mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 13:15:39 +00:00
Implement abyss defense objective (#2422)
This commit is contained in:
parent
205b79dc02
commit
24874e7fba
@ -68,6 +68,10 @@ public final class DungeonManager {
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}
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if (isFinishedSuccessfully()) {
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// Set ended now because calling EVENT_DUNGEON_SETTLE
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// during finishDungeon() may cause reentrance into
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// this function, leading to double settles.
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ended = true;
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finishDungeon();
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}
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}
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@ -1,5 +1,6 @@
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package emu.grasscutter.game.dungeons;
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import emu.grasscutter.game.dungeons.dungeon_results.BaseDungeonResult;
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import emu.grasscutter.game.dungeons.dungeon_results.BaseDungeonResult.DungeonEndReason;
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import emu.grasscutter.game.dungeons.dungeon_results.TowerResult;
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import emu.grasscutter.server.packet.send.*;
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@ -25,16 +26,22 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
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var towerManager = scene.getPlayers().get(0).getTowerManager();
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var stars = towerManager.getCurLevelStars();
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towerManager.notifyCurLevelRecordChangeWhenDone(stars);
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scene.broadcastPacket(
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new PacketTowerFloorRecordChangeNotify(
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towerManager.getCurrentFloorId(), stars, towerManager.canEnterScheduleFloor()));
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if (endReason == DungeonEndReason.COMPLETED) {
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// Update star record only when challenge completes successfully.
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towerManager.notifyCurLevelRecordChangeWhenDone(stars);
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scene.broadcastPacket(
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new PacketTowerFloorRecordChangeNotify(
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towerManager.getCurrentFloorId(), stars, towerManager.canEnterScheduleFloor()));
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}
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var challenge = scene.getChallenge();
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var finishedTime = challenge == null ? challenge.getFinishedTime() : 0;
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var dungeonStats =
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new DungeonEndStats(
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scene.getKilledMonsterCount(), challenge.getFinishedTime(), 0, endReason);
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var result = new TowerResult(dungeonData, dungeonStats, towerManager, challenge, stars);
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scene.getKilledMonsterCount(), finishedTime, 0, endReason);
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var result = endReason == DungeonEndReason.COMPLETED ?
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new TowerResult(dungeonData, dungeonStats, towerManager, challenge, stars) :
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new BaseDungeonResult(dungeonData, dungeonStats);
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scene.broadcastPacket(new PacketDungeonSettleNotify(result));
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}
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@ -4,6 +4,7 @@ import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.dungeons.challenge.trigger.ChallengeTrigger;
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import emu.grasscutter.game.dungeons.enums.DungeonPassConditionType;
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import emu.grasscutter.game.entity.*;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.scripts.constants.EventType;
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@ -22,6 +23,7 @@ public class WorldChallenge {
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private final int challengeIndex;
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private final List<Integer> paramList;
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private int timeLimit;
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private GameEntity guardEntity;
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private final List<ChallengeTrigger> challengeTriggers;
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private final int goal;
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private final AtomicInteger score;
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@ -58,6 +60,7 @@ public class WorldChallenge {
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this.challengeTriggers = challengeTriggers;
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this.goal = goal;
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this.score = new AtomicInteger(0);
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this.guardEntity = null;
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}
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public boolean inProgress() {
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@ -143,6 +146,10 @@ public class WorldChallenge {
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this.progress = false;
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this.success = success;
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this.finishedTime = (int) ((this.scene.getSceneTimeSeconds() - this.startedAt));
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// Despawn all leftover mobs in this challenge's SceneGroup
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getScene().getScriptManager().removeMonstersInGroup(group);
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getScene().broadcastPacket(new PacketDungeonChallengeFinishNotify(this));
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}
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@ -150,6 +157,18 @@ public class WorldChallenge {
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return score.incrementAndGet();
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}
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public int getGuardEntityHpPercent() {
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if (guardEntity == null) {
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Grasscutter.getLogger().warn("getGuardEntityHpPercent: Could not find guardEntity for this challenge = {}", this);
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return 100;
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}
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var curHp = guardEntity.getFightProperties().get(FightProperty.FIGHT_PROP_CUR_HP.getId());
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var maxHp = guardEntity.getFightProperties().get(FightProperty.FIGHT_PROP_BASE_HP.getId());
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int percent = (int) (curHp * 100 / maxHp);
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return percent;
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}
