mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-27 08:36:38 +00:00
Update StaminaManager
1. Update function signatures to prepare for vehicle stamina. 3. Remove hard-coded skills. 2. Wind resonance -15% stamina cost. 4. Climb talent cost reduction. 5. Swim talent cost reduction. 6. Diluc will now consume stamina at full price if talent not activated. 7. Sayu's windwheel no longer consumes stamina.
This commit is contained in:
parent
5ff8a4514e
commit
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@ -4,6 +4,7 @@ import java.io.*;
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import java.util.Calendar;
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import emu.grasscutter.command.CommandMap;
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import emu.grasscutter.game.managers.StaminaManager.StaminaManager;
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import emu.grasscutter.plugin.PluginManager;
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import emu.grasscutter.plugin.api.ServerHook;
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import emu.grasscutter.scripts.ScriptLoader;
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@ -111,6 +112,9 @@ public final class Grasscutter {
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// Create plugin manager instance.
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pluginManager = new PluginManager();
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// TODO: find a better place?
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StaminaManager.initialize();
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// Start servers.
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var runMode = SERVER.runMode;
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if (runMode == ServerRunMode.HYBRID) {
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@ -2,6 +2,7 @@ package emu.grasscutter.game.managers.StaminaManager;
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import ch.qos.logback.classic.Logger;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.player.Player;
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@ -18,16 +19,15 @@ import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Position;
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import org.jetbrains.annotations.NotNull;
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import java.lang.Math;
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import java.util.*;
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import static emu.grasscutter.Configuration.*;
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import static emu.grasscutter.Configuration.GAME_OPTIONS;
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public class StaminaManager {
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// TODO: Skiff state detection?
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private final Player player;
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private final HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>() {{
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private static final HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>() {{
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put("CLIMB", new HashSet<>(List.of(
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MotionState.MOTION_CLIMB, // sustained, when not moving no cost no recover
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MotionState.MOTION_STANDBY_TO_CLIMB // NOT OBSERVED, see MOTION_JUMP_UP_WALL_FOR_STANDBY
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@ -122,74 +122,67 @@ public class StaminaManager {
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private int lastSkillId = 0;
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private int lastSkillCasterId = 0;
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private boolean lastSkillFirstTick = true;
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public static final HashSet<Integer> TalentMovements = new HashSet<>(List.of(
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private static final HashSet<Integer> TalentMovements = new HashSet<>(List.of(
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10013, // Kamisato Ayaka
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10413 // Mona
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));
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private static final HashMap<Integer, Float> ClimbFoodReductionMap = new HashMap<>() {{
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// TODO: get real food id
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put(0, 0.8f); // Sample food
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}};
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private static final HashMap<Integer, Float> DashFoodReductionMap = new HashMap<>() {{
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// TODO: get real food id
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put(0, 0.8f); // Sample food
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}};
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private static final HashMap<Integer, Float> FlyFoodReductionMap = new HashMap<>() {{
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// TODO: get real food id
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put(0, 0.8f); // Sample food
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}};
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private static final HashMap<Integer, Float> SwimFoodReductionMap = new HashMap<>() {{
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// TODO: get real food id
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put(0, 0.8f); // Sample food
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}};
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private static final HashMap<Integer, Float> ClimbTalentReductionMap = new HashMap<>() {{
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put(262301, 0.8f); // Xiao
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}};
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private static final HashMap<Integer, Float> FlyTalentReductionMap = new HashMap<>() {{
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put(212301, 0.8f); // Amber
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put(222301, 0.8f); // Venti
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}};
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private static final HashMap<Integer, Float> SwimTalentReductionMap = new HashMap<>() {{
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put(242301, 0.8f); // Beidou
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put(542301, 0.8f); // Sangonomiya Kokomi
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}};
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// TODO: Get from somewhere else, instead of hard-coded here?
