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Move script constants to globals
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commit
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@ -1,6 +1,7 @@
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package emu.grasscutter.scripts;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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@ -23,6 +24,7 @@ import emu.grasscutter.data.def.WorldLevelData;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.props.EntityType;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.constants.ScriptGadgetState;
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@ -134,9 +136,6 @@ public class SceneScriptManager {
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bindings = ScriptLoader.getEngine().createBindings();
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// Set variables
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bindings.put("EventType", new EventType()); // TODO - make static class to avoid instantiating a new class every scene
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bindings.put("GadgetState", new ScriptGadgetState());
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bindings.put("RegionShape", new ScriptRegionShape());
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bindings.put("ScriptLib", getScriptLib());
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// Eval script
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@ -4,6 +4,7 @@ import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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import java.io.IOException;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Map;
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@ -13,11 +14,17 @@ import javax.script.ScriptEngine;
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import javax.script.ScriptEngineFactory;
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import javax.script.ScriptEngineManager;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.lib.OneArgFunction;
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import org.luaj.vm2.lib.jse.CoerceJavaToLua;
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import org.luaj.vm2.script.LuajContext;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.props.EntityType;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.constants.ScriptGadgetState;
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import emu.grasscutter.scripts.constants.ScriptRegionShape;
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import emu.grasscutter.scripts.serializer.LuaSerializer;
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import emu.grasscutter.scripts.serializer.Serializer;
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@ -52,6 +59,14 @@ public class ScriptLoader {
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return LuaValue.ZERO;
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}
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});
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LuaTable table = new LuaTable();
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Arrays.stream(EntityType.values()).forEach(e -> table.set(e.name().toUpperCase(), e.getValue()));
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ctx.globals.set("EntityType", table);
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ctx.globals.set("EventType", CoerceJavaToLua.coerce(new EventType())); // TODO - make static class to avoid instantiating a new class every scene
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ctx.globals.set("GadgetState", CoerceJavaToLua.coerce(new ScriptGadgetState()));
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ctx.globals.set("RegionShape", CoerceJavaToLua.coerce(new ScriptRegionShape()));
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}
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public static ScriptEngine getEngine() {
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