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https://github.com/Melledy/Grasscutter.git
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Add SceneDatas
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696647dbd1
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121f4675d7
@ -338,7 +338,11 @@ public class PlayerCommands {
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return;
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}
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player.getWorld().transferPlayerToScene(player, sceneId, player.getPos());
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boolean result = player.getWorld().transferPlayerToScene(player, sceneId, player.getPos());
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if (!result) {
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player.dropMessage("Scene does not exist!");
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}
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}
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}
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}
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@ -51,6 +51,8 @@ public class GenshinData {
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private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataMap = new Int2ObjectLinkedOpenHashMap<>();
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private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataItemIdMap = new Int2ObjectLinkedOpenHashMap<>();
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private static final Int2ObjectMap<SceneData> sceneDataMap = new Int2ObjectLinkedOpenHashMap<>();
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public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) {
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Int2ObjectMap<?> map = null;
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@ -209,4 +211,8 @@ public class GenshinData {
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public static Int2ObjectMap<AvatarCostumeData> getAvatarCostumeDataItemIdMap() {
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return avatarCostumeDataItemIdMap;
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}
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public static Int2ObjectMap<SceneData> getSceneDataMap() {
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return sceneDataMap;
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}
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}
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32
src/main/java/emu/grasscutter/data/def/SceneData.java
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32
src/main/java/emu/grasscutter/data/def/SceneData.java
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@ -0,0 +1,32 @@
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package emu.grasscutter.data.def;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.GenshinResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.game.props.SceneType;
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@ResourceType(name = "SceneExcelConfigData.json")
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public class SceneData extends GenshinResource {
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private int Id;
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private SceneType SceneType;
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private String ScriptData;
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@Override
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public int getId() {
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return this.Id;
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}
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public SceneType getSceneType() {
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return SceneType;
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}
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public String getScriptData() {
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return ScriptData;
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}
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@Override
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public void onLoad() {
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}
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}
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@ -7,6 +7,7 @@ import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import emu.grasscutter.data.def.SceneData;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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import emu.grasscutter.game.entity.EntityGadget;
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@ -14,6 +15,7 @@ import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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@ -26,30 +28,38 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class GenshinScene {
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private final World world;
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private final SceneData sceneData;
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private final List<GenshinPlayer> players;
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private final Int2ObjectMap<GenshinEntity> entities;
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private final int id;
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private int time;
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private ClimateType climate;
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public GenshinScene(World world, int sceneId) {
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public GenshinScene(World world, SceneData sceneData) {
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this.world = world;
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this.sceneData = sceneData;
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.entities = new Int2ObjectOpenHashMap<>();
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this.id = sceneId;
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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}
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public int getId() {
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return id;
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return sceneData.getId();
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}
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public World getWorld() {
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return world;
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}
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public SceneData getSceneData() {
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return this.sceneData;
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}
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public SceneType getSceneType() {
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return getSceneData().getSceneType();
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}
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public List<GenshinPlayer> getPlayers() {
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return players;
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@ -14,6 +14,8 @@ import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.def.SceneData;
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import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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@ -99,7 +101,21 @@ public class World implements Iterable<GenshinPlayer> {
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}
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public GenshinScene getSceneById(int sceneId) {
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return getScenes().computeIfAbsent(sceneId, id -> new GenshinScene(this, id));
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// Get scene normally
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GenshinScene scene = getScenes().get(sceneId);
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if (scene != null) {
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return scene;
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}
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// Create scene from scene data if it doesnt exist
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SceneData sceneData = GenshinData.getSceneDataMap().get(sceneId);
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if (sceneData != null) {
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scene = new GenshinScene(this, sceneData);
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this.getScenes().put(sceneId, scene);
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return scene;
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}
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return null;
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}
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public int getPlayerCount() {
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@ -182,9 +198,9 @@ public class World implements Iterable<GenshinPlayer> {
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}
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}
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public void transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
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if (player.getScene().getId() == sceneId) {
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return;
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public boolean transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
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if (player.getScene().getId() == sceneId || GenshinData.getSceneDataMap().get(sceneId) == null) {
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return false;
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}
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if (player.getScene() != null) {
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@ -193,10 +209,11 @@ public class World implements Iterable<GenshinPlayer> {
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GenshinScene scene = this.getSceneById(sceneId);
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scene.addPlayer(player);
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player.getPos().set(pos);
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// Teleport packet
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player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TransPoint, sceneId, pos));
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return true;
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}
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private void updatePlayerInfos(GenshinPlayer paramPlayer) {
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45
src/main/java/emu/grasscutter/game/props/SceneType.java
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45
src/main/java/emu/grasscutter/game/props/SceneType.java
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@ -0,0 +1,45 @@
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package emu.grasscutter.game.props;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.stream.Stream;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public enum SceneType {
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SCENE_NONE (0),
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SCENE_WORLD (1),
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SCENE_DUNGEON (2),
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SCENE_ROOM (3),
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SCENE_HOME_WORLD (4),
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SCENE_HOME_ROOM (5),
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SCENE_ACTIVITY (6);
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private final int value;
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private static final Int2ObjectMap<SceneType> map = new Int2ObjectOpenHashMap<>();
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private static final Map<String, SceneType> stringMap = new HashMap<>();
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static {
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Stream.of(values()).forEach(e -> {
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map.put(e.getValue(), e);
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stringMap.put(e.name(), e);
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});
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}
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private SceneType(int value) {
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this.value = value;
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}
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public int getValue() {
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return value;
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}
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public static SceneType getTypeByValue(int value) {
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return map.getOrDefault(value, SCENE_NONE);
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}
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public static SceneType getTypeByName(String name) {
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return stringMap.getOrDefault(name, SCENE_NONE);
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}
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}
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