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Merge pull request #22 from SpikeHD/level_setting_commands
Set world level command
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commit
2d2013dfee
@ -56,6 +56,8 @@ There is a dummy user named "Server" in every player's friends list that you can
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`!killall`
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`!killall`
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`!setworldlevel [level]` - Relog to see effects properly
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`!godmode` - Prevents you from taking damage
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`!godmode` - Prevents you from taking damage
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`!resetconst` - Resets the constellation level on your current active character, will need to relog after using the command to see any changes.
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`!resetconst` - Resets the constellation level on your current active character, will need to relog after using the command to see any changes.
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@ -17,6 +17,7 @@ import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Position;
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@ -431,6 +432,29 @@ public final class PlayerCommands {
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}
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}
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}
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}
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}
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}
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@Command(label = "setworldlevel", aliases = {"setworldlvl"},
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usage = "Usage: setworldlevel <level>", execution = Command.Execution.PLAYER)
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public static class SetWorldLevelCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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if(args.size() < 1) {
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CommandHandler.sendMessage(null, "Usage: setworldlevel <level>"); return;
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}
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try {
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int level = Integer.parseInt(args.get(0));
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// Set in both world and player props
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player.getWorld().setWorldLevel(level);
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player.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
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player.dropMessage("World level set to " + level + ".");
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(null, "Invalid world level.");
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}
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}
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}
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@Command(label = "clearartifacts", aliases = {"clearart"},
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@Command(label = "clearartifacts", aliases = {"clearart"},
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usage = "Usage: clearartifacts", execution = Command.Execution.PLAYER)
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usage = "Usage: clearartifacts", execution = Command.Execution.PLAYER)
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