mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-23 19:26:49 +00:00
Implement energy balls (orbs)
This commit is contained in:
parent
6d1ef0d841
commit
1f86e7bb17
@ -7,9 +7,12 @@ import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.custom.AbilityModifier;
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import emu.grasscutter.data.custom.AbilityModifier.AbilityModifierAction;
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import emu.grasscutter.data.custom.AbilityModifier.AbilityModifierActionType;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.data.custom.AbilityModifierEntry;
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import emu.grasscutter.game.entity.EntityItem;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall;
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import emu.grasscutter.net.proto.AbilityInvokeArgumentOuterClass.AbilityInvokeArgument;
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import emu.grasscutter.net.proto.AbilityInvokeEntryHeadOuterClass.AbilityInvokeEntryHead;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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@ -18,6 +21,7 @@ import emu.grasscutter.net.proto.AbilityMetaReInitOverrideMapOuterClass.AbilityM
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import emu.grasscutter.net.proto.AbilityScalarTypeOuterClass.AbilityScalarType;
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import emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalarValueEntry;
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import emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Utils;
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public class AbilityManager {
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@ -143,8 +147,21 @@ public class AbilityManager {
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}
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}
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private void handleGenerateElemBall(AbilityInvokeEntry invoke) {
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// TODO create elemental energy orbs
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private void handleGenerateElemBall(AbilityInvokeEntry invoke) throws InvalidProtocolBufferException {
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AbilityActionGenerateElemBall action = AbilityActionGenerateElemBall.parseFrom(invoke.getAbilityData());
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if (action == null) {
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return;
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}
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ItemData itemData = GameData.getItemDataMap().get(2024);
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if (itemData == null) {
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return; // Should never happen
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}
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EntityItem energyBall = new EntityItem(getPlayer().getScene(), getPlayer(), itemData, new Position(action.getPos()), 1);
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energyBall.getRotation().set(action.getRot());
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getPlayer().getScene().addEntity(energyBall);
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}
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private void invokeAction(AbilityModifierAction action, GameEntity target, GameEntity sourceEntity) {
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@ -69,6 +69,7 @@ public class Avatar {
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@Transient private Player owner;
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@Transient private AvatarData data;
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@Transient private AvatarSkillDepotData skillDepot;
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@Transient private long guid; // Player unique id
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private int avatarId; // Id of avatar
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@ -103,8 +104,8 @@ public class Avatar {
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private int nameCardRewardId;
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private int nameCardId;
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@Deprecated // Do not use. Morhpia only!
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public Avatar() {
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// Morhpia only!
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this.equips = new Int2ObjectOpenHashMap<>();
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this.fightProp = new Int2FloatOpenHashMap();
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this.extraAbilityEmbryos = new HashSet<>();
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@ -140,7 +141,7 @@ public class Avatar {
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}
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// Skill depot
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this.setSkillDepot(getAvatarData().getSkillDepot());
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this.setSkillDepotData(getAvatarData().getSkillDepot());
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// Set stats
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this.recalcStats();
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@ -164,7 +165,8 @@ public class Avatar {
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}
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protected void setAvatarData(AvatarData data) {
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this.data = data;
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if (this.data != null) return;
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this.data = data; // Used while loading this from the database
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}
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public int getOwnerId() {
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@ -257,9 +259,19 @@ public class Avatar {
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return skillDepotId;
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}
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public void setSkillDepot(AvatarSkillDepotData skillDepot) {
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// Set id
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public AvatarSkillDepotData getSkillDepot() {
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return skillDepot;
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}
