Improve registration methods.

This commit is contained in:
coooookies 2022-05-01 20:47:54 +08:00 committed by Melledy
parent 59d5f4feec
commit 1e166960d2

View File

@ -23,8 +23,20 @@ public class GameServerPacketHandler {
this.registerHandlers(handlerClass);
}
public void registerPacketHandler(int opcode, PacketHandler handler) {
this.handlers.put(opcode, handler);
public void registerPacketHandler(Class<? extends PacketHandler> handlerClass) {
try {
Opcodes opcode = handlerClass.getAnnotation(Opcodes.class);
if (opcode == null || opcode.disabled() || opcode.value() <= 0) {
return;
}
PacketHandler packetHandler = (PacketHandler) handlerClass.newInstance();
this.handlers.put(opcode.value(), packetHandler);
} catch (Exception e) {
e.printStackTrace();
}
}
public void registerHandlers(Class<? extends PacketHandler> handlerClass) {
@ -32,21 +44,7 @@ public class GameServerPacketHandler {
Set<?> handlerClasses = reflections.getSubTypesOf(handlerClass);
for (Object obj : handlerClasses) {
Class<?> c = (Class<?>) obj;
try {
Opcodes opcode = c.getAnnotation(Opcodes.class);
if (opcode == null || opcode.disabled() || opcode.value() <= 0) {
continue;
}
PacketHandler packetHandler = (PacketHandler) c.newInstance();
this.handlers.put(opcode.value(), packetHandler);
} catch (Exception e) {
e.printStackTrace();
}
this.registerPacketHandler((Class<? extends PacketHandler>) obj);
}
// Debug