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GodMode command supports playerId
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parent
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commit
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@ -1,5 +1,6 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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@ -16,7 +17,29 @@ public final class GodModeCommand implements CommandHandler {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return; // TODO: toggle player's godmode statue from console or other players
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}
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sender.setGodmode(!sender.inGodmode());
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sender.dropMessage("Godmode is now " + (sender.inGodmode() ? "enabled" : "disabled") + ".");
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int target;
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if (args.size() == 1) {
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try {
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = sender.getUid();
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}
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} catch (NumberFormatException e) {
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CommandHandler.sendMessage(sender, "Invalid player id.");
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return;
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}
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} else {
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target = sender.getUid();
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found.");
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return;
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}
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targetPlayer.setGodmode(!targetPlayer.inGodmode());
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sender.dropMessage("Godmode is now " + (targetPlayer.inGodmode() ? "enabled" : "disabled") +
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"for " + targetPlayer.getNickname() + " .");
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}
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}
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