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protected void setSkillDepot(AvatarSkillDepotData skillDepot) {
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if (this.skillDepot != null) return;
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this.skillDepot = skillDepot; // Used while loading this from the database
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}
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public void setSkillDepotData(AvatarSkillDepotData skillDepot) {
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// Set id and depot
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this.skillDepotId = skillDepot.getId();
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this.skillDepot = skillDepot;
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// Clear, then add skills
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getSkillLevelMap().clear();
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if (skillDepot.getEnergySkill() > 0) {
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@ -501,8 +513,8 @@ public class Avatar {
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// Set energy usage
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if (data.getSkillDepot() != null && data.getSkillDepot().getEnergySkillData() != null) {
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ElementType element = data.getSkillDepot().getElementType();
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this.setFightProperty(element.getEnergyProperty(), data.getSkillDepot().getEnergySkillData().getCostElemVal());
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this.setFightProperty((element.getEnergyProperty().getId() % 70) + 1000, data.getSkillDepot().getEnergySkillData().getCostElemVal());
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this.setFightProperty(element.getMaxEnergyProp(), data.getSkillDepot().getEnergySkillData().getCostElemVal());
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this.setFightProperty((element.getMaxEnergyProp().getId() % 70) + 1000, data.getSkillDepot().getEnergySkillData().getCostElemVal());
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}
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// Artifacts
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@ -5,6 +5,7 @@ import java.util.List;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.inventory.GameItem;
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@ -139,12 +140,14 @@ public class AvatarStorage implements Iterable<Avatar> {
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}
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AvatarData avatarData = GameData.getAvatarDataMap().get(avatar.getAvatarId());
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if (avatarData == null) {
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AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
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if (avatarData == null || skillDepot == null) {
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continue;
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}
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// Set ownerships
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avatar.setAvatarData(avatarData);
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avatar.setSkillDepot(skillDepot);
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avatar.setOwner(getPlayer());
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// Force recalc of const boosted skills
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@ -30,6 +30,7 @@ import emu.grasscutter.net.proto.SceneAvatarInfoOuterClass.SceneAvatarInfo;
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import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.utils.Position;
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@ -127,6 +128,22 @@ public class EntityAvatar extends GameEntity {
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return healed;
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}
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public void addEnergy(float amount) {
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FightProperty curEnergyProp = getAvatar().getSkillDepot().getElementType().getCurEnergyProp();
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FightProperty maxEnergyProp = getAvatar().getSkillDepot().getElementType().getMaxEnergyProp();
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float curEnergy = this.getFightProperty(curEnergyProp);
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float maxEnergy = this.getFightProperty(maxEnergyProp);
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float newEnergy = Math.min(curEnergy + amount, maxEnergy);
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if (newEnergy != curEnergy) {
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setFightProperty(curEnergyProp, newEnergy);
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getScene().broadcastPacket(new PacketAvatarFightPropUpdateNotify(getAvatar(), curEnergyProp));
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getScene().broadcastPacket(new PacketEntityFightPropChangeReasonNotify(this, curEnergyProp, newEnergy, PropChangeReason.PROP_CHANGE_ENERGY_BALL));
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}
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}
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public SceneAvatarInfo getSceneAvatarInfo() {
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SceneAvatarInfo.Builder avatarInfo = SceneAvatarInfo.newBuilder()
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.setUid(this.getPlayer().getUid())
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@ -172,6 +172,9 @@ public class Inventory implements Iterable<GameItem> {
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// Handle
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this.addVirtualItem(item.getItemId(), item.getCount());
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return item;
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} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_ADSORBATE) {
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player.getTeamManager().addEnergyToTeam(item);
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return null;
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} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_AVATAR) {
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// Get avatar id
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int avatarId = (item.getItemId() % 1000) + 10000000;
