mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-24 05:49:12 +00:00
remove test avatar
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parent
05c6b29831
commit
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@ -9,25 +9,24 @@ import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.inventory.ItemType;
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import java.util.*;
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import java.util.*;
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@Command(label = "giveall", usage = "giveall [player] <amount>",
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@Command(label = "giveall", usage = "giveall [player] <amount>",
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description = "Gives all items", aliases = {"givea"}, permission = "player.giveall",threading = true)
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description = "Gives all items", aliases = {"givea"}, permission = "player.giveall",threading = true)
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public class GiveAllCommand implements CommandHandler {
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public class GiveAllCommand implements CommandHandler {
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@Override
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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public void execute(GenshinPlayer sender, List<String> args) {
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int target,amount=99999;
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int target,amount=99999;
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switch (args.size()) {
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if(sender == null){
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default: // *no args*
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CommandHandler.sendMessage(null, "Run this command in-game");
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try {
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target = sender.getUid();
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}catch (NullPointerException ignored){
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CommandHandler.sendMessage(sender, "Player not found.");
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return;
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return;
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}
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}
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switch (args.size()) {
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default: // *no args*
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target = sender.getUid();
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break;
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break;
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case 1: // [player]
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case 1: // [player]
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try {
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try {
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@ -44,7 +43,7 @@ public class GiveAllCommand implements CommandHandler {
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case 2: // [player] [amount]
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case 2: // [player] [amount]
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try {
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try {
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target = Integer.parseInt(args.get(0));
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = sender.getUid();
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target = sender.getUid();
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amount = Integer.parseInt(args.get(0));
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amount = Integer.parseInt(args.get(0));
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} else {
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} else {
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@ -56,8 +55,8 @@ public class GiveAllCommand implements CommandHandler {
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}
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}
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break;
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break;
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}
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found.");
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CommandHandler.sendMessage(sender, "Player not found.");
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return;
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return;
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@ -68,14 +67,19 @@ public class GiveAllCommand implements CommandHandler {
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}
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}
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public void GetAllItem(GenshinPlayer player, int amount){
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public void GetAllItem(GenshinPlayer player, int amount){
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CommandHandler.sendMessage(player, "Getting all items…");
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CommandHandler.sendMessage(player, "Getting all item....");
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Collection<GenshinItem> genshinItemList =new LinkedList<>();
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Collection<GenshinItem> genshinItemList =new LinkedList<>();
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for (ItemData itemdata: GenshinData.getItemDataMap().values()) {
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for (ItemData itemdata: GenshinData.getItemDataMap().values()) {
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if(itemdata.getId() > 1000 && itemdata.getId() <= 1099)continue;//is avatar
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if(itemdata.getId() > 1000 && itemdata.getId() <= 1099)continue;//is avatar
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if (itemdata.isEquip()) {
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if (itemdata.isEquip()) {
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for (int i = 0; i < 20; i++) {
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for (int i = 0; i < 20; i++) {
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genshinItemList.add(new GenshinItem(itemdata));
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GenshinItem genshinItem = new GenshinItem(itemdata);
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if(itemdata.getItemType() == ItemType.ITEM_WEAPON){
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genshinItem.setLevel(90);
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genshinItem.setPromoteLevel(6);
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}
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genshinItemList.add(genshinItem);
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}
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}
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} else {
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} else {
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GenshinItem genshinItem = new GenshinItem(itemdata);
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GenshinItem genshinItem = new GenshinItem(itemdata);
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@ -86,6 +90,7 @@ public class GiveAllCommand implements CommandHandler {
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player.getInventory().addItems(genshinItemList);
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player.getInventory().addItems(genshinItemList);
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for(AvatarData avatarData:GenshinData.getAvatarDataMap().values()) {
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for(AvatarData avatarData:GenshinData.getAvatarDataMap().values()) {
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if(avatarData.getId() == 10000001 || avatarData.getId() >= 10000099)continue;
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// Calculate ascension level.
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// Calculate ascension level.
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int ascension = (int) Math.ceil(90 / 10f) - 3;
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int ascension = (int) Math.ceil(90 / 10f) - 3;
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GenshinAvatar avatar = new GenshinAvatar(avatarData);
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GenshinAvatar avatar = new GenshinAvatar(avatarData);
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