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public void onMonsterDeath(EntityMonster monster) {
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if (!inProgress()) {
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return;
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@ -33,7 +33,7 @@ public class KillAndGuardChallengeFactoryHandler implements ChallengeFactoryHand
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realGroup,
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challengeId, // Id
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challengeIndex, // Index
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List.of(monstersToKill, 0),
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List.of(monstersToKill, gadgetCFGId),
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0, // Limit
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monstersToKill, // Goal
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List.of(new KillMonsterCountTrigger(), new GuardTrigger(gadgetCFGId)));
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@ -14,7 +14,9 @@ public class GuardTrigger extends ChallengeTrigger {
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}
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public void onBegin(WorldChallenge challenge) {
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challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 2, 100));
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challenge.setGuardEntity(challenge.getScene().getEntityByConfigId(entityToProtectCFGId, challenge.getGroup().id));
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lastSendPercent = challenge.getGuardEntityHpPercent();
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challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 2, lastSendPercent));
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}
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@Override
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@ -22,9 +24,7 @@ public class GuardTrigger extends ChallengeTrigger {
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if (gadget.getConfigId() != entityToProtectCFGId) {
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return;
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}
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var curHp = gadget.getFightProperties().get(FightProperty.FIGHT_PROP_CUR_HP.getId());
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var maxHp = gadget.getFightProperties().get(FightProperty.FIGHT_PROP_BASE_HP.getId());
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int percent = (int) (curHp / maxHp);
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var percent = challenge.getGuardEntityHpPercent();
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if (percent != lastSendPercent) {
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challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 2, percent));
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@ -18,12 +18,6 @@ public class InTimeTrigger extends ChallengeTrigger {
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@Override
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public void onCheckTimeout(WorldChallenge challenge) {
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// In Tower challenges, time can run out without
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// causing the challenge to fail. (Player just
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// gets 0 stars when they ultimately finish.)
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var dungeonManager = challenge.getScene().getDungeonManager();
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if (dungeonManager != null && dungeonManager.isTowerDungeon()) return;
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var current = challenge.getScene().getSceneTimeSeconds();
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if (current - challenge.getStartedAt() > challenge.getTimeLimit()) {
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challenge.fail();
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@ -32,11 +32,12 @@ public class TowerResult extends BaseDungeonResult {
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@Override
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protected void onProto(DungeonSettleNotifyOuterClass.DungeonSettleNotify.Builder builder) {
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var continueStatus = ContinueStateType.CONTINUE_STATE_TYPE_CAN_NOT_CONTINUE_VALUE;
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if (challenge.isSuccess() && canJump) {
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continueStatus =
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hasNextLevel
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? ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_LEVEL_VALUE
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: ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_FLOOR_VALUE;
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if (challenge.isSuccess()) {
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if (hasNextLevel) {
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continueStatus = ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_LEVEL_VALUE;
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} else if (canJump) {
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continueStatus = ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_FLOOR_VALUE;
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}
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}
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var towerLevelEndNotify =
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@ -70,6 +70,11 @@ public abstract class EntityBaseGadget extends GameEntity {
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.setSourceEntityId(getId())
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.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
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.setEventSource(getConfigId()));
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var challenge = getScene().getChallenge();
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if (challenge != null && this instanceof EntityGadget gadget) {
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challenge.onGadgetDamage(gadget);
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}
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}
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protected void fillFightProps(ConfigEntityGadget configGadget) {
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@ -4,7 +4,9 @@ import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.config.ConfigEntityGadget;
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import emu.grasscutter.data.binout.config.fields.ConfigAbilityData;
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import emu.grasscutter.data.common.PropGrowCurve;
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import emu.grasscutter.data.excels.GadgetData;
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import emu.grasscutter.data.excels.monster.MonsterCurveData;
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import emu.grasscutter.game.entity.gadget.*;
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import emu.grasscutter.game.entity.gadget.platform.*;
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import emu.grasscutter.game.player.Player;
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@ -104,6 +106,20 @@ public class EntityGadget extends EntityBaseGadget {
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this.bornRot = this.getRotation().clone();
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this.fillFightProps(configGadget);
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// Check if this gadget is the abyss defense objective's gadget.
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// That doesn't have a level and defaults to having 5000 hp, so it dies in like 2 hits on 11-1.
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// I'll forgive player skill issues and scale its hp up here.
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// TODO: find out how its fight props are actually scaled
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if (gadgetData.getJsonName().equals("SceneObj_Gear_Operator_Mamolu_Entity")) {
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MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(11);
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if (curve != null) {
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FightProperty[] hpProps = {FightProperty.FIGHT_PROP_MAX_HP, FightProperty.FIGHT_PROP_BASE_HP, FightProperty.FIGHT_PROP_CUR_HP};
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for (var prop : hpProps) {
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setFightProperty(prop, this.getFightProperty(prop) * curve.getMultByProp("GROW_CURVE_HP_ENVIRONMENT"));
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}
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}
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}
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if (GameData.getGadgetMappingMap().containsKey(gadgetId)) {
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var controllerName = GameData.getGadgetMappingMap().get(gadgetId).getServerController();
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this.setEntityController(EntityControllerScriptManager.getGadgetController(controllerName));
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@ -100,7 +100,7 @@ public final class PlayerProgressManager extends BasePlayerDataManager {
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}
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private void setOpenState(int openState, int value, boolean sendNotify) {
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int previousValue = this.player.getOpenStates().getOrDefault(openState, 0);
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int previousValue = this.player.getOpenStates().getOrDefault(openState, -1 /* non-existent */);
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if (value != previousValue) {
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this.player.getOpenStates().put(openState, value);
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@ -40,7 +40,7 @@ public class TowerManager extends BasePlayerManager {
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public void onTick() {
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var challenge = player.getScene().getChallenge();
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if (challenge == null || !challenge.inProgress()) return;
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if (!inProgress || challenge == null || !challenge.inProgress()) return;
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// Check star conditions and notify client if any failed.
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int stars = getCurLevelStars();
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@ -153,8 +153,11 @@ public class TowerManager extends BasePlayerManager {
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break;
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}
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} else if (cond == TowerLevelData.TowerCondType.TOWER_COND_LEFT_HP_GREATER_THAN) {
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// TODO: Check monolith health
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break;
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var params = levelData.getHpCond(star);
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var hpPercent = challenge.getGuardEntityHpPercent();
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if (hpPercent >= params.getMinimumHpPercentage()) {
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break;
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}
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} else {
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Grasscutter.getLogger()
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.error(
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@ -600,7 +600,7 @@ public class Scene {
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// Should be OK to check only player 0,
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// as no other players could enter Tower
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var towerManager = getPlayers().get(0).getTowerManager();
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if (towerManager != null) {
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if (towerManager != null && towerManager.isInProgress()) {
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towerManager.onTick();
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}
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@ -46,6 +46,7 @@ public class SceneScriptManager {
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/** current triggers controlled by RefreshGroup */
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private final Map<Integer, Set<SceneTrigger>> currentTriggers;
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private final Set<SceneTrigger> ongoingTriggers;
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private final Map<String, Set<SceneTrigger>> triggersByGroupScene;
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private final Map<Integer, Set<Pair<String, Integer>>> activeGroupTimers;
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private final Map<String, AtomicInteger> triggerInvocations;
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@ -76,6 +77,7 @@ public class SceneScriptManager {
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public SceneScriptManager(Scene scene) {
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this.scene = scene;
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this.currentTriggers = new ConcurrentHashMap<>();
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this.ongoingTriggers = ConcurrentHashMap.newKeySet();
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this.triggersByGroupScene = new ConcurrentHashMap<>();
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this.activeGroupTimers = new ConcurrentHashMap<>();
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this.triggerInvocations = new ConcurrentHashMap<>();
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@ -264,6 +266,15 @@ public class SceneScriptManager {
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this.addGroupSuite(groupInstance, suiteData, entitiesAdded);
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// refreshGroup may be called by a trigger.
