mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-25 13:01:03 +00:00
Merge branch 'development' into questing
This commit is contained in:
commit
29bdb7f3f6
@ -9,6 +9,7 @@ import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.tower.TowerLevelRecord;
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import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
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@Command(label = "setProp", aliases = {"prop"}, usage = {"<prop> <value>"}, permission = "player.setprop", permissionTargeted = "player.setprop.others")
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public final class SetPropCommand implements CommandHandler {
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@ -19,7 +20,9 @@ public final class SetPropCommand implements CommandHandler {
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BP_LEVEL,
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GOD_MODE,
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NO_STAMINA,
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UNLIMITED_ENERGY
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UNLIMITED_ENERGY,
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SET_OPENSTATE,
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UNSET_OPENSTATE
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}
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static class Prop {
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@ -90,6 +93,14 @@ public final class SetPropCommand implements CommandHandler {
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Prop unlimitedenergy = new Prop("unlimitedenergy", PseudoProp.UNLIMITED_ENERGY);
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this.props.put("unlimitedenergy", unlimitedenergy);
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this.props.put("ue", unlimitedenergy);
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Prop setopenstate = new Prop("setopenstate", PseudoProp.SET_OPENSTATE);
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this.props.put("setopenstate", setopenstate);
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this.props.put("so", setopenstate);
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Prop unsetopenstate = new Prop("unsetopenstate", PseudoProp.UNSET_OPENSTATE);
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this.props.put("unsetopenstate", unsetopenstate);
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this.props.put("uo", unsetopenstate);
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}
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@Override
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@ -126,6 +137,8 @@ public final class SetPropCommand implements CommandHandler {
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case BP_LEVEL -> targetPlayer.getBattlePassManager().setLevel(value);
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case TOWER_LEVEL -> this.setTowerLevel(sender, targetPlayer, value);
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case GOD_MODE, NO_STAMINA, UNLIMITED_ENERGY -> this.setBool(sender, targetPlayer, prop.pseudoProp, value);
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case SET_OPENSTATE -> this.setOpenState(targetPlayer, value, 1);
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case UNSET_OPENSTATE -> this.setOpenState(targetPlayer, value, 0);
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default -> targetPlayer.setProperty(prop.prop, value);
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};
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@ -202,4 +215,9 @@ public final class SetPropCommand implements CommandHandler {
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}
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return true;
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}
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private boolean setOpenState(Player targetPlayer, int state, int value) {
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targetPlayer.sendPacket(new PacketOpenStateChangeNotify(state, value));
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return true;
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}
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}
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@ -2,8 +2,9 @@ package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.OpenState;
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import emu.grasscutter.game.player.PlayerOpenStateManager;
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import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
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import java.util.HashMap;
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@ -19,12 +20,15 @@ public final class UnlockAllCommand implements CommandHandler {
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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Map<Integer, Integer> changed = new HashMap<>();
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for (OpenState state : OpenState.values()) {
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if (state == OpenState.OPEN_STATE_NONE || state == OpenState.OPEN_STATE_LIMIT_REGION_GLOBAL) continue;
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for (var state : GameData.getOpenStateList()) {
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// Don't unlock blacklisted open states.
