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https://github.com/Melledy/Grasscutter.git
synced 2024-11-27 15:38:51 +00:00
Allow walking away from the statue within 2.5s to stop auto heal.
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parent
71095786b8
commit
1d4a41fd61
@ -2,9 +2,13 @@ package emu.grasscutter.game.managers.SotSManager;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.managers.MovementManager.MovementManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.world.World;
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import emu.grasscutter.net.proto.ChangeHpReasonOuterClass;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass;
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import emu.grasscutter.server.game.GameSession;
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@ -14,6 +18,8 @@ import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotif
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import java.util.List;
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import java.util.Timer;
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import java.util.TimerTask;
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// Statue of the Seven Manager
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public class SotSManager {
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@ -21,6 +27,7 @@ public class SotSManager {
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// NOTE: Spring volume balance *1 = fight prop HP *100
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private final Player player;
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private Timer autoRecoverTimer;
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public SotSManager(Player player) {
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this.player = player;
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@ -46,26 +53,44 @@ public class SotSManager {
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public void autoRevive(GameSession session) {
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player.getTeamManager().getActiveTeam().forEach(entity -> {
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boolean isAlive = entity.isAlive();
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float currentHP = entity.getAvatar().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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float maxHP = entity.getAvatar().getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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// Grasscutter.getLogger().debug("" + entity.getAvatar().getAvatarData().getName() + "\t" + currentHP + "/" + maxHP + "\t" + (isAlive ? "ALIVE":"DEAD"));
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float newHP = (float)(maxHP * 0.3);
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if (currentHP < newHP) {
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updateAvatarCurHP(session, entity, newHP);
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}
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if (!isAlive) {
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float maxHP = entity.getAvatar().getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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float newHP = (float)(maxHP * 0.3);
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
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entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
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}
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});
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}
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public void scheduleAutoRecover(GameSession session) {
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// TODO: play audio effects? possibly client side? - client automatically plays.
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// delay 2.5 seconds
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new Thread(() -> {
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try {
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Thread.sleep(2500);
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autoRecover(session);
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} catch (Exception e) {
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Grasscutter.getLogger().error(e.getMessage());
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}
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}).start();
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if (autoRecoverTimer == null) {
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autoRecoverTimer = new Timer();
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autoRecoverTimer.schedule(new AutoRecoverTimerTick(session), 2500);
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}
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}
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public void cancelAutoRecover() {
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if (autoRecoverTimer != null) {
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autoRecoverTimer.cancel();
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autoRecoverTimer = null;
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}
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}
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private class AutoRecoverTimerTick extends TimerTask
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{
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private GameSession session;
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public AutoRecoverTimerTick(GameSession session) {
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this.session = session;
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}
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public void run() {
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autoRecover(session);
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cancelAutoRecover();
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}
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}
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public void refillSpringVolume() {
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@ -124,24 +149,27 @@ public class SotSManager {
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float newHP = currentHP + needSV / 100; // convert SV to HP
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// TODO: Figure out why client shows current HP instead of added HP.
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// Say an avatar had 12000 and now has 14000, it should show "2000".
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// The client always show "+14000" which is incorrect.
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
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session.send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
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newHP, List.of(3), PropChangeReasonOuterClass.PropChangeReason.PROP_CHANGE_STATUE_RECOVER,
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ChangeHpReasonOuterClass.ChangeHpReason.ChangeHpAddStatue));
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session.send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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Avatar avatar = entity.getAvatar();
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avatar.setCurrentHp(newHP);
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session.send(new PacketAvatarFightPropUpdateNotify(avatar, FightProperty.FIGHT_PROP_CUR_HP));
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player.save();
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updateAvatarCurHP(session, entity, newHP);
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}
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});
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}
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}
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private void updateAvatarCurHP(GameSession session, EntityAvatar entity, float newHP) {
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// TODO: Figure out why client shows current HP instead of added HP.
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// Say an avatar had 12000 and now has 14000, it should show "2000".
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// The client always show "+14000" which is incorrect.
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
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session.send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
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newHP, List.of(3), PropChangeReasonOuterClass.PropChangeReason.PROP_CHANGE_STATUE_RECOVER,
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ChangeHpReasonOuterClass.ChangeHpReason.ChangeHpAddStatue));
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session.send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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Avatar avatar = entity.getAvatar();
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avatar.setCurrentHp(newHP);
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session.send(new PacketAvatarFightPropUpdateNotify(avatar, FightProperty.FIGHT_PROP_CUR_HP));
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player.save();
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}
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}
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@ -0,0 +1,18 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.game.managers.SotSManager.SotSManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.server.game.GameSession;
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@Opcodes(PacketOpcodes.ExitTransPointRegionNotify)
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public class HandlerExitTransPointRegionNotify extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception{
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Player player = session.getPlayer();
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SotSManager sotsManager = player.getSotSManager();
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sotsManager.cancelAutoRecover();
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}
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}
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