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@ -10,6 +10,7 @@ import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityBaseGadget;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.game.props.FightProperty;
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@ -580,6 +581,24 @@ public class TeamManager {
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getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp));
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}
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public synchronized void addEnergyToTeam(GameItem energyBall) {
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// TODO
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float baseEnergy = 2;
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for (int i = 0; i < getActiveTeam().size(); i++) {
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EntityAvatar entity = getActiveTeam().get(i);
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float energyGain = baseEnergy;
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// Active character gets full hp
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if (getCurrentCharacterIndex() != i) {
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energyGain *= Math.max(1.0 - (getActiveTeam().size() * .1f), .6f);
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}
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entity.addEnergy(energyGain);
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}
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}
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public void saveAvatars() {
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// Save all avatars from active team
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for (EntityAvatar entity : getActiveTeam()) {
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@ -9,21 +9,22 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public enum ElementType {
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None (0, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY),
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Fire (1, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY, 10101, "TeamResonance_Fire_Lv2"),
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Water (2, FightProperty.FIGHT_PROP_MAX_WATER_ENERGY, 10201, "TeamResonance_Water_Lv2"),
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Grass (3, FightProperty.FIGHT_PROP_MAX_GRASS_ENERGY),
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Electric (4, FightProperty.FIGHT_PROP_MAX_ELEC_ENERGY, 10401, "TeamResonance_Electric_Lv2"),
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Ice (5, FightProperty.FIGHT_PROP_MAX_ICE_ENERGY, 10601, "TeamResonance_Ice_Lv2"),
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Frozen (6, FightProperty.FIGHT_PROP_MAX_ICE_ENERGY),
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Wind (7, FightProperty.FIGHT_PROP_MAX_WIND_ENERGY, 10301, "TeamResonance_Wind_Lv2"),
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Rock (8, FightProperty.FIGHT_PROP_MAX_ROCK_ENERGY, 10701, "TeamResonance_Rock_Lv2"),
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AntiFire (9, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY),
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Default (255, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY, 10801, "TeamResonance_AllDifferent");
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None (0, FightProperty.FIGHT_PROP_CUR_FIRE_ENERGY, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY),
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Fire (1, FightProperty.FIGHT_PROP_CUR_FIRE_ENERGY, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY, 10101, "TeamResonance_Fire_Lv2"),
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Water (2, FightProperty.FIGHT_PROP_CUR_WATER_ENERGY, FightProperty.FIGHT_PROP_MAX_WATER_ENERGY, 10201, "TeamResonance_Water_Lv2"),
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Grass (3, FightProperty.FIGHT_PROP_CUR_GRASS_ENERGY, FightProperty.FIGHT_PROP_MAX_GRASS_ENERGY),
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Electric (4, FightProperty.FIGHT_PROP_CUR_ELEC_ENERGY, FightProperty.FIGHT_PROP_MAX_ELEC_ENERGY, 10401, "TeamResonance_Electric_Lv2"),
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Ice (5, FightProperty.FIGHT_PROP_CUR_ICE_ENERGY, FightProperty.FIGHT_PROP_MAX_ICE_ENERGY, 10601, "TeamResonance_Ice_Lv2"),
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Frozen (6, FightProperty.FIGHT_PROP_CUR_ICE_ENERGY, FightProperty.FIGHT_PROP_MAX_ICE_ENERGY),
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Wind (7, FightProperty.FIGHT_PROP_CUR_WIND_ENERGY, FightProperty.FIGHT_PROP_MAX_WIND_ENERGY, 10301, "TeamResonance_Wind_Lv2"),
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Rock (8, FightProperty.FIGHT_PROP_CUR_ROCK_ENERGY, FightProperty.FIGHT_PROP_MAX_ROCK_ENERGY, 10701, "TeamResonance_Rock_Lv2"),
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AntiFire (9, FightProperty.FIGHT_PROP_CUR_FIRE_ENERGY, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY),
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Default (255, FightProperty.FIGHT_PROP_CUR_FIRE_ENERGY, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY, 10801, "TeamResonance_AllDifferent");
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private final int value;
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private final int teamResonanceId;
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private final FightProperty energyProperty;
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private final FightProperty curEnergyProp;
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private final FightProperty maxEnergyProp;
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private final int configHash;
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private static final Int2ObjectMap<ElementType> map = new Int2ObjectOpenHashMap<>();
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private static final Map<String, ElementType> stringMap = new HashMap<>();
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@ -35,13 +36,14 @@ public enum ElementType {
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});
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}
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private ElementType(int value, FightProperty energyProperty) {
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this(value, energyProperty, 0, null);
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private ElementType(int value, FightProperty curEnergyProp, FightProperty maxEnergyProp) {