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public static final HashSet<Integer> ClaymoreSkills = new HashSet<>(List.of(
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10160, // Diluc, /=2
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10201, // Razor
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10241, // Beidou
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10341, // Noelle
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10401, // Chongyun
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10441, // Xinyan
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10511, // Eula
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10531, // Sayu
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10571 // Arataki Itto, = 0
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));
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public static final HashSet<Integer> CatalystSkills = new HashSet<>(List.of(
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10060, // Lisa
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10070, // Barbara
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10271, // Ningguang
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10291, // Klee
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10411, // Mona
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10431, // Sucrose
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10481, // Yanfei
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10541, // Sangonomoiya Kokomi
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10581 // Yae Miko
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));
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public static final HashSet<Integer> PolearmSkills = new HashSet<>(List.of(
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10231, // Xiangling
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10261, // Xiao
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10301, // Zhongli
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10451, // Rosaria
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10461, // Hu Tao
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10501, // Thoma
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10521, // Raiden Shogun
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10631, // Shenhe
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10641 // Yunjin
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));
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public static final HashSet<Integer> SwordSkills = new HashSet<>(List.of(
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10024, // Kamisato Ayaka
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10031, // Jean
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10073, // Kaeya
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10321, // Bennett
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10337, // Tartaglia, melee stance (10332 switch to melee, 10336 switch to ranged stance)
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10351, // Qiqi
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10381, // Xingqiu
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10386, // Albedo
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10421, // Keqing, =-2500
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10471, // Kaedehara Kazuha
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10661, // Kamisato Ayato
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100553, // Lumine
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100540 // Aether
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));
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public static final HashSet<Integer> BowSkills = new HashSet<>(List.of(
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10041, 10043, // Amber
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10221, 10223,// Venti
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10311, 10315, // Fischl
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10331, 10335, // Tartaglia, ranged stance
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10371, // Ganyu
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10391, 10394, // Diona
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10491, // Yoimiya
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10551, 10554, // Gorou
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10561, 10564, // Kojou Sara
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10621, // Aloy
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99998, 99999 // Yelan // TODO: get real values
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));
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public static final HashSet<Integer> BowAvatars = new HashSet<>();
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public static final HashSet<Integer> CatalystAvatars = new HashSet<>();
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public static final HashSet<Integer> ClaymoreAvatars = new HashSet<>();
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public static final HashSet<Integer> PolearmAvatars = new HashSet<>();
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public static final HashSet<Integer> SwordAvatars = new HashSet<>();
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public static void initialize() {
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// Initialize skill categories
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GameData.getAvatarDataMap().forEach((avatarId, avatarData) -> {
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switch(avatarData.getWeaponType()) {
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case "WEAPON_BOW":
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BowAvatars.add(avatarId);
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break;
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case "WEAPON_CLAYMORE":
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ClaymoreAvatars.add(avatarId);
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break;
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case "WEAPON_CATALYST":
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CatalystAvatars.add(avatarId);
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break;
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case "WEAPON_POLE":
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PolearmAvatars.add(avatarId);
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break;
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case "WEAPON_SWORD_ONE_HAND":
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SwordAvatars.add(avatarId);
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break;
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}
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// TODO: Initialize foods etc.