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if (PlayerOpenStateManager.BLACKLIST_OPEN_STATES.contains(state.getId())) {
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continue;
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}
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if (targetPlayer.getOpenStateManager().getOpenStateMap().getOrDefault(state.getValue(), 0) == 0) {
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targetPlayer.getOpenStateManager().getOpenStateMap().put(state.getValue(), 1);
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changed.put(state.getValue(), 1);
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if (targetPlayer.getOpenStateManager().getOpenState(state.getId()) == 0) {
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targetPlayer.getOpenStateManager().getOpenStateMap().put(state.getId(), 1);
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changed.put(state.getId(), 1);
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}
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}
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@ -111,11 +111,18 @@ public class GameData {
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@Getter private static final Int2ObjectMap<TriggerExcelConfigData> triggerExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
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@Getter private static final Map<String,ScriptSceneData> scriptSceneDataMap = new HashMap<>();
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@Getter private static final Int2ObjectMap<OpenStateData> openStateDataMap = new Int2ObjectOpenHashMap<>();
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// Cache
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private static Map<Integer, List<Integer>> fetters = new HashMap<>();
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private static Map<Integer, List<ShopGoodsData>> shopGoods = new HashMap<>();
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private static final IntList scenePointIdList = new IntArrayList();
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@Getter private static final List<OpenStateData> openStateList = new ArrayList<>();
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public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) {
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Int2ObjectMap<?> map = null;
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@ -1,13 +1,60 @@
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package emu.grasscutter.game.props;
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package emu.grasscutter.data.excels;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.stream.Stream;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import lombok.AccessLevel;
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import lombok.Getter;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Objects;
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public enum OpenState {
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@ResourceType(name = "OpenStateConfigData.json", loadPriority = ResourceType.LoadPriority.HIGHEST)
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public class OpenStateData extends GameResource {
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private int id;
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@Getter private boolean defaultState;
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@Getter private boolean allowClientOpen;
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@Getter private int systemOpenUiId;
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@Getter private List<OpenStateCond> cond;
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public static class OpenStateCond {
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@Getter private OpenStateCondType condType;
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@Getter private int param;
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@Getter private int param2;
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}
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public static enum OpenStateCondType {
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OPEN_STATE_COND_PLAYER_LEVEL,
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OPEN_STATE_COND_QUEST,
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OPEN_STATE_OFFERING_LEVEL,
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OPEN_STATE_CITY_REPUTATION_LEVEL,
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OPEN_STATE_COND_PARENT_QUEST;
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}
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@Override
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public int getId() {
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return this.id;
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}
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@Override
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public void onLoad() {
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// Add this open state to the global list.
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GameData.getOpenStateList().add(this);
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// Clean up cond.
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List<OpenStateCond> cleanedConds = new ArrayList<>();
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for (var c : this.cond) {
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if (c.getCondType() != null) {
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cleanedConds.add(c);
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}
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}