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this(value, curEnergyProp, maxEnergyProp, 0, null);
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}
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private ElementType(int value, FightProperty energyProperty, int teamResonanceId, String configName) {
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private ElementType(int value, FightProperty curEnergyProp, FightProperty maxEnergyProp, int teamResonanceId, String configName) {
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this.value = value;
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this.energyProperty = energyProperty;
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this.curEnergyProp = curEnergyProp;
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this.maxEnergyProp = maxEnergyProp;
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this.teamResonanceId = teamResonanceId;
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if (configName != null) {
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this.configHash = Utils.abilityHash(configName);
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@ -54,8 +56,12 @@ public enum ElementType {
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return value;
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}
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public FightProperty getEnergyProperty() {
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return energyProperty;
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public FightProperty getCurEnergyProp() {
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return curEnergyProp;
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}
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public FightProperty getMaxEnergyProp() {
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return maxEnergyProp;
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}
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public int getTeamResonanceId() {
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@ -62,7 +62,7 @@ public class HandlerSetPlayerBornDataReq extends PacketHandler {
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// Create avatar
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if (player.getAvatars().getAvatarCount() == 0) {
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Avatar mainCharacter = new Avatar(avatarId);
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mainCharacter.setSkillDepot(GameData.getAvatarSkillDepotDataMap().get(startingSkillDepot));
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mainCharacter.setSkillDepotData(GameData.getAvatarSkillDepotDataMap().get(startingSkillDepot));
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player.addAvatar(mainCharacter);
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player.setMainCharacterId(avatarId);
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player.setHeadImage(avatarId);
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@ -11,21 +11,27 @@ import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
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import java.util.List;
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public class PacketEntityFightPropChangeReasonNotify extends BasePacket {
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public PacketEntityFightPropChangeReasonNotify(GameEntity entity, FightProperty prop, Float value, List<Integer> param, PropChangeReason reason, ChangeHpReason changeHpReason) {
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super(PacketOpcodes.EntityFightPropChangeReasonNotify);
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EntityFightPropChangeReasonNotify.Builder proto = EntityFightPropChangeReasonNotify.newBuilder()
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.setEntityId(entity.getId())
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.setPropType(prop.getId())
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.setPropDelta(value)
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.setReason(reason)
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.setChangeHpReason(changeHpReason);
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for(int p: param){
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for(int p : param){
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proto.addParamList(p);
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}
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this.setData(proto);
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}
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public PacketEntityFightPropChangeReasonNotify(GameEntity entity, FightProperty prop, Float value, PropChangeReason reason, ChangeHpReason changeHpReason) {
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super(PacketOpcodes.EntityFightPropChangeReasonNotify);
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EntityFightPropChangeReasonNotify proto = EntityFightPropChangeReasonNotify.newBuilder()
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.setEntityId(entity.getId())
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.setPropType(prop.getId())
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@ -33,6 +39,20 @@ public class PacketEntityFightPropChangeReasonNotify extends BasePacket {
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.setReason(reason)
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.setChangeHpReason(changeHpReason)
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.build();
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this.setData(proto);
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}
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public PacketEntityFightPropChangeReasonNotify(GameEntity entity, FightProperty prop, Float value, PropChangeReason reason) {
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super(PacketOpcodes.EntityFightPropChangeReasonNotify);
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EntityFightPropChangeReasonNotify proto = EntityFightPropChangeReasonNotify.newBuilder()
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.setEntityId(entity.getId())
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.setPropType(prop.getId())
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.setPropDelta(value)
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.setReason(reason)
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.build();
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this.setData(proto);
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}
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}
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