Implement QUEST_CONTENT_FINISH_PLOT

This commit is contained in:
Melledy 2022-05-13 06:33:12 -07:00
parent 00ffbea451
commit 0ffaba44ea
2 changed files with 19 additions and 0 deletions

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@ -0,0 +1,17 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.data.def.QuestData.QuestCondition;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_CONTENT_FINISH_PLOT)
public class ContentFinishPlot extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestCondition condition, int... params) {
return condition.getParam()[0] == params[0];
}
}

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@ -16,7 +16,9 @@ public class HandlerNpcTalkReq extends PacketHandler {
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
NpcTalkReq req = NpcTalkReq.parseFrom(payload);
// Why are there 2 quest triggers that do the same thing...
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_COMPLETE_TALK, req.getTalkId());
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_FINISH_PLOT, req.getTalkId());
session.send(new PacketNpcTalkRsp(req.getNpcEntityId(), req.getTalkId(), req.getEntityId()));
}