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this.cond = cleanedConds;
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}
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}
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/* Open state names for documentation:
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OPEN_STATE_NONE (0),
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OPEN_STATE_PAIMON (1),
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OPEN_STATE_PAIMON_NAVIGATION (2),
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@ -38,16 +85,16 @@ public enum OpenState {
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OPEN_STATE_GUIDE_TALENT (27),
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OPEN_STATE_GUIDE_RELIC (28),
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OPEN_STATE_GUIDE_RELIC_PROM (29),
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OPEN_STATE_COMBINE (30, 2),
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OPEN_STATE_COMBINE (30),
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OPEN_STATE_GACHA (31),
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OPEN_STATE_GUIDE_GACHA (32),
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OPEN_STATE_GUIDE_TEAM (33),
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OPEN_STATE_GUIDE_PROUD (34),
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OPEN_STATE_GUIDE_AVATAR_PROMOTE (35),
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OPEN_STATE_GUIDE_ADVENTURE_CARD (36),
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OPEN_STATE_FORGE (37, 2),
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OPEN_STATE_FORGE (37),
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OPEN_STATE_GUIDE_BAG (38),
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OPEN_STATE_EXPEDITION (39, 14),
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OPEN_STATE_EXPEDITION (39),
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OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK (40),
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OPEN_STATE_GUIDE_ADVENTURE_DUNGEON (41),
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OPEN_STATE_TOWER (42),
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@ -56,11 +103,11 @@ public enum OpenState {
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OPEN_STATE_RESIN (45),
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OPEN_STATE_LIMIT_REGION_FRESHMEAT (47),
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OPEN_STATE_LIMIT_REGION_GLOBAL (48),
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OPEN_STATE_MULTIPLAYER (49, 16),
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OPEN_STATE_MULTIPLAYER (49),
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OPEN_STATE_GUIDE_MOUSEPC (50),
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OPEN_STATE_GUIDE_MULTIPLAYER (51),
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OPEN_STATE_GUIDE_DUNGEONREWARD (52),
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OPEN_STATE_GUIDE_BLOSSOM (53, 8),
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OPEN_STATE_GUIDE_BLOSSOM (53),
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OPEN_STATE_AVATAR_FASHION (54),
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OPEN_STATE_PHOTOGRAPH (55),
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OPEN_STATE_GUIDE_KSLQUEST (56),
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@ -97,40 +144,40 @@ public enum OpenState {
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OPEN_STATE_GUIDE_CHANNELLERSLAB_EQUIP_V2 (87),
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OPEN_STATE_GUIDE_CHANNELLERSLAB_MP_SOLUTION_V2 (88),
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OPEN_STATE_GUIDE_CHANNELLERSLAB_POWER_V2 (89),
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OPEN_STATE_GUIDE_QUICK_TEAMMEMBERCHANGE (90), // Mobile only
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OPEN_STATE_GUIDE_QUICK_TEAMMEMBERCHANGE (90),
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OPEN_STATE_GGUIDE_FIRSTSHOW (91),
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OPEN_STATE_GGUIDE_MAINPAGE_ENTRY_DISAPPEAR (92),
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OPEN_STATE_CITY_REPUATION_MENGDE (800),
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OPEN_STATE_CITY_REPUATION_LIYUE (801),
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OPEN_STATE_CITY_REPUATION_UI_HINT (802, 25),
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OPEN_STATE_CITY_REPUATION_UI_HINT (802),
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OPEN_STATE_CITY_REPUATION_INAZUMA (803),
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OPEN_STATE_SHOP_TYPE_MALL (900),
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OPEN_STATE_SHOP_TYPE_RECOMMANDED (901, 1),
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OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL (902, 1),
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OPEN_STATE_SHOP_TYPE_GIFTPACKAGE (903, 1),
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OPEN_STATE_SHOP_TYPE_RECOMMANDED (901),
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OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL (902),
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OPEN_STATE_SHOP_TYPE_GIFTPACKAGE (903),
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OPEN_STATE_SHOP_TYPE_PAIMON (1001),
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OPEN_STATE_SHOP_TYPE_CITY (1002),
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OPEN_STATE_SHOP_TYPE_BLACKSMITH (1003),
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OPEN_STATE_SHOP_TYPE_GROCERY (1004, 5),
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OPEN_STATE_SHOP_TYPE_FOOD (1005, 5),
