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Don't overdefine variables in extended classes (#2163)
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@ -6,9 +6,7 @@ import lombok.ToString;
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@ToString
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@ToString
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@Setter
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@Setter
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public class SceneGadget extends SceneObject {
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public class SceneGadget extends SceneObject {
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public int config_id;
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public int gadget_id;
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public int gadget_id;
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public int level;
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public int chest_drop_id;
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public int chest_drop_id;
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public int drop_count;
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public int drop_count;
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public String drop_tag;
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public String drop_tag;
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@ -28,7 +26,6 @@ public class SceneGadget extends SceneObject {
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*/
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*/
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public boolean isOneoff;
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public boolean isOneoff;
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public int area_id;
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public int draft_id;
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public int draft_id;
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public int route_id;
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public int route_id;
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public boolean start_route = true;
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public boolean start_route = true;
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@ -6,10 +6,8 @@ import lombok.ToString;
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@ToString
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@ToString
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@Setter
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@Setter
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public class SceneMonster extends SceneObject {
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public class SceneMonster extends SceneObject {
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public int config_id;
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public int monster_id;
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public int monster_id;
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public int pose_id;
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public int pose_id;
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public int level;
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public int drop_id;
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public int drop_id;
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public boolean disableWander;
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public boolean disableWander;
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public int title_id;
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public int title_id;
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