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commit
105efe1d81
@ -16,10 +16,12 @@ import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
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import emu.grasscutter.server.packet.send.PacketGetPlayerTokenRsp;
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import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerLoginRsp;
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@ -664,6 +666,31 @@ public final class PlayerCommands {
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}
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}
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@Command(label = "weather", aliases = {"weather", "w"},
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usage = "weather <weather id>", description = "Changes the weather.",
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execution = Command.Execution.PLAYER, permission = "player.weather"
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)
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public static class ChangeWeatherCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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if (args.size() < 1) {
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CommandHandler.sendMessage(player, "Usage: weather <weather id>");
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return;
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}
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try {
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int weatherId = Integer.parseInt(args.get(0));
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ClimateType climate = ClimateType.getTypeByValue(weatherId);
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player.getScene().setClimate(climate);
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player.getScene().broadcastPacket(new PacketSceneAreaWeatherNotify(player));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(player, "Invalid weather ID.");
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}
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}
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}
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@Command(label = "restart", usage = "Usage: restart", description = "Restarts the current session", execution = Command.Execution.PLAYER, permission = "player.restart")
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public static class RestartCommand implements CommandHandler {
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@Override
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