Added /talent command

Set current character talent level by using /talent command.
> /talent getid - Gets current character talent ID
> /talent set <talent ID> <level> - Sets current character's talent level
This commit is contained in:
alt3ri 2022-04-22 17:28:52 +07:00 committed by GitHub
parent edf657b447
commit 1548c2a8d7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -0,0 +1,109 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketAvatarSkillChangeNotify;
import emu.grasscutter.server.packet.send.PacketAvatarSkillUpgradeRsp;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.List;
@Command(label = "talent", usage = "talent <talentID> <value>",
description = "Set talent level for your current active character", permission = "player.settalent")
public class TalentCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() < 0 || args.size() < 1){
CommandHandler.sendMessage(sender, "To set talent level: /talent set <talentID> <value>");
CommandHandler.sendMessage(sender, "To get talent ID: /talent getid");
return;
}
String cmdSwitch = args.get(0);
switch (cmdSwitch) {
default:
CommandHandler.sendMessage(sender, "To set talent level: /talent set <talentID> <value>");
CommandHandler.sendMessage(sender, "To get talent ID: /talent getid");
return;
case "set":
try {
int skillId = Integer.parseInt(args.get(1));
int nextLevel = Integer.parseInt(args.get(2));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
GenshinAvatar avatar = entity.getAvatar();
int skillIdNorAtk = avatar.getData().getSkillDepot().getSkills().get(0);
int skillIdE = avatar.getData().getSkillDepot().getSkills().get(1);
int skillIdQ = avatar.getData().getSkillDepot().getEnergySkill();
int currentLevelNorAtk = avatar.getSkillLevelMap().get(skillIdNorAtk);
int currentLevelE = avatar.getSkillLevelMap().get(skillIdE);
int currentLevelQ = avatar.getSkillLevelMap().get(skillIdQ);
if (args.size() < 2){
CommandHandler.sendMessage(sender, "To set talent level: /talent set <talentID> <value>");
CommandHandler.sendMessage(sender, "To get talent ID: /talent getid");
return;
}
if (nextLevel > 16){
CommandHandler.sendMessage(sender, "Invalid talent level. Level should be lower than 16");
return;
}
if (skillId == skillIdNorAtk){
// Upgrade skill
avatar.getSkillLevelMap().put(skillIdNorAtk, nextLevel);
avatar.save();
// Packet
sender.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillIdNorAtk, currentLevelNorAtk, nextLevel));
sender.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillIdNorAtk, currentLevelNorAtk, nextLevel));
CommandHandler.sendMessage(sender, "Set talent Normal ATK to " + nextLevel + ".");
}
if (skillId == skillIdE){
// Upgrade skill
avatar.getSkillLevelMap().put(skillIdE, nextLevel);
avatar.save();
// Packet
sender.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillIdE, currentLevelE, nextLevel));
sender.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillIdE, currentLevelE, nextLevel));
CommandHandler.sendMessage(sender, "Set talent E to " + nextLevel + ".");
}
if (skillId == skillIdQ){
// Upgrade skill
avatar.getSkillLevelMap().put(skillIdQ, nextLevel);
avatar.save();
// Packet
sender.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillIdQ, currentLevelQ, nextLevel));
sender.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillIdQ, currentLevelQ, nextLevel));
CommandHandler.sendMessage(sender, "Set talent Q to " + nextLevel + ".");
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid skill ID.");
return;
}
break;
case "getid":
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
GenshinAvatar avatar = entity.getAvatar();
int skillIdNorAtk = avatar.getData().getSkillDepot().getSkills().get(0);
int skillIdE = avatar.getData().getSkillDepot().getSkills().get(1);
int skillIdQ = avatar.getData().getSkillDepot().getEnergySkill();
CommandHandler.sendMessage(sender, "Normal Attack ID " + skillIdNorAtk + ".");
CommandHandler.sendMessage(sender, "E skill ID " + skillIdE + ".");
CommandHandler.sendMessage(sender, "Q skill ID " + skillIdQ + ".");
break;
}
}
}