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Added /talent command
Set current character talent level by using /talent command. > /talent getid - Gets current character talent ID > /talent set <talent ID> <level> - Sets current character's talent level
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package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.server.packet.send.PacketAvatarSkillChangeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarSkillUpgradeRsp;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import java.util.List;
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@Command(label = "talent", usage = "talent <talentID> <value>",
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description = "Set talent level for your current active character", permission = "player.settalent")
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public class TalentCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return;
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}
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if (args.size() < 0 || args.size() < 1){
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CommandHandler.sendMessage(sender, "To set talent level: /talent set <talentID> <value>");
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CommandHandler.sendMessage(sender, "To get talent ID: /talent getid");
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return;
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}
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String cmdSwitch = args.get(0);
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switch (cmdSwitch) {
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default:
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CommandHandler.sendMessage(sender, "To set talent level: /talent set <talentID> <value>");
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CommandHandler.sendMessage(sender, "To get talent ID: /talent getid");
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return;
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case "set":
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try {
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int skillId = Integer.parseInt(args.get(1));
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int nextLevel = Integer.parseInt(args.get(2));
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EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
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GenshinAvatar avatar = entity.getAvatar();
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int skillIdNorAtk = avatar.getData().getSkillDepot().getSkills().get(0);
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int skillIdE = avatar.getData().getSkillDepot().getSkills().get(1);
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int skillIdQ = avatar.getData().getSkillDepot().getEnergySkill();
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int currentLevelNorAtk = avatar.getSkillLevelMap().get(skillIdNorAtk);
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int currentLevelE = avatar.getSkillLevelMap().get(skillIdE);
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int currentLevelQ = avatar.getSkillLevelMap().get(skillIdQ);
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if (args.size() < 2){
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CommandHandler.sendMessage(sender, "To set talent level: /talent set <talentID> <value>");
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CommandHandler.sendMessage(sender, "To get talent ID: /talent getid");
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return;
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}
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if (nextLevel > 16){
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CommandHandler.sendMessage(sender, "Invalid talent level. Level should be lower than 16");
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return;
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}
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if (skillId == skillIdNorAtk){
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// Upgrade skill
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avatar.getSkillLevelMap().put(skillIdNorAtk, nextLevel);
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avatar.save();
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// Packet
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sender.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillIdNorAtk, currentLevelNorAtk, nextLevel));
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sender.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillIdNorAtk, currentLevelNorAtk, nextLevel));
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CommandHandler.sendMessage(sender, "Set talent Normal ATK to " + nextLevel + ".");
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}
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if (skillId == skillIdE){
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// Upgrade skill
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avatar.getSkillLevelMap().put(skillIdE, nextLevel);
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avatar.save();
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// Packet
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sender.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillIdE, currentLevelE, nextLevel));
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sender.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillIdE, currentLevelE, nextLevel));
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CommandHandler.sendMessage(sender, "Set talent E to " + nextLevel + ".");
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}
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if (skillId == skillIdQ){
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// Upgrade skill
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avatar.getSkillLevelMap().put(skillIdQ, nextLevel);
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avatar.save();
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// Packet
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sender.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillIdQ, currentLevelQ, nextLevel));
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sender.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillIdQ, currentLevelQ, nextLevel));
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CommandHandler.sendMessage(sender, "Set talent Q to " + nextLevel + ".");
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}
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, "Invalid skill ID.");
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return;
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}
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break;
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case "getid":
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EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
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GenshinAvatar avatar = entity.getAvatar();
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int skillIdNorAtk = avatar.getData().getSkillDepot().getSkills().get(0);
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int skillIdE = avatar.getData().getSkillDepot().getSkills().get(1);
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int skillIdQ = avatar.getData().getSkillDepot().getEnergySkill();
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CommandHandler.sendMessage(sender, "Normal Attack ID " + skillIdNorAtk + ".");
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CommandHandler.sendMessage(sender, "E skill ID " + skillIdE + ".");
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CommandHandler.sendMessage(sender, "Q skill ID " + skillIdQ + ".");
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break;
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}
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}
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}
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