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});
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}
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public StaminaManager(Player player) {
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this.player = player;
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@ -244,8 +237,8 @@ public class StaminaManager {
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return Math.abs(diffX) > 0.3 || Math.abs(diffY) > 0.2 || Math.abs(diffZ) > 0.3;
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}
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public int updateStaminaRelative(GameSession session, Consumption consumption) {
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int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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public int updateStaminaRelative(GameSession session, Consumption consumption, PlayerProperty staminaType) {
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int currentStamina = player.getProperty(staminaType);
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if (consumption.amount == 0) {
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return currentStamina;
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}
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@ -253,7 +246,7 @@ public class StaminaManager {
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for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
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Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.type.toString(), consumption);
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if ((overriddenConsumption.type != consumption.type) && (overriddenConsumption.amount != consumption.amount)) {
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logger.debug("[StaminaManager] Stamina update relative(" +
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logger.debug("Stamina update relative(" +
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consumption.type.toString() + ", " + consumption.amount + ") overridden to relative(" +
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consumption.type.toString() + ", " + consumption.amount + ") by: " + listener.getKey());
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return currentStamina;
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@ -269,16 +262,16 @@ public class StaminaManager {
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} else if (newStamina > playerMaxStamina) {
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newStamina = playerMaxStamina;
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}
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return setStamina(session, consumption.type.toString(), newStamina);
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return setStamina(session, consumption.type.toString(), newStamina, staminaType);
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}
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public int updateStaminaAbsolute(GameSession session, String reason, int newStamina) {
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public int updateStaminaAbsolute(GameSession session, String reason, int newStamina, PlayerProperty staminaType) {
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int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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// notify will update
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for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
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int overriddenNewStamina = listener.getValue().onBeforeUpdateStamina(reason, newStamina);
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if (overriddenNewStamina != newStamina) {
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logger.debug("[StaminaManager] Stamina update absolute(" +
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logger.debug("Stamina update absolute(" +
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reason + ", " + newStamina + ") overridden to absolute(" +
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reason + ", " + newStamina + ") by: " + listener.getKey());
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return currentStamina;
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@ -290,18 +283,22 @@ public class StaminaManager {
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} else if (newStamina > playerMaxStamina) {
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newStamina = playerMaxStamina;
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}
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return setStamina(session, reason, newStamina);
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return setStamina(session, reason, newStamina, staminaType);
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}
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// Returns new stamina and sends PlayerPropNotify
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public int setStamina(GameSession session, String reason, int newStamina) {
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public int setStamina(GameSession session, String reason, int newStamina, PlayerProperty staminaType) {
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if (!GAME_OPTIONS.staminaUsage) {
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newStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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}
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// set stamina
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player.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
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player.setProperty(staminaType, newStamina);
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if (staminaType == PlayerProperty.PROP_CUR_TEMPORARY_STAMINA) {
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// TODO: Implement
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// session.send(new PacketVehicleStaminaNotify(vehicleEntity, newStamina));
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} else {
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session.send(new PacketPlayerPropNotify(player, PlayerProperty.PROP_CUR_PERSIST_STAMINA));
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}
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// notify updated
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for (Map.Entry<String, AfterUpdateStaminaListener> listener : afterUpdateStaminaListeners.entrySet()) {
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listener.getValue().onAfterUpdateStamina(reason, newStamina);
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@ -343,22 +340,23 @@ public class StaminaManager {
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// External trigger handler
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public void handleEvtDoSkillSuccNotify(GameSession session, int skillId, int casterId) {
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// Ignore if skill not cast by not current active
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// Ignore if skill not cast by not current active avatar
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if (casterId != player.getTeamManager().getCurrentAvatarEntity().getId()) {
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return;
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}
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setSkillCast(skillId, casterId);
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// Handle immediate stamina cost
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if (ClaymoreSkills.contains(skillId)) {
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int currentAvatarId = player.getTeamManager().getCurrentAvatarEntity().getAvatar().getAvatarId();
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if (ClaymoreAvatars.contains(currentAvatarId)) {
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// Exclude claymore as their stamina cost starts when MixinStaminaCost gets in
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return;
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}
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// TODO: Differentiate normal attacks from charged attacks and exclude
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// TODO: Temporary: Exclude non-claymore attacks for now
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if (BowSkills.contains(skillId)
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|| SwordSkills.contains(skillId)
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|| PolearmSkills.contains(skillId)
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|| CatalystSkills.contains(skillId)
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if (BowAvatars.contains(currentAvatarId)
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|| SwordAvatars.contains(currentAvatarId)
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|| PolearmAvatars.contains(currentAvatarId)
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|| CatalystAvatars.contains(currentAvatarId)
