Implement food buffs

This commit is contained in:
Melledy 2022-07-22 03:46:59 -07:00
parent e9a95b89cf
commit 0d17c4a088
8 changed files with 311 additions and 1 deletions

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@ -76,6 +76,7 @@ public class GameData {
private static final ArrayList<CodexReliquaryData> codexReliquaryArrayList = new ArrayList<>(); private static final ArrayList<CodexReliquaryData> codexReliquaryArrayList = new ArrayList<>();
private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<WorldAreaData> worldAreaDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<WorldAreaData> worldAreaDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<DailyDungeonData> dailyDungeonDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<DailyDungeonData> dailyDungeonDataMap = new Int2ObjectOpenHashMap<>();
@ -90,6 +91,7 @@ public class GameData {
private static final Int2ObjectMap<TowerFloorData> towerFloorDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<TowerFloorData> towerFloorDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<TowerLevelData> towerLevelDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<TowerLevelData> towerLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<TowerScheduleData> towerScheduleDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<TowerScheduleData> towerScheduleDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<BuffData> buffDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ForgeData> forgeDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<ForgeData> forgeDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<HomeWorldLevelData> homeWorldLevelDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<HomeWorldLevelData> homeWorldLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<FurnitureMakeConfigData> furnitureMakeConfigDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<FurnitureMakeConfigData> furnitureMakeConfigDataMap = new Int2ObjectOpenHashMap<>();
@ -448,4 +450,8 @@ public class GameData {
public static Int2ObjectMap<CookBonusData> getCookBonusDataMap() { public static Int2ObjectMap<CookBonusData> getCookBonusDataMap() {
return cookBonusDataMap; return cookBonusDataMap;
} }
public static Int2ObjectMap<BuffData> getBuffDataMap() {
return buffDataMap;
}
} }

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@ -7,6 +7,9 @@ public class ItemUseData {
private String[] useParam; private String[] useParam;
public ItemUseOp getUseOp() { public ItemUseOp getUseOp() {
if (useOp == null) {
useOp = ItemUseOp.ITEM_USE_NONE;
}
return useOp; return useOp;
} }

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@ -0,0 +1,25 @@
package emu.grasscutter.data.excels;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.props.ServerBuffType;
import lombok.Getter;
@ResourceType(name = "BuffExcelConfigData.json")
@Getter
public class BuffData extends GameResource {
private int groupId;
private int serverBuffId;
private float time;
private boolean isPersistent;
private ServerBuffType serverBuffType;
@Override
public int getId() {
return this.serverBuffId;
}
public void onLoad() {
this.serverBuffType = this.serverBuffType != null ? this.serverBuffType : ServerBuffType.SERVER_BUFF_NONE;
}
}

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@ -150,6 +150,7 @@ public class Player {
@Getter private transient BattlePassManager battlePassManager; @Getter private transient BattlePassManager battlePassManager;
@Getter private transient CookingManager cookingManager; @Getter private transient CookingManager cookingManager;
@Getter private transient ActivityManager activityManager; @Getter private transient ActivityManager activityManager;
@Getter private transient PlayerBuffManager buffManager;
// Manager data (Save-able to the database) // Manager data (Save-able to the database)
private PlayerProfile playerProfile; private PlayerProfile playerProfile;
@ -195,6 +196,7 @@ public class Player {
this.abilityManager = new AbilityManager(this); this.abilityManager = new AbilityManager(this);
this.deforestationManager = new DeforestationManager(this); this.deforestationManager = new DeforestationManager(this);
this.questManager = new QuestManager(this); this.questManager = new QuestManager(this);
this.buffManager = new PlayerBuffManager(this);
this.position = new Position(GameConstants.START_POSITION); this.position = new Position(GameConstants.START_POSITION);
this.rotation = new Position(0, 307, 0); this.rotation = new Position(0, 307, 0);
this.sceneId = 3; this.sceneId = 3;
@ -1182,6 +1184,8 @@ public class Player {
it.remove(); it.remove();
} }
} }
// Handle buff
this.getBuffManager().onTick();
// Ping // Ping
if (this.getWorld() != null) { if (this.getWorld() != null) {
// RTT notify - very important to send this often // RTT notify - very important to send this often

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@ -0,0 +1,176 @@
package emu.grasscutter.game.player;
import java.util.LinkedList;
import java.util.List;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.BuffData;
import emu.grasscutter.net.proto.ServerBuffChangeNotifyOuterClass.ServerBuffChangeNotify.ServerBuffChangeType;
import emu.grasscutter.net.proto.ServerBuffOuterClass.ServerBuff;
import emu.grasscutter.server.packet.send.PacketServerBuffChangeNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.AccessLevel;
import lombok.Getter;
@Getter(AccessLevel.PRIVATE)
public class PlayerBuffManager extends BasePlayerManager {
private int nextBuffUid;
private final List<PlayerBuff> pendingBuffs;
private final Int2ObjectMap<PlayerBuff> buffs; // Server buffs
public PlayerBuffManager(Player player) {
super(player);
this.buffs = new Int2ObjectOpenHashMap<>();
this.pendingBuffs = new LinkedList<>();
}
/**
* Gets a new uid for a server buff
* @return New integer buff uid
*/
private int getNextBuffUid() {
return ++nextBuffUid;
}
/**
* Returns true if the player has a buff with this group id
* @param groupId Buff group id
* @return True if a buff with this group id exists
*/
public synchronized boolean hasBuff(int groupId) {
return this.getBuffs().containsKey(groupId);
}
/**
* Clears all player buffs
*/
public synchronized void clearBuffs() {
// Remove from player
getPlayer().sendPacket(
new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_DEL_SERVER_BUFF, getBuffs().values())
);
// Clear
getBuffs().clear();
}
/**
* Adds a server buff to the player.
* @param buffId Server buff id
* @return True if a buff was added
*/
public boolean addBuff(int buffId) {
return addBuff(buffId, -1f);
}
/**
* Adds a server buff to the player.
* @param buffId Server buff id
* @param duration Duration of the buff in seconds. Set to 0 for an infinite buff.
* @return True if a buff was added
*/
public synchronized boolean addBuff(int buffId, float duration) {
// Get buff excel data
BuffData buffData = GameData.getBuffDataMap().get(buffId);
if (buffData == null) return false;
// Set duration
if (duration < 0f) {
duration = buffData.getTime();
}
// Dont add buff if duration is equal or less than 0
if (duration <= 0) {
return false;
}
// Clear previous buff if it exists
if (this.hasBuff(buffData.getGroupId())) {
this.removeBuff(buffData.getGroupId());
}
// Create and store buff
PlayerBuff buff = new PlayerBuff(getNextBuffUid(), buffData, duration);
getBuffs().put(buff.getGroupId(), buff);
// Packet
getPlayer().sendPacket(new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_ADD_SERVER_BUFF, buff));
return true;
}
/**
* Removes a buff by its group id
* @param buffGroupId Server buff group id
* @return True if a buff was remove
*/
public synchronized boolean removeBuff(int buffGroupId) {
PlayerBuff buff = this.getBuffs().get(buffGroupId);
if (buff != null) {
getPlayer().sendPacket(
new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_DEL_SERVER_BUFF, buff)
);
return true;
}
return false;
}
public synchronized void onTick() {
// Skip if no buffs
if (getBuffs().size() == 0) return;
long currentTime = System.currentTimeMillis();
// Add to pending buffs to remove if buff has expired
for (PlayerBuff buff : getBuffs().values()) {
if (currentTime > buff.getEndTime()) {
this.getPendingBuffs().add(buff);
}
}
if (this.getPendingBuffs().size() > 0) {
// Send packet
getPlayer().sendPacket(
new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_DEL_SERVER_BUFF, this.pendingBuffs)
);
// Remove buff from player buff map
for (PlayerBuff buff : this.getPendingBuffs()) {
getBuffs().remove(buff.getGroupId());
}
this.getPendingBuffs().clear();
}
}
@Getter
public static class PlayerBuff {
private final int uid;
private final BuffData buffData;
private final long endTime;
public PlayerBuff(int uid, BuffData buffData, float duration) {
this.uid = uid;
this.buffData = buffData;
this.endTime = System.currentTimeMillis() + ((long) duration * 1000);
}
public int getGroupId() {
return getBuffData().getGroupId();
}
public ServerBuff toProto() {
return ServerBuff.newBuilder()
.setServerBuffUid(this.getUid())
.setServerBuffId(this.getBuffData().getId())
.setServerBuffType(this.getBuffData().getServerBuffType().getValue())
.setInstancedModifierId(1)
.build();
}
}
}

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@ -0,0 +1,34 @@
package emu.grasscutter.game.props;
import java.util.stream.Stream;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public enum ServerBuffType {
SERVER_BUFF_NONE (0),
SERVER_BUFF_AVATAR (1),
SERVER_BUFF_TEAM (2),
SERVER_BUFF_TOWER (3);
private final int value;
private static final Int2ObjectMap<ServerBuffType> map = new Int2ObjectOpenHashMap<>();
static {
Stream.of(values()).forEach(e -> {
map.put(e.getValue(), e);
});
}
private ServerBuffType(int value) {
this.value = value;
}
public int getValue() {
return value;
}
public static ServerBuffType getTypeByValue(int value) {
return map.getOrDefault(value, SERVER_BUFF_NONE);
}
}

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@ -10,6 +10,7 @@ import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.OpenConfigEntry; import emu.grasscutter.data.binout.OpenConfigEntry;
import emu.grasscutter.data.binout.OpenConfigEntry.SkillPointModifier; import emu.grasscutter.data.binout.OpenConfigEntry.SkillPointModifier;
import emu.grasscutter.data.common.ItemParamData; import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.common.ItemUseData;
import emu.grasscutter.data.excels.AvatarPromoteData; import emu.grasscutter.data.excels.AvatarPromoteData;
import emu.grasscutter.data.excels.AvatarSkillData; import emu.grasscutter.data.excels.AvatarSkillData;
import emu.grasscutter.data.excels.AvatarSkillDepotData; import emu.grasscutter.data.excels.AvatarSkillDepotData;
@ -821,6 +822,8 @@ public class InventorySystem extends BaseGameSystem {
} }
used = player.getTeamManager().reviveAvatar(target) ? 1 : 0; used = player.getTeamManager().reviveAvatar(target) ? 1 : 0;
} else {
used = 1;
} }
break; break;
case MATERIAL_NOTICE_ADD_HP: case MATERIAL_NOTICE_ADD_HP:
@ -940,9 +943,24 @@ public class InventorySystem extends BaseGameSystem {
// If we used at least one item, or one of the methods called here reports using the item successfully, // If we used at least one item, or one of the methods called here reports using the item successfully,
// we return the item to make UseItemRsp a success. // we return the item to make UseItemRsp a success.
if (used > 0) { if (used > 0) {
// Handle use params, mainly server buffs
for (ItemUseData useData : useItem.getItemData().getItemUse()) {
switch (useData.getUseOp()) {
case ITEM_USE_ADD_SERVER_BUFF -> {
int buffId = Integer.parseInt(useData.getUseParam()[0]);
float time = Float.parseFloat(useData.getUseParam()[1]);
player.getBuffManager().addBuff(buffId, time);
}
default -> {}
}
}
// Remove item from inventory since we used it
player.getInventory().removeItem(useItem, used); player.getInventory().removeItem(useItem, used);
return useItem; return useItem;
} }
if (useSuccess) { if (useSuccess) {
return useItem; return useItem;
} }

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@ -0,0 +1,44 @@
package emu.grasscutter.server.packet.send;
import java.util.Collection;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.PlayerBuffManager.PlayerBuff;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.ServerBuffChangeNotifyOuterClass.ServerBuffChangeNotify;
import emu.grasscutter.net.proto.ServerBuffChangeNotifyOuterClass.ServerBuffChangeNotify.ServerBuffChangeType;
public class PacketServerBuffChangeNotify extends BasePacket {
public PacketServerBuffChangeNotify(Player player, ServerBuffChangeType changeType, PlayerBuff buff) {
super(PacketOpcodes.ServerBuffChangeNotify);
var proto = ServerBuffChangeNotify.newBuilder();
for (EntityAvatar entity : player.getTeamManager().getActiveTeam()) {
proto.addAvatarGuidList(entity.getAvatar().getGuid());
}
proto.setServerBuffChangeType(changeType);
proto.addServerBuffList(buff.toProto());
this.setData(proto);
}
public PacketServerBuffChangeNotify(Player player, ServerBuffChangeType changeType, Collection<PlayerBuff> buffs) {
super(PacketOpcodes.ServerBuffChangeNotify);
var proto = ServerBuffChangeNotify.newBuilder();
for (EntityAvatar entity : player.getTeamManager().getActiveTeam()) {
proto.addAvatarGuidList(entity.getAvatar().getGuid());
}
proto.setServerBuffChangeType(changeType);
proto.addAllServerBuffList(buffs.stream().map(PlayerBuff::toProto).toList());
this.setData(proto);
}
}