diff --git a/src/main/java/emu/grasscutter/languages/CNLanguage.java b/src/main/java/emu/grasscutter/languages/CNLanguage.java index 48123c778..ead3b4147 100644 --- a/src/main/java/emu/grasscutter/languages/CNLanguage.java +++ b/src/main/java/emu/grasscutter/languages/CNLanguage.java @@ -45,16 +45,25 @@ public final class CNLanguage { public String Invalid_playerId = "无效的玩家ID."; public String Player_not_found = "未找到此玩家."; public String Player_is_offline = "此玩家已离线."; + public String Invalid_amount = "无效的数量."; + public String Invalid_arguments = "无效的命令参数."; + public String Invalid_artifact_id = "无效的圣遗物ID."; + public String Invalid_avatar_id = "无效的角色ID."; + public String Invalid_avatar_level = "无效的角色等级."; + public String Invalid_entity_id = "无效的物品ID."; public String Invalid_item_id = "无效的物品ID."; - public String Invalid_item_or_player_id = "无效的玩家或物品ID."; + public String Invalid_item_level = "无效的物品等级."; + public String Invalid_item_refinement = "无效的精炼等级."; + public String Invalid_UID = "无效的UID."; public String Enabled = "启用"; public String Disabled = "禁用"; public String No_command_found = "未找到命令."; public String Help = "帮助"; public String Player_not_found_or_offline = "此玩家不存在或已离线."; - public String Invalid_arguments = "无效的参数."; public String Success = "成功"; - public String Invalid_entity_id = "无效的实体ID."; + public String Target_cleared = "已清除选择目标"; + public String Target_set = "接下来的命令将默认以 @{uid} 为目标。输入命令时不必继续携带UID参数。"; + public String Target_needed = "此命令需要指定一个目标用户. 输入命令时携带 <@UID> 参数或使用 /target @UID 来指定一个默认目标用户."; // Help public String Help_usage = " 用法: "; @@ -63,7 +72,6 @@ public final class CNLanguage { // Account public String Modify_user_account = "修改用户帐户"; - public String Invalid_UID = "无效的UID."; public String Account_exists = "账户已存在."; public String Account_create_UID = "UID为 {uid} 的账户已创建."; public String Account_delete = "已删除账户."; @@ -80,7 +88,7 @@ public final class CNLanguage { public String Change_screen = "切换到场景 "; public String Change_screen_not_exist = "此场景不存在。"; - // Clear + // Cleart_or_playerId public String Clear_weapons = "已清除 {name} 的武器."; public String Clear_artifacts = "已清除 {name} 的圣遗物 ."; public String Clear_materials = "已清除 {name} 的材料."; @@ -90,8 +98,9 @@ public final class CNLanguage { public String Clear_everything = "已清除 {name} 的所有物品."; // Coop - public String Coop_usage = "用法: coop <玩家ID> <房主的玩家ID>"; - + public String Coop_usage = "用法: coop <房主的UID>"; + public String Coop_success = "已将{target}拉进{host}的世界."; + // Drop public String Drop_usage = "用法: drop <物品ID|物品名> [数量]"; public String Drop_dropped_of = "已在地上丢弃 {amount} 个 {item}."; @@ -103,22 +112,17 @@ public final class CNLanguage { public String EnterDungeon_you_in_that_dungeon = "你已经在此副本中了。"; // GiveAll - public String GiveAll_usage = "用法: giveall [玩家] [数量]"; + public String GiveAll_usage = "用法: giveall [数量]"; public String GiveAll_item = "正在给予所有物品..."; public String GiveAll_done = "完成。"; - public String GiveAll_invalid_amount_or_playerId = "无效的数量或玩家ID"; // GiveArtifact public String GiveArtifact_usage = "用法: giveart|gart [玩家] <圣遗物Id> <主词条Id> [<副词条Id>[,<被强化次数>]]... [等级]"; - public String GiveArtifact_invalid_artifact_id = "无效的圣遗物Id."; public String GiveArtifact_given = "已将 {itemId} 给予 {target}."; // GiveChar public String GiveChar_usage = "用法: givechar <角色Id|角色名> [等级]"; public String GiveChar_given = "将等级为 {level} 的 {avatarId} 给予 {target}."; - public String GiveChar_invalid_avatar_id = "无效的角色ID"; - public String GiveChar_invalid_avatar_level = "无效的角色等级."; - public String GiveChar_invalid_avatar_or_player_id = "无效的角色ID或玩家ID."; // Give public String Give_usage = "用法: give [玩家名] <物品ID|物品名> [数量] [等级] "; @@ -129,7 +133,8 @@ public final class CNLanguage { public String Give_given_level = "已将 {amount} 个等级为 {lvl} 的 {item} 给与 {target}."; // GodMode - public String Godmode_status = "设置 {name} 的无敌模式为 {status} "; + public String Godmode_usage = "用法: godmode [on|off|toggle]"; + public String Godmode_status = "设置 {name} 的无敌模式为: {status} "; // Heal public String Heal_message = "所有角色已被治疗。"; @@ -151,7 +156,7 @@ public final class CNLanguage { public String List_message = "现有 {size} 名玩家在线:"; // Permission - public String Permission_usage = "用法: permission <用户名> <权限名>"; + public String Permission_usage = "用法: permission <权限名>"; public String Permission_add = "权限已添加。"; public String Permission_have_permission = "此玩家已拥有此权限!"; public String Permission_remove = "权限已移除。"; @@ -263,6 +268,7 @@ public final class CNLanguage { public String Talent_set_q = "设置元素爆发(q技能)等级为 {level}."; public String Talent_invalid_skill_id = "无效的技能ID。"; public String Talent_set_this = "技能等级已设为 {level}."; + public String Talent_set_id = "将技能 {id} 的等级设为 {level}."; public String Talent_invalid_talent_level = "无效的技能等级。"; public String Talent_normal_attack_id = "普通攻击技能ID {id}."; public String Talent_e_skill_id = "元素战技(e技能)ID {id}."; @@ -272,9 +278,7 @@ public final class CNLanguage { public String TeleportAll_message = "此命令仅在多人游戏下可用。"; // Teleport - public String Teleport_usage_server = "用法: /tp @<玩家ID> [场景ID]"; - public String Teleport_usage = "用法: /tp @<玩家ID,不指定则为你自己> [场景ID]"; - public String Teleport_specify_player_id = "你必须指定一个玩家。"; + public String Teleport_usage_server = "用法: /tp [场景ID]"; public String Teleport_invalid_position = "无效的位置。"; public String Teleport_message = "已将 {name} 传送到场景 {id} ,坐标 {x},{y},{z}";