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) {
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return;
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}
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@ -367,7 +365,7 @@ public class StaminaManager {
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public void handleMixinCostStamina(boolean isSwim) {
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// Talent moving and claymore avatar charged attack duration
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// logger.trace("abilityMixinCostStamina: isSwim: " + isSwim);
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// logger.trace("abilityMixinCostStamina: isSwim: " + isSwim + "\tlastSkill: " + lastSkillId);
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if (lastSkillCasterId == player.getTeamManager().getCurrentAvatarEntity().getId()) {
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handleImmediateStamina(cachedSession, lastSkillId);
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}
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@ -401,22 +399,22 @@ public class StaminaManager {
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switch (motionState) {
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case MOTION_CLIMB:
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if (currentState != MotionState.MOTION_CLIMB) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START));
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updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START), PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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}
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break;
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case MOTION_DASH_BEFORE_SHAKE:
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if (previousState != MotionState.MOTION_DASH_BEFORE_SHAKE) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT));
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updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT), PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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}
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break;
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case MOTION_CLIMB_JUMP:
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if (previousState != MotionState.MOTION_CLIMB_JUMP) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP));
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updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP), PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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}
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break;
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case MOTION_SWIM_DASH:
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if (previousState != MotionState.MOTION_SWIM_DASH) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START));
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updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START), PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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}
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break;
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}
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@ -424,7 +422,7 @@ public class StaminaManager {
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private void handleImmediateStamina(GameSession session, int skillId) {
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Consumption consumption = getFightConsumption(skillId);
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updateStaminaRelative(session, consumption);
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updateStaminaRelative(session, consumption, PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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}
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private class SustainedStaminaHandler extends TimerTask {
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@ -449,41 +447,45 @@ public class StaminaManager {
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consumption = getSkiffConsumption();
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} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
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consumption = new Consumption(ConsumptionType.STANDBY);
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} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
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} else if (MotionStatesCategorized.get("SWIM").contains(currentState)) {
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consumption = getSwimConsumptions();
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} else if (MotionStatesCategorized.get("WALK").contains((currentState))) {
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} else if (MotionStatesCategorized.get("WALK").contains(currentState)) {
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consumption = new Consumption(ConsumptionType.WALK);
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} else if (MotionStatesCategorized.get("OTHER").contains((currentState))) {
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} else if (MotionStatesCategorized.get("NOCOST_NORECOVER").contains(currentState)) {
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consumption = new Consumption();
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} else if (MotionStatesCategorized.get("OTHER").contains(currentState)) {
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consumption = getOtherConsumptions();
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} else {
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// ignore
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} else { // ignore
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return;
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}
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if (consumption.amount < 0) {
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/* Do not apply reduction factor when recovering stamina
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TODO: Reductions that apply to all motion types:
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Elemental Resonance
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Wind: -15%
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Skills
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Diona E: -10% while shield lasts - applies to SP+MP
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Barbara E: -12% while lasts - applies to SP+MP
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*/
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// Elemental Resonance - Winds -15%
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if (player.getTeamManager().getTeamResonances().contains(10301)) {
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consumption.amount *= 0.85f;
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}
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// Delay 2 seconds before starts recovering stamina
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if (cachedSession != null) {
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}
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// Delay 1 seconds before starts recovering stamina
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if (consumption.amount != 0 && cachedSession != null) {
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if (consumption.amount < 0) {
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staminaRecoverDelay = 0;
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}
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if (consumption.amount > 0 && consumption.type != ConsumptionType.POWERED_FLY) {
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// For POWERED_FLY recover immediately - things like Amber's gliding exam may require this.
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if (staminaRecoverDelay < 10) {
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// For others recover after 2 seconds (10 ticks) - as official server does.
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if (staminaRecoverDelay < 5) {
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// For others recover after 1 seconds (5 ticks) - as official server does.
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staminaRecoverDelay++;
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consumption.amount = 0;
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logger.trace("[StaminaManager] Delaying recovery: " + staminaRecoverDelay);
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logger.trace("Delaying recovery: " + staminaRecoverDelay);
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}
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}
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updateStaminaRelative(cachedSession, consumption);
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updateStaminaRelative(cachedSