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https://github.com/Melledy/Grasscutter.git
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Add option for enabling costumes on trial avatars
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@ -17,19 +17,21 @@ import static emu.grasscutter.Grasscutter.*;
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public class ConfigContainer {
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/*
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* Configuration changes:
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* Version 5 - 'questing' has been changed from a boolean
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* to a container of options ('questOptions').
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* This field will be removed in future versions.
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* Version 6 - 'questing' has been fully replaced with 'questOptions'.
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* The field for 'legacyResources' has been removed.
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* Version 7 - 'regionKey' is being added for authentication
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* with the new dispatch server.
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* Version 8 - 'server' is being added for enforcing handbook server
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* addresses.
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* Version 9 - 'limits' was added for handbook requests.
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* Version 5 - 'questing' has been changed from a boolean
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* to a container of options ('questOptions').
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* This field will be removed in future versions.
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* Version 6 - 'questing' has been fully replaced with 'questOptions'.
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* The field for 'legacyResources' has been removed.
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* Version 7 - 'regionKey' is being added for authentication
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* with the new dispatch server.
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* Version 8 - 'server' is being added for enforcing handbook server
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* addresses.
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* Version 9 - 'limits' was added for handbook requests.
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* Version 10 - 'trialCostumes' was added for enabling costumes
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* on trial avatars.
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*/
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private static int version() {
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return 9;
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return 10;
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}
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/**
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@ -255,6 +257,8 @@ public class ConfigContainer {
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public boolean staminaUsage = true;
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public boolean energyUsage = true;
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public boolean fishhookTeleport = true;
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public boolean trialCostumes = false;
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@SerializedName(value = "questing", alternate = "questOptions")
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public Questing questing = new Questing();
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public ResinOptions resinOptions = new ResinOptions();
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@ -1,7 +1,5 @@
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package emu.grasscutter.game.avatar;
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import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
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import dev.morphia.annotations.*;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.data.GameData;
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@ -32,12 +30,15 @@ import emu.grasscutter.net.proto.TrialAvatarInfoOuterClass.TrialAvatarInfo;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.helpers.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.*;
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import java.util.*;
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import java.util.stream.Stream;
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import javax.annotation.*;
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import lombok.*;
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import org.bson.types.ObjectId;
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import javax.annotation.*;
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import java.util.*;
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import java.util.stream.Stream;
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import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
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@Entity(value = "avatars", useDiscriminator = false)
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public class Avatar {
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@Transient @Getter private final Int2ObjectMap<GameItem> equips;
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@ -1243,13 +1244,15 @@ public class Avatar {
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});
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// Add costume if avatar has a costume.
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GameData.getAvatarCostumeDataItemIdMap()
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if (GAME_OPTIONS.trialCostumes) {
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GameData.getAvatarCostumeDataItemIdMap()
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.values()
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.forEach(
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costumeData -> {
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if (costumeData.getCharacterId() != this.getAvatarId()) return;
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this.setCostume(costumeData.getId());
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});
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costumeData -> {
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if (costumeData.getCharacterId() != this.getAvatarId()) return;
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this.setCostume(costumeData.getId());
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});
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}
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}
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/** Equips the items applied from {@link Avatar#applyTrialItems()}. */
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