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Fix main quest data loading issue
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@ -2,9 +2,9 @@ package emu.grasscutter.data.binout;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Entity;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.QuestData;
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import emu.grasscutter.game.quest.enums.QuestType;
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import emu.grasscutter.game.quest.enums.QuestType;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Arrays;
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import java.util.List;
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import java.util.List;
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import java.util.Objects;
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import java.util.Objects;
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@ -58,9 +58,11 @@ public class MainQuestData {
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}
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}
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public void onLoad() {
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public void onLoad() {
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if (this.talks != null)
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if (this.talks == null) this.talks = new ArrayList<>();
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this.talks = this.talks.stream()
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if (this.subQuests == null) this.subQuests = new SubQuestData[0];
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.filter(Objects::nonNull).toList();
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this.talks = this.talks.stream()
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.filter(Objects::nonNull).toList();
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Arrays.stream(this.subQuests).forEach(quest -> {
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Arrays.stream(this.subQuests).forEach(quest -> {
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var questData = GameData.getQuestDataMap().get(quest.getSubId());
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var questData = GameData.getQuestDataMap().get(quest.getSubId());
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if (questData != null) questData.applyFrom(quest);
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if (questData != null) questData.applyFrom(quest);
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