mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-27 19:05:09 +00:00
parent
153593b64c
commit
271f9b9ec5
@ -15,5 +15,5 @@ public @interface Command {
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String permission() default "";
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boolean threading() default false;
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boolean threading() default false;
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}
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@ -136,11 +136,9 @@ public final class CommandMap {
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}
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// Invoke execute method for handler.
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// Get whether the command starts a thread
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boolean threading = this.annotations.get(label).threading();
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Runnable runnable = () -> handler.execute(player, args);
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if(threading) {
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//start thread
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Thread command = new Thread(runnable);
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command.start();
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}
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@ -1,5 +1,6 @@
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package emu.grasscutter.command.commands;
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import com.thoughtworks.proxy.toys.nullobject.Null;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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@ -21,7 +22,7 @@ public class GiveAllCommand implements CommandHandler {
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int target,amount=99999;
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switch (args.size()) {
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default: // *no args*
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default: // giveall *no args*
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try {
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target = sender.getUid();
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}catch (NullPointerException ignored){
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@ -37,7 +38,7 @@ public class GiveAllCommand implements CommandHandler {
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return;
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}
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}catch (NumberFormatException ignored){
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CommandHandler.sendMessage(sender, "Invalid player ID.");
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CommandHandler.sendMessage(sender, "Invalid amount or player ID.");
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return;
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}
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break;
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@ -72,7 +73,7 @@ public class GiveAllCommand implements CommandHandler {
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Collection<GenshinItem> genshinItemList =new LinkedList<>();
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for (ItemData itemdata: GenshinData.getItemDataMap().values()) {
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if(itemdata.getId() > 1000 && itemdata.getId() <= 1099) continue;
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if(itemdata.getId() > 1000 && itemdata.getId() <= 1099)continue;//is avatar
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if (itemdata.isEquip()) {
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for (int i = 0; i < 20; i++) {
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genshinItemList.add(new GenshinItem(itemdata));
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@ -85,14 +86,22 @@ public class GiveAllCommand implements CommandHandler {
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}
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player.getInventory().addItems(genshinItemList);
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for(AvatarData avatarData:GenshinData.getAvatarDataMap().values()) {
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for(AvatarData avatarData:GenshinData.getAvatarDataMap().values())
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{
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int ascension;
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int level = 90;
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// Calculate ascension level.
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int ascension = (int) Math.ceil(90 / 10f) - 3;
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if (level <= 40) {
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ascension = (int) Math.ceil(90 / 20f);
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} else {
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ascension = (int) Math.ceil(90 / 10f) - 3;
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}
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GenshinAvatar avatar = new GenshinAvatar(avatarData);
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avatar.setLevel(90);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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for (int i = 1;i<=6;i++){
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avatar.getTalentIdList().add((avatar.getAvatarId()-10000000)*10+i);
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avatar.getTalentIdList().add((avatar.getAvatarId()-10000000)*10+i);//(10000058-10000000)*10+i
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}
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// This will handle stats and talents
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avatar.recalcStats();
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