the task should be run. */
/* The delay between the first execute. */
private final int period, delay;
public ServerTask(Runnable runnable, int taskId, int period, int delay) {
this.runnable = runnable;
this.taskId = taskId;
this.period = period;
this.delay = delay;
}
/* The amount of times the task has been run. */
@Getter private int ticks = 0;
/* Should the check consider delay? */
private boolean considerDelay = true;
/**
* Cancels the task from running the next time.
*/
public void cancel() {
Grasscutter.getGameServer().getScheduler().cancelTask(this.taskId);
}
/**
* Checks if the task should run at the current tick.
* @return True if the task should run, false otherwise.
*/
public boolean shouldRun() {
if(this.delay != -1 && this.considerDelay) {
this.considerDelay = false;
return this.ticks == this.delay;
} else if(this.period != -1)
return this.ticks % this.period == 0;
else return true;
}
/**
* Checks if the task should be canceled.
* @return True if the task should be canceled, false otherwise.
*/
public boolean shouldCancel() {
return this.period == -1;
}
/**
* Runs the task.
*/
@Override public void run() {
// Run the runnable.
this.runnable.run();
// Increase tick count.
this.ticks++;
}
}

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@ -0,0 +1,148 @@
package emu.grasscutter.server.scheduler;
import java.util.concurrent.ConcurrentHashMap;
/**
* A class to manage all time-based tasks scheduled on the server.
* This handles both synchronous and asynchronous tasks.
*
* Developers note: A server tick is ONE REAL-TIME SECOND.
*/
public final class ServerTaskScheduler {
/* A map to contain all running tasks. */
private final ConcurrentHashMap<Integer, ServerTask> tasks
= new ConcurrentHashMap<>();
/* A map to contain all async tasks. */
private final ConcurrentHashMap<Integer, AsyncServerTask> asyncTasks
= new ConcurrentHashMap<>();
/* The ID assigned to the next runnable. */
private int nextTaskId = 0;
/**
* Ran every server tick.
* Attempts to run all scheduled tasks.
* This method is synchronous and will block until all tasks are complete.
*/
public void runTasks() {
// Skip if there are no tasks.
if(this.tasks.size() == 0)
return;
// Run all tasks.
for(ServerTask task : this.tasks.values()) {
// Check if the task should run.
if (task.shouldRun()) {
// Run the task.
task.run();
}
// Check if the task should be canceled.
if (task.shouldCancel()) {
// Cancel the task.
this.cancelTask(task.getTaskId());
}
}
// Run all async tasks.
for(AsyncServerTask task : this.asyncTasks.values()) {
if(!task.hasStarted()) {
// Create a thread for the task.
Thread thread = new Thread(task);
// Start the thread.
thread.start();
} else if(task.isFinished()) {
// Cancel the task.
this.asyncTasks.remove(task.getTaskId());
// Run the task's callback.
task.complete();
}
}
}
/**
* Gets a task from the scheduler.
* @param taskId The ID of the task to get.
* @return The task, or null if it does not exist.
*/
public ServerTask getTask(int taskId) {
return this.tasks.get(taskId);
}
/**
* Gets an async task from the scheduler.
* @param taskId The ID of the task to get.
* @return The task, or null if it does not exist.
*/
public AsyncServerTask getAsyncTask(int taskId) {
return this.asyncTasks.get(taskId);
}
/**
* Removes a task from the scheduler.
* @param taskId The ID of the task to remove.
*/
public void cancelTask(int taskId) {
this.tasks.remove(taskId);
}
/**
* Schedules a task to be run on a separate thread.
* The task runs on the next server tick.
* @param runnable The runnable to run.
* @return The ID of the task.
*/
public int scheduleAsyncTask(Runnable runnable) {
// Get the next task ID.
var taskId = this.nextTaskId++;
// Create a new task.
this.asyncTasks.put(taskId, new AsyncServerTask(runnable, taskId));
// Return the task ID.
return taskId;
}
/**
* Schedules a task to be run on the next server tick.
* @param runnable The runnable to run.
* @return The ID of the task.
*/
public int scheduleTask(Runnable runnable) {
return this.scheduleDelayedRepeatingTask(runnable, -1, -1);
}
/**
* Schedules a task to be run after the amount of ticks has passed.
* @param runnable The runnable to run.
* @param delay The amount of ticks to wait before running.
* @return The ID of the task.
*/
public int scheduleDelayedTask(Runnable runnable, int delay) {
return this.scheduleDelayedRepeatingTask(runnable, -1, delay);
}
/**
* Schedules a task to be run every amount of ticks.
* @param runnable The runnable to run.
* @param period The amount of ticks to wait before running again.
* @return The ID of the task.
*/
public int scheduleRepeatingTask(Runnable runnable, int period) {
return this.scheduleDelayedRepeatingTask(runnable, period, 0);
}
/**
* Schedules a task to be run after the amount of ticks has passed.
* @param runnable The runnable to run.
* @param period The amount of ticks to wait before running again.
* @param delay The amount of ticks to wait before running the first time.
* @return The ID of the task.
*/
public int scheduleDelayedRepeatingTask(Runnable runnable, int period, int delay) {
// Get the next task ID.
var taskId = this.nextTaskId++;
// Create a new task.
this.tasks.put(taskId, new ServerTask(runnable, taskId, period, delay));
// Return the task ID.
return taskId;
}
}