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OPEN_STATE_SHOP_TYPE_SEA_LAMP (1006, 13),
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OPEN_STATE_SHOP_TYPE_GROCERY (1004),
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OPEN_STATE_SHOP_TYPE_FOOD (1005),
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OPEN_STATE_SHOP_TYPE_SEA_LAMP (1006),
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OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP (1007),
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OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY (1008, 5),
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OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY (1008),
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OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR (1009),
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OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT (1010, 5),
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OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT (1010),
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OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR (1011),
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OPEN_STATE_SHOP_TYPE_NPC_TOMOKI (1012),
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OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR_BLACK_BAR (1013),
|
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OPEN_ADVENTURE_MANUAL (1100),
|
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OPEN_ADVENTURE_MANUAL_CITY_MENGDE (1101),
|
||||
OPEN_ADVENTURE_MANUAL_CITY_LIYUE (1102),
|
||||
OPEN_ADVENTURE_MANUAL_MONSTER (1103, 8),
|
||||
OPEN_ADVENTURE_MANUAL_MONSTER (1103),
|
||||
OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON (1104),
|
||||
OPEN_STATE_ACTIVITY_SEALAMP (1200),
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OPEN_STATE_ACTIVITY_SEALAMP_TAB2 (1201),
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OPEN_STATE_ACTIVITY_SEALAMP_TAB3 (1202),
|
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OPEN_STATE_BATTLE_PASS (1300, 1),
|
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OPEN_STATE_BATTLE_PASS_ENTRY (1301, 20),
|
||||
OPEN_STATE_BATTLE_PASS (1300),
|
||||
OPEN_STATE_BATTLE_PASS_ENTRY (1301),
|
||||
OPEN_STATE_ACTIVITY_CRUCIBLE (1400),
|
||||
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN (1401),
|
||||
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE (1402),
|
||||
@ -139,27 +186,27 @@ public enum OpenState {
|
||||
OPEN_STATE_LIYUE_INFUSEDCRYSTAL (1405),
|
||||
OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE (1406),
|
||||
OPEN_STATE_MIRACLE_RING (1407),
|
||||
OPEN_STATE_COOP_LINE (1408, 26),
|
||||
OPEN_STATE_COOP_LINE (1408),
|
||||
OPEN_STATE_INAZUMA_INFUSEDCRYSTAL (1409),
|
||||
OPEN_STATE_FISH (1410),
|
||||
OPEN_STATE_GUIDE_SUMO_TEAM_SKILL (1411),
|
||||
OPEN_STATE_GUIDE_FISH_RECIPE (1412),
|
||||
OPEN_STATE_HOME (1500),
|
||||
OPEN_STATE_ACTIVITY_HOMEWORLD (1501, 28),
|
||||
OPEN_STATE_ACTIVITY_HOMEWORLD (1501),
|
||||
OPEN_STATE_ADEPTIABODE (1502),
|
||||
OPEN_STATE_HOME_AVATAR (1503),
|
||||
OPEN_STATE_HOME_EDIT (1504),
|
||||
OPEN_STATE_HOME_EDIT_TIPS (1505),
|
||||
OPEN_STATE_RELIQUARY_DECOMPOSE (1600, 45),
|
||||
OPEN_STATE_ACTIVITY_H5 (1700, 10),
|
||||
OPEN_STATE_RELIQUARY_DECOMPOSE (1600),
|
||||
OPEN_STATE_ACTIVITY_H5 (1700),
|
||||
OPEN_STATE_ORAIONOKAMI (2000),
|
||||
OPEN_STATE_GUIDE_CHESS_MISSION_CHECK (2001),
|
||||
OPEN_STATE_GUIDE_CHESS_BUILD (2002),
|
||||
OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE (2003),
|
||||
OPEN_STATE_GUIDE_CHESS_CARD_SELECT (2004),
|
||||
OPEN_STATE_INAZUMA_MAINQUEST_FINISHED (2005),
|
||||
OPEN_STATE_PAIMON_LVINFO (2100, 7),
|
||||
OPEN_STATE_TELEPORT_HUD (2101, 2),
|
||||
OPEN_STATE_PAIMON_LVINFO (2100),
|
||||
OPEN_STATE_TELEPORT_HUD (2101),
|
||||
OPEN_STATE_GUIDE_MAP_UNLOCK (2102),
|
||||
OPEN_STATE_GUIDE_PAIMON_LVINFO (2103),
|
||||
OPEN_STATE_GUIDE_AMBORTRANSPORT (2104),
|
||||
@ -177,7 +224,7 @@ public enum OpenState {
|
||||
OPEN_STATE_GUIDE_POTION_CONFIGURE (2401),
|
||||
OPEN_STATE_GUIDE_LANV2_FIREWORK (2402),
|
||||
OPEN_STATE_LOADINGTIPS_ENKANOMIYA (2403),
|
||||
OPEN_STATE_MICHIAE_CASKET (2500, 30),
|
||||
OPEN_STATE_MICHIAE_CASKET (2500),
|
||||
OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT (2501),
|
||||
OPEN_STATE_LUMEN_STONE (2600),
|
||||
OPEN_STATE_GUIDE_CRYSTALLINK_BUFF (2601),
|
||||
@ -188,41 +235,4 @@ public enum OpenState {
|
||||
OPEN_STATE_GUIDE_ROBOTGACHA (2704),
|
||||
OPEN_STATE_GUIDE_FRAGILE_RESIN (2800),
|
||||
OPEN_ADVENTURE_MANUAL_EDUCATION (2801);
|
||||
|
||||
private final int value;
|
||||
private final int unlockLevel;
|
||||
private static final Int2ObjectMap<OpenState> map = new Int2ObjectOpenHashMap<>();
|
||||
private static final Map<String, OpenState> stringMap = new HashMap<>();
|
||||
|
||||
static {
|
||||
Stream.of(values()).forEach(e -> {
|
||||
map.put(e.getValue(), e);
|
||||
stringMap.put(e.name(), e);
|
||||
});
|
||||
}
|
||||
|
||||
private OpenState(int value) {
|
||||
this.value = value;
|
||||
this.unlockLevel = -1;
|
||||
}
|
||||
private OpenState(int value, int unlockLevel) {
|
||||
this.value = value;
|
||||
this.unlockLevel = unlockLevel;
|
||||
}
|
||||
|
||||
public int getValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
public int getUnlockLevel() {
|
||||
return this.unlockLevel;
|
||||
}
|
||||
|
||||
public static OpenState getTypeByValue(int value) {
|
||||
return map.getOrDefault(value, OPEN_STATE_NONE);
|
||||
}
|
||||
|
||||
public static OpenState getTypeByName(String name) {
|
||||
return stringMap.getOrDefault(name, OPEN_STATE_NONE);
|
||||
}
|
||||
}
|
||||
*/
|
@ -435,8 +435,8 @@ public class Player {
|
||||
this.updateWorldLevel();
|
||||
this.updateProfile();
|
||||
|
||||
// Handle OpenState unlocks from level-up.
|
||||
this.getOpenStateManager().unlockLevelDependentStates();
|
||||
// Handle open state unlocks from level-up.
|
||||
this.getOpenStateManager().tryUnlockOpenStates();
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -1357,9 +1357,10 @@ public class Player {
|
||||
this.doDailyReset();
|
||||
|
||||
|
||||
// Rewind active quests, and put the player to the first rewind position it finds (if any) of an active quest
|
||||
// Rewind active quests, and put the player to a rewind position it finds (if any) of an active quest
|
||||
getQuestManager().onLogin();
|
||||
|
||||
|
||||
// Packets
|
||||
session.send(new PacketPlayerDataNotify(this)); // Player data
|
||||
session.send(new PacketStoreWeightLimitNotify());
|
||||
@ -1375,9 +1376,6 @@ public class Player {
|
||||
this.forgingManager.sendForgeDataNotify();
|
||||
this.resinManager.onPlayerLogin();
|
||||
this.cookingManager.sendCookDataNofity();
|
||||
|
||||
// Unlock in case this is an existing user that reached a level before we implemented unlocking.
|
||||
this.getOpenStateManager().unlockLevelDependentStates();
|
||||
this.getOpenStateManager().onPlayerLogin();
|
||||
|
||||
getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.
|
||||
|
@ -1,73 +1,157 @@
|
||||
package emu.grasscutter.game.player;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Transient;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.OpenState;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.OpenStateData;
|
||||
import emu.grasscutter.data.excels.OpenStateData.OpenStateCondType;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
||||
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketOpenStateUpdateNotify;
|
||||
import lombok.Getter;
|
||||
import emu.grasscutter.server.packet.send.PacketSetOpenStateRsp;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import static emu.grasscutter.game.props.OpenState.*;
|
||||
|
||||
@Entity
|
||||
public class PlayerOpenStateManager extends BasePlayerDataManager {
|
||||
// Map of all open states that this player has. Do not put default values here.
|
||||
private Map<Integer, Integer> map;
|
||||
// Set of open states that are never unlocked, whether they fulfill the conditions or not.
|
||||
public static final Set<Integer> BLACKLIST_OPEN_STATES = Set.of(
|
||||
48 // blacklist OPEN_STATE_LIMIT_REGION_GLOBAL to make Meledy happy. =D Remove this as soon as quest unlocks are fully implemented.
|
||||
);
|
||||
|
||||
/*
|
||||
//DO NOT MODIFY. Based on conversation of official server and client, game version 2.7
|
||||
private static Set<OpenState> newPlayerOpenStates = Set.of(OPEN_STATE_DERIVATIVE_MALL,OPEN_STATE_PHOTOGRAPH,OPEN_STATE_BATTLE_PASS,OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL,OPEN_STATE_SHOP_TYPE_RECOMMANDED,
|
||||
OPEN_STATE_SHOP_TYPE_GIFTPACKAGE,OPEN_STATE_GUIDE_RELIC_PROM,OPEN_STATE_GUIDE_TALENT,OPEN_STATE_SHOP_TYPE_BLACKSMITH,OPEN_STATE_SHOP_TYPE_PAIMON,OPEN_STATE_WEAPON_AWAKEN,
|
||||
OPEN_STATE_WEAPON_PROMOTE,OPEN_STATE_AVATAR_PROMOTE,OPEN_STATE_AVATAR_TALENT,OPEN_STATE_WEAPON_UPGRADE,OPEN_STATE_RESIN,OPEN_STATE_RELIQUARY_UPGRADE,
|
||||
OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP,OPEN_STATE_RELIQUARY_PROMOTE);
|
||||
*/
|
||||
|
||||
// For development. Remove entry when properly implemented
|
||||
// TODO - Set as boolean in OpenState
|
||||
public static final Set<OpenState> DEV_OPEN_STATES = Stream.of(OpenState.values())
|
||||
.filter(s -> s != OpenState.OPEN_STATE_NONE && s.getUnlockLevel() <= 1)
|
||||
// Set of open states that are set per default for all accounts. Can be overwritten by an entry in `map`.
|
||||
public static final Set<Integer> DEFAULT_OPEN_STATES = GameData.getOpenStateList().stream()
|
||||
.filter(s ->
|
||||
s.isDefaultState() // Actual default-opened states.
|
||||
|| (s.getCond().stream().filter(c -> c.getCondType() == OpenStateCondType.OPEN_STATE_COND_PLAYER_LEVEL).count() == 0) // All states whose unlock we don't handle correctly yet.
|
||||
|| s.getId() == 1 // Always unlock OPEN_STATE_PAIMON, otherwise the player will not have a working chat.
|
||||
)
|
||||
.filter(s -> !BLACKLIST_OPEN_STATES.contains(s.getId())) // Filter out states in the blacklist.
|
||||
.map(s -> s.getId())
|
||||
.collect(Collectors.toSet());
|
||||
|
||||
// Map of all open states that this player has.
|
||||
private Map<Integer, Integer> map;
|
||||
|
||||
public PlayerOpenStateManager(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
public Map<Integer, Integer> getOpenStateMap() {
|
||||
if (this.map == null) this.map = new HashMap<>();
|
||||
public synchronized Map<Integer, Integer> getOpenStateMap() {
|
||||
// If no map currently exists, we create one.
|
||||
if (this.map == null) {
|
||||
this.map = new HashMap<>();
|
||||
}
|
||||
|
||||
return this.map;
|
||||
}
|
||||
|
||||
public int getOpenState(OpenState openState) {
|
||||
return getOpenStateMap().getOrDefault(openState.getValue(), 0);
|
||||
/**********
|
||||
Direct getters and setters for open states.
|
||||
**********/
|
||||
public int getOpenState(int openState) {
|
||||
return getOpenStateMap().getOrDefault(openState, 0);
|
||||
}
|
||||
|
||||
public void setOpenState(OpenState openState, Integer value) {
|
||||
Integer previousValue = getOpenStateMap().getOrDefault(openState.getValue(),0);
|
||||
private void setOpenState(int openState, int value, boolean sendNotify) {
|
||||
int previousValue = this.getOpenStateMap().getOrDefault(openState, 0);
|
||||
|
||||
if (value != previousValue) {
|
||||
this.map.put(openState.getValue(), value);
|
||||
player.getSession().send(new PacketOpenStateChangeNotify(openState.getValue(),value));
|
||||
this.getOpenStateMap().put(openState, value);
|
||||
|
||||
if (sendNotify) {
|
||||
player.getSession().send(new PacketOpenStateChangeNotify(openState, value));
|
||||
}
|
||||
}
|
||||
}
|
||||
private void setOpenState(int openState, int value) {
|
||||
this.setOpenState(openState, value, true);
|
||||
}
|
||||
|
||||
/**********
|
||||
Condition checking for setting open states.
|
||||
**********/
|
||||
private boolean areConditionsMet(OpenStateData openState) {
|
||||
// Check all conditions and test if at least one of them is violated.
|
||||
for (var condition : openState.getCond()) {
|
||||
// For level conditions, check if the player has reached the necessary level.
|
||||
if (condition.getCondType() == OpenStateCondType.OPEN_STATE_COND_PLAYER_LEVEL) {
|
||||
if (this.player.getLevel() < condition.getParam()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (condition.getCondType() == OpenStateCondType.OPEN_STATE_COND_QUEST) {
|
||||
// ToDo: Implement.
|
||||
}
|
||||
else if (condition.getCondType() == OpenStateCondType.OPEN_STATE_COND_PARENT_QUEST) {
|
||||
// ToDo: Implement.
|
||||
}
|
||||
else if (condition.getCondType() == OpenStateCondType.OPEN_STATE_OFFERING_LEVEL) {
|
||||
// ToDo: Implement.
|
||||
}
|
||||
else if (condition.getCondType() == OpenStateCondType.OPEN_STATE_CITY_REPUTATION_LEVEL) {
|
||||
// ToDo: Implement.
|
||||
}
|
||||
}
|
||||
|
||||
public void setOpenStates(Map<OpenState,Integer> openStatesChanged) {
|
||||
for (Map.Entry<OpenState, Integer> entry : openStatesChanged.entrySet()) {
|
||||
setOpenState(entry.getKey(), entry.getValue());
|
||||
}
|
||||
// Done. If we didn't find any violations, all conditions are met.
|
||||
return true;
|
||||
}
|
||||
|
||||
/**********
|
||||
Setting open states from the client (via `SetOpenStateReq`).
|
||||
**********/
|
||||
public void setOpenStateFromClient(int openState, int value) {
|
||||
// Get the data for this open state.
|
||||
OpenStateData data = GameData.getOpenStateDataMap().get(openState);
|
||||
if (data == null) {
|
||||
this.player.sendPacket(new PacketSetOpenStateRsp(Retcode.RET_FAIL));
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure that this is an open state that the client is allowed to set,
|
||||
// and that it doesn't have any further conditions attached.
|
||||
if (!data.isAllowClientOpen() || !this.areConditionsMet(data)) {
|
||||
this.player.sendPacket(new PacketSetOpenStateRsp(Retcode.RET_FAIL));
|
||||
return;
|
||||
}
|
||||
|
||||
// Set.
|
||||
this.setOpenState(openState, value);
|
||||
this.player.sendPacket(new PacketSetOpenStateRsp(openState, value));
|
||||
}
|
||||
|
||||
/**********
|
||||
Handler for player login.
|
||||
**********/
|
||||
public void onPlayerLogin() {
|
||||
// Try unlocking open states on player login. This handles accounts where unlock conditions were
|
||||
// already met before certain open state unlocks were implemented.
|
||||
this.tryUnlockOpenStates(false);
|
||||
|
||||
// Send notify to the client.
|
||||
player.getSession().send(new PacketOpenStateUpdateNotify(this));
|
||||
}
|
||||
|
||||
public void unlockLevelDependentStates() {
|
||||
Stream.of(OpenState.values())
|
||||
.filter(s -> s.getUnlockLevel() > 1 && s.getUnlockLevel() <= this.player.getLevel())
|
||||
.forEach(s -> this.setOpenState(s, 1));
|
||||
/**********
|
||||
Triggered unlocking of open states (unlock states whose conditions have been met.)
|
||||
**********/
|
||||
public void tryUnlockOpenStates(boolean sendNotify) {
|
||||
// Get list of open states that are not yet unlocked.
|
||||
var lockedStates = GameData.getOpenStateList().stream().filter(s -> this.getOpenStateMap().getOrDefault(s, 0) == 0).toList();
|
||||
|
||||
// Try unlocking all of them.
|
||||
for (var state : lockedStates) {
|
||||
// To auto-unlock a state, it has to meet three conditions:
|
||||
// * it can not be a state that is unlocked by the client,
|
||||
// * it has to meet all its unlock conditions, and
|
||||
// * it can not be in the blacklist.
|
||||
if (!state.isAllowClientOpen() && this.areConditionsMet(state) && !BLACKLIST_OPEN_STATES.contains(state.getId())) {
|
||||
this.setOpenState(state.getId(), 1, sendNotify);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void tryUnlockOpenStates() {
|
||||
this.tryUnlockOpenStates(true);
|
||||
}
|
||||
}
|
||||
|
@ -1,26 +1,19 @@
|
||||
package emu.grasscutter.server.packet.recv;
|
||||
|
||||
import emu.grasscutter.game.props.OpenState;
|
||||
import emu.grasscutter.net.packet.Opcodes;
|
||||
import emu.grasscutter.net.packet.PacketHandler;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.SetOpenStateReqOuterClass.SetOpenStateReq;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.server.packet.send.PacketSetOpenStateRsp;
|
||||
|
||||
@Opcodes(PacketOpcodes.SetOpenStateReq)
|
||||
public class HandlerSetOpenStateReq extends PacketHandler {
|
||||
|
||||
@Override
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
var req = SetOpenStateReq.parseFrom(payload);
|
||||
int openState = req.getKey();
|
||||
int value = req.getValue();
|
||||
|
||||
session.getPlayer().getOpenStateManager().setOpenState(OpenState.getTypeByValue(openState), value);
|
||||
//Client Automatically Updates its OpenStateMap, no need to send OpenStateUpdateNotify
|
||||
|
||||
session.send(new PacketSetOpenStateRsp(openState,value));
|
||||
session.getPlayer().getOpenStateManager().setOpenStateFromClient(openState, value);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,7 +1,8 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.OpenStateData;
|
||||
import emu.grasscutter.game.player.PlayerOpenStateManager;
|
||||
import emu.grasscutter.game.props.OpenState;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.OpenStateUpdateNotifyOuterClass.OpenStateUpdateNotify;
|
||||
@ -17,13 +18,14 @@ public class PacketOpenStateUpdateNotify extends BasePacket {
|
||||
|
||||
OpenStateUpdateNotify.Builder proto = OpenStateUpdateNotify.newBuilder();
|
||||
|
||||
for (OpenState state : OpenState.values()) {
|
||||
for (OpenStateData state : GameData.getOpenStateList()) {
|
||||
// If the player has an open state stored in their map, then it would always override any default value
|
||||
if (manager.getOpenStateMap().containsKey(state.getValue())) {
|
||||
proto.putOpenStateMap(state.getValue(), manager.getOpenState(state));
|
||||
} else if (PlayerOpenStateManager.DEV_OPEN_STATES.contains(state)) {
|
||||
// Add default value here. TODO properly put default values somewhere
|
||||
proto.putOpenStateMap(state.getValue(), 1);
|
||||
if (manager.getOpenStateMap().containsKey(state.getId())) {
|
||||
proto.putOpenStateMap(state.getId(), manager.getOpenState(state.getId()));
|
||||
}
|
||||
// Otherwise, add the state if it is contained in the set of default open states.
|
||||
else if (PlayerOpenStateManager.DEFAULT_OPEN_STATES.contains(state.getId())) {
|
||||
proto.putOpenStateMap(state.getId(), 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,10 +2,10 @@ package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
||||
import emu.grasscutter.net.proto.SetOpenStateRspOuterClass.SetOpenStateRsp;
|
||||
|
||||
public class PacketSetOpenStateRsp extends BasePacket {
|
||||
|
||||
public PacketSetOpenStateRsp(int openState, int value) {
|
||||
super(PacketOpcodes.SetOpenStateRsp);
|
||||
|
||||
@ -15,4 +15,12 @@ public class PacketSetOpenStateRsp extends BasePacket {
|
||||
this.setData(proto);
|
||||
}
|
||||
|
||||
public PacketSetOpenStateRsp(Retcode retcode) {
|
||||
super(PacketOpcodes.SetOpenStateRsp);
|
||||
|
||||
SetOpenStateRsp proto = SetOpenStateRsp.newBuilder()
|
||||
.setRetcode(retcode.getNumber()).build();
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
}
|
||||
|
@ -4,10 +4,8 @@ import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.game.props.OpenState;
|
||||
import emu.grasscutter.net.proto.GetGachaInfoRspOuterClass.GetGachaInfoRsp;
|
||||
import emu.grasscutter.net.proto.GetShopRspOuterClass.GetShopRsp;
|
||||
import emu.grasscutter.net.proto.OpenStateUpdateNotifyOuterClass.OpenStateUpdateNotify;
|
||||
|
||||
public final class Dumpers {
|
||||
public static void extractBanner(byte[] data) throws Exception {
|
||||
@ -19,15 +17,4 @@ public final class Dumpers {
|
||||
GetShopRsp proto = GetShopRsp.parseFrom(data);
|
||||
System.out.println(proto);
|
||||
}
|
||||
|
||||
public static void dumpOpenStates(byte[] data) throws Exception {
|
||||
OpenStateUpdateNotify proto = OpenStateUpdateNotify.parseFrom(data);
|
||||
|
||||
List<Integer> list = new ArrayList<>(proto.getOpenStateMap().keySet());
|
||||
Collections.sort(list);
|
||||
|
||||
for (int key : list) {
|
||||
System.out.println(OpenState.getTypeByValue(key) + " : " + key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user