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World level updates without needing to restart
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be307fe5f0
commit
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@ -29,7 +29,7 @@ public final class SetWorldLevelCommand implements CommandHandler {
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// Set in both world and player props
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// Set in both world and player props
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sender.getWorld().setWorldLevel(level);
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sender.getWorld().setWorldLevel(level);
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sender.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
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sender.setWorldLevel(level);
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sender.dropMessage("World level set to " + level + ".");
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sender.dropMessage("World level set to " + level + ".");
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} catch (NumberFormatException ignored) {
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} catch (NumberFormatException ignored) {
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@ -267,6 +267,11 @@ public class GenshinPlayer {
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public int getWorldLevel() {
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public int getWorldLevel() {
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return this.getProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL);
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return this.getProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL);
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}
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}
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public void setWorldLevel(int level) {
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this.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
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this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_WORLD_LEVEL));
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}
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public int getPrimogems() {
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public int getPrimogems() {
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return this.getProperty(PlayerProperty.PROP_PLAYER_HCOIN);
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return this.getProperty(PlayerProperty.PROP_PLAYER_HCOIN);
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