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Simple sanity check when changing scenes
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@ -183,6 +183,10 @@ public class World implements Iterable<GenshinPlayer> {
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}
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}
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public void transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
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public void transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
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if (player.getScene().getId() == sceneId) {
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return;
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}
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if (player.getScene() != null) {
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if (player.getScene() != null) {
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player.getScene().removePlayer(player);
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player.getScene().removePlayer(player);
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}
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}
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