diff --git a/src/main/java/emu/grasscutter/command/commands/GiveArtifactCommand.java b/src/main/java/emu/grasscutter/command/commands/GiveArtifactCommand.java index b87642bb2..3b8279d98 100644 --- a/src/main/java/emu/grasscutter/command/commands/GiveArtifactCommand.java +++ b/src/main/java/emu/grasscutter/command/commands/GiveArtifactCommand.java @@ -9,28 +9,109 @@ import emu.grasscutter.game.inventory.GameItem; import emu.grasscutter.game.inventory.ItemType; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.ActionReason; +import emu.grasscutter.game.inventory.EquipType; import java.util.ArrayList; import java.util.Collections; import java.util.List; +import java.util.Map; +import static java.util.Map.entry; import static emu.grasscutter.utils.Language.translate; -@Command(label = "giveart", usage = "giveart [[,]]... [level]", aliases = {"gart"}, permission = "player.giveart", description = "commands.giveArtifact.description") +@Command(label = "giveart", usage = "giveart [[,]]... [level]", description = "Gives the player a specified artifact", aliases = {"gart"}, permission = "player.giveart") public final class GiveArtifactCommand implements CommandHandler { + private static final Map> mainPropMap = Map.ofEntries( + entry("hp", Map.ofEntries(entry(EquipType.EQUIP_BRACER, 14001))), + entry("hp%", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10980), entry(EquipType.EQUIP_RING, 50980), entry(EquipType.EQUIP_DRESS, 30980))), + entry("atk", Map.ofEntries(entry(EquipType.EQUIP_NECKLACE, 12001))), + entry("atk%", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10990), entry(EquipType.EQUIP_RING, 50990), entry(EquipType.EQUIP_DRESS, 30990))), + entry("def%", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10970), entry(EquipType.EQUIP_RING, 50970), entry(EquipType.EQUIP_DRESS, 30970))), + entry("er", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10960))), + entry("em", Map.ofEntries(entry(EquipType.EQUIP_SHOES, 10950), entry(EquipType.EQUIP_RING, 50880), entry(EquipType.EQUIP_DRESS, 30930))), + entry("hb", Map.ofEntries(entry(EquipType.EQUIP_DRESS, 30940))), + entry("cdmg", Map.ofEntries(entry(EquipType.EQUIP_DRESS, 30950))), + entry("cr", Map.ofEntries(entry(EquipType.EQUIP_DRESS, 30960))), + entry("phys%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50890))), + entry("dendro%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50900))), + entry("geo%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50910))), + entry("anemo%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50920))), + entry("hydro%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50930))), + entry("cryo%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50940))), + entry("electro%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50950))), + entry("pyro%", Map.ofEntries(entry(EquipType.EQUIP_RING, 50960))) + ); + private static final Map appendPropMap = Map.ofEntries( + entry("hp", "0102"), + entry("hp%", "0103"), + entry("atk", "0105"), + entry("atk%", "0106"), + entry("def", "0108"), + entry("def%", "0109"), + entry("er", "0123"), + entry("em", "0124"), + entry("cr", "0120"), + entry("cdmg", "0122") + ); + + private int getAppendPropId(String substatText, ItemData itemData) { + int res; + + // If the given substat text is an integer, we just use that + // as the append prop ID. + try { + res = Integer.parseInt(substatText); + return res; + } + catch (NumberFormatException ignores) { + // No need to handle this here. We just continue with the + // possibility of the argument being a substat string. + } + + // If the argument was not an integer, we try to determine + // the append prop ID from the given text + artifact information. + // A substat string has the format `substat_tier`. + String[] substatArgs = substatText.split("_"); + if (substatArgs.length != 2) { + throw new IllegalArgumentException(); + } + + String substatType = substatArgs[0]; + int substatTier = Integer.parseInt(substatArgs[1]); + + // Check if the specified tier is legal for the artifact rarity. + if (substatTier < 1 || substatTier > 4) { + throw new IllegalArgumentException(); + } + if (itemData.getRankLevel() == 1 && substatTier > 2) { + throw new IllegalArgumentException(); + } + if (itemData.getRankLevel() == 2 && substatTier > 3) { + throw new IllegalArgumentException(); + } + + // Check if the given substat type string is a legal stat. + if (!appendPropMap.containsKey(substatType)) { + throw new IllegalArgumentException(); + } + + // Build the append prop ID. + return Integer.parseInt(Integer.toString(itemData.getRankLevel()) + appendPropMap.get(substatType) + Integer.toString(substatTier)); + } @Override public void execute(Player sender, Player targetPlayer, List args) { + // Sanity checks if (targetPlayer == null) { CommandHandler.sendMessage(sender, translate("commands.execution.need_target")); return; } - if (args.size() < 2) { CommandHandler.sendMessage(sender, translate("commands.giveArtifact.usage")); return; } + // Get the artifact piece ID from the arguments. int itemId; try { itemId = Integer.parseInt(args.remove(0)); @@ -38,20 +119,35 @@ public final class GiveArtifactCommand implements CommandHandler { CommandHandler.sendMessage(sender, translate("commands.giveArtifact.id_error")); return; } + ItemData itemData = GameData.getItemDataMap().get(itemId); if (itemData.getItemType() != ItemType.ITEM_RELIQUARY) { CommandHandler.sendMessage(sender, translate("commands.giveArtifact.id_error")); return; } + // Get the main stat from the arguments. + // If the given argument is an integer, we use that. + // If not, we check if the argument string is in the main prop map. + String mainPropIdString = args.remove(0); int mainPropId; + try { - mainPropId = Integer.parseInt(args.remove(0)); + mainPropId = Integer.parseInt(mainPropIdString); } catch (NumberFormatException ignored) { + mainPropId = -1; + } + + if (mainPropMap.containsKey(mainPropIdString) && mainPropMap.get(mainPropIdString).containsKey(itemData.getEquipType())) { + mainPropId = mainPropMap.get(mainPropIdString).get(itemData.getEquipType()); + } + + if (mainPropId == -1) { CommandHandler.sendMessage(sender, translate("commands.generic.execution.argument_error")); return; } + // Get the level from the arguments. int level = 1; try { int last = Integer.parseInt(args.get(args.size()-1)); @@ -62,9 +158,13 @@ public final class GiveArtifactCommand implements CommandHandler { } catch (NumberFormatException ignored) { // Could be a stat,times string so no need to panic } - List appendPropIdList = new ArrayList<>(); + // Get substats. + ArrayList appendPropIdList = new ArrayList<>(); try { + // Every remaining argument is a substat. args.forEach(it -> { + // The substat syntax permits specifying a number of rolls for the given + // substat. Split the string into stat and number if that is the case here. String[] arr; int n = 1; if ((arr = it.split(",")).length == 2) { @@ -74,13 +174,19 @@ public final class GiveArtifactCommand implements CommandHandler { n = 200; } } - appendPropIdList.addAll(Collections.nCopies(n, Integer.parseInt(it))); + + // Determine the substat ID. + int appendPropId = getAppendPropId(it, itemData); + + // Add the current substat. + appendPropIdList.addAll(Collections.nCopies(n, appendPropId)); }); } catch (Exception ignored) { CommandHandler.sendMessage(sender, translate("commands.execution.argument_error")); return; } + // Create item for the artifact. GameItem item = new GameItem(itemData); item.setLevel(level); item.setMainPropId(mainPropId);