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// If that trigger has been refreshed, ensure it does not get
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// deregistered anyway when the trigger completes its invocation.
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for (var triggerSet : currentTriggers.values()) {
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var toSave = new HashSet<SceneTrigger>(triggerSet);
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toSave.retainAll(ongoingTriggers);
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toSave.forEach(t -> t.setPreserved(true));
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}
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// Refesh variables here
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group.variables.forEach(
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variable -> {
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@ -925,6 +936,7 @@ public class SceneScriptManager {
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private void callTrigger(SceneTrigger trigger, ScriptArgs params) {
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// the SetGroupVariableValueByGroup in tower need the param to record the first stage time
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ongoingTriggers.add(trigger);
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var ret = this.callScriptFunc(trigger.getAction(), trigger.currentGroup, params);
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var invocationsCounter = triggerInvocations.get(trigger.getName());
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var invocations = invocationsCounter.incrementAndGet();
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@ -956,11 +968,16 @@ public class SceneScriptManager {
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}
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// always deregister on error, otherwise only if the count is reached
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if (ret.isboolean() && !ret.checkboolean()
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// or the trigger should be preserved after a RefreshGroup call
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if (trigger.isPreserved()) {
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trigger.setPreserved(false);
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}
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else if (ret.isboolean() && !ret.checkboolean()
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|| ret.isint() && ret.checkint() != 0
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|| trigger.getTrigger_count() > 0 && invocations >= trigger.getTrigger_count()) {
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deregisterTrigger(trigger);
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}
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ongoingTriggers.remove(trigger);
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}
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private LuaValue callScriptFunc(String funcName, SceneGroup group, ScriptArgs params) {
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@ -1104,6 +1121,18 @@ public class SceneScriptManager {
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return meta.sceneBlockIndex;
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}
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public void removeMonstersInGroup(SceneGroup group) {
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var configSet = group.monsters.values().stream().map(m -> m.config_id).collect(Collectors.toSet());
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var toRemove =
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getScene().getEntities().values().stream()
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.filter(e -> e instanceof EntityMonster)
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.filter(e -> e.getGroupId() == group.id)
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.filter(e -> configSet.contains(e.getConfigId()))
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.toList();
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getScene().removeEntities(toRemove, VisionTypeOuterClass.VisionType.VISION_TYPE_MISS);
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}
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public void removeMonstersInGroup(SceneGroup group, SceneSuite suite) {
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var configSet = suite.sceneMonsters.stream().map(m -> m.config_id).collect(Collectors.toSet());
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var toRemove =
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@ -201,7 +201,7 @@ public class ScriptLib {
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}
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var towerManager = scene.getPlayers().get(0).getTowerManager();
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if (towerManager.isInProgress()) {
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if (towerManager.isInProgress() && towerManager.getCurrentTimeLimit() > 0) {
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// Tower scripts call ActiveChallenge twice in mirror stages.
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// The second call provides the time _taken_ in the first stage,
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// not the actual time limit for the challenge.
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@ -17,6 +17,7 @@ public final class SceneTrigger {
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private String tag;
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public transient SceneGroup currentGroup;
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private boolean preserved;
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@Override
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public boolean equals(Object obj) {
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@ -62,7 +62,11 @@ public final class ScriptMonsterTideService {
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public SceneMonster getNextMonster() {
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var nextId = this.monsterConfigOrders.poll();
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if (currentGroup.monsters.containsKey(nextId)) {
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if (nextId == null) {
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// AutoMonsterTide has been called with fewer monster config IDs than the total tide count.
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// Get last config ID from the list, then.
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return currentGroup.monsters.get(monsterConfigIds.get(monsterConfigIds.size() - 1));
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} else if (currentGroup.monsters.containsKey(nextId)) {
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return currentGroup.monsters.get(nextId);
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}
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// TODO some monster config_id do not exist in groups, so temporarily set it to the first
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