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Fix connection bugs without removing binding address (#993)
* Fix connection bugs according to #921 Fix this for connect to game by local device or remote devices according to #921 * Fix connection bugs according to #921 same * Update GameServer.java * fix build * Update GameServer.java
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@ -58,13 +58,21 @@ public final class GameServer extends KcpServer {
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private final CombineManger combineManger;
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private final TowerScheduleManager towerScheduleManager;
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public GameServer() {
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this(new InetSocketAddress(
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GAME_INFO.bindAddress,
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GAME_INFO.bindPort
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));
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private static InetSocketAddress getAdapterInetSocketAddress(){
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InetSocketAddress inetSocketAddress = null;
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if(GAME_INFO.bindAddress.equals("")){
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inetSocketAddress=new InetSocketAddress(GAME_INFO.bindPort);
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}else{
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inetSocketAddress=new InetSocketAddress(
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GAME_INFO.bindAddress,
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GAME_INFO.bindPort
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);
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}
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return inetSocketAddress;
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}
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public GameServer() {
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this(getAdapterInetSocketAddress());
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}
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public GameServer(InetSocketAddress address) {
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super(address);
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@ -129,7 +129,11 @@ public final class HttpServer {
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*/
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public void start() {
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// Attempt to start the HTTP server.
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this.express.listen(HTTP_INFO.bindAddress, HTTP_INFO.bindPort);
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if(HTTP_INFO.bindAddress.equals("")){
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this.express.listen(HTTP_INFO.bindPort);
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}else{
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this.express.listen(HTTP_INFO.bindAddress, HTTP_INFO.bindPort);
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}
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// Log bind information.
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Grasscutter.getLogger().info(translate("messages.dispatch.port_bind", Integer.toString(this.express.raw().port())));
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