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Added to ability to specify main and substats for /giveart via names instead of IDs.
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@ -9,28 +9,109 @@ import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.inventory.EquipType;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Map;
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import static java.util.Map.entry;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "giveart", usage = "giveart <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]", aliases = {"gart"}, permission = "player.giveart", description = "commands.giveArtifact.description")
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@Command(label = "giveart", usage = "giveart <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]", description = "Gives the player a specified artifact", aliases = {"gart"}, permission = "player.giveart")
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public final class GiveArtifactCommand implements CommandHandler {
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private static final Map<String, Map<EquipType, Integer>> mainPropMap = Map.ofEntries(
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entry("hp", Map.ofEntries(entry(EquipType.EQUIP_BRACER, 14001))),
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entry("hp%", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10980), entry(EquipType.EQUIP_RING, 50980), entry(EquipType.EQUIP_DRESS, 30980))),
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entry("atk", Map.ofEntries(entry(EquipType.EQUIP_NECKLACE, 12001))),
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entry("atk%", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10990), entry(EquipType.EQUIP_RING, 50990), entry(EquipType.EQUIP_DRESS, 30990))),
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entry("def%", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10970), entry(EquipType.EQUIP_RING, 50970), entry(EquipType.EQUIP_DRESS, 30970))),
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entry("er", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10960))),
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entry("em", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10950), entry(EquipType.EQUIP_RING, 50880), entry(EquipType.EQUIP_DRESS, 30930))),
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entry("hb", Map.ofEntries(entry(EquipType.EQUIP_DRESS, 30940))),
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entry("cdmg", Map.ofEntries(entry(EquipType.EQUIP_DRESS, 30950))),
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entry("cr", Map.ofEntries(entry(EquipType.EQUIP_DRESS, 30960))),
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entry("phys%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50890))),
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entry("dendro%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50900))),
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entry("geo%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50910))),
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entry("anemo%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50920))),
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entry("hydro%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50930))),
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entry("cryo%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50940))),
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entry("electro%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50950))),
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entry("pyro%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50960)))
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);
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private static final Map<String, String> appendPropMap = Map.ofEntries(
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entry("hp", "0102"),
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entry("hp%", "0103"),
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entry("atk", "0105"),
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entry("atk%", "0106"),
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entry("def", "0108"),
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entry("def%", "0109"),
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entry("er", "0123"),
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entry("em", "0124"),
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entry("cr", "0120"),
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entry("cdmg", "0122")
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);
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private int getAppendPropId(String substatText, ItemData itemData) {
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int res;
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// If the given substat text is an integer, we just use that
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// as the append prop ID.
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try {
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res = Integer.parseInt(substatText);
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return res;
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}
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catch (NumberFormatException ignores) {
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// No need to handle this here. We just continue with the
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// possibility of the argument being a substat string.
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}
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// If the argument was not an integer, we try to determine
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// the append prop ID from the given text + artifact information.
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// A substat string has the format `substat_tier`.
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String[] substatArgs = substatText.split("_");
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if (substatArgs.length != 2) {
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throw new IllegalArgumentException();
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}
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String substatType = substatArgs[0];
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int substatTier = Integer.parseInt(substatArgs[1]);
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// Check if the specified tier is legal for the artifact rarity.
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if (substatTier < 1 || substatTier > 4) {
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throw new IllegalArgumentException();
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}
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if (itemData.getRankLevel() == 1 && substatTier > 2) {
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throw new IllegalArgumentException();
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}
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if (itemData.getRankLevel() == 2 && substatTier > 3) {
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throw new IllegalArgumentException();
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}
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// Check if the given substat type string is a legal stat.
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if (!appendPropMap.containsKey(substatType)) {
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throw new IllegalArgumentException();
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}
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// Build the append prop ID.
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return Integer.parseInt(Integer.toString(itemData.getRankLevel()) + appendPropMap.get(substatType) + Integer.toString(substatTier));
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}
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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// Sanity checks
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
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return;
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}
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if (args.size() < 2) {
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CommandHandler.sendMessage(sender, translate("commands.giveArtifact.usage"));
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return;
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}
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// Get the artifact piece ID from the arguments.
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int itemId;
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try {
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itemId = Integer.parseInt(args.remove(0));
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@ -38,20 +119,35 @@ public final class GiveArtifactCommand implements CommandHandler {
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CommandHandler.sendMessage(sender, translate("commands.giveArtifact.id_error"));
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return;
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}
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ItemData itemData = GameData.getItemDataMap().get(itemId);
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if (itemData.getItemType() != ItemType.ITEM_RELIQUARY) {
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CommandHandler.sendMessage(sender, translate("commands.giveArtifact.id_error"));
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return;
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}
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// Get the main stat from the arguments.
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// If the given argument is an integer, we use that.
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// If not, we check if the argument string is in the main prop map.
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String mainPropIdString = args.remove(0);
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int mainPropId;
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try {
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mainPropId = Integer.parseInt(args.remove(0));
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mainPropId = Integer.parseInt(mainPropIdString);
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} catch (NumberFormatException ignored) {
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mainPropId = -1;
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}
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if (mainPropMap.containsKey(mainPropIdString) && mainPropMap.get(mainPropIdString).containsKey(itemData.getEquipType())) {
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mainPropId = mainPropMap.get(mainPropIdString).get(itemData.getEquipType());
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}
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if (mainPropId == -1) {
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CommandHandler.sendMessage(sender, translate("commands.generic.execution.argument_error"));
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return;
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}
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// Get the level from the arguments.
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int level = 1;
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try {
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int last = Integer.parseInt(args.get(args.size()-1));
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@ -62,9 +158,13 @@ public final class GiveArtifactCommand implements CommandHandler {
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} catch (NumberFormatException ignored) { // Could be a stat,times string so no need to panic
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}
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List<Integer> appendPropIdList = new ArrayList<>();
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// Get substats.
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ArrayList<Integer> appendPropIdList = new ArrayList<>();
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try {
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// Every remaining argument is a substat.
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args.forEach(it -> {
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// The substat syntax permits specifying a number of rolls for the given
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// substat. Split the string into stat and number if that is the case here.
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String[] arr;
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int n = 1;
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if ((arr = it.split(",")).length == 2) {
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@ -74,13 +174,19 @@ public final class GiveArtifactCommand implements CommandHandler {
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n = 200;
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}
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}
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appendPropIdList.addAll(Collections.nCopies(n, Integer.parseInt(it)));
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// Determine the substat ID.
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int appendPropId = getAppendPropId(it, itemData);
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// Add the current substat.
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appendPropIdList.addAll(Collections.nCopies(n, appendPropId));
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});
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} catch (Exception ignored) {
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CommandHandler.sendMessage(sender, translate("commands.execution.argument_error"));
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return;
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}
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// Create item for the artifact.
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GameItem item = new GameItem(itemData);
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item.setLevel(level);
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item.setMainPropId(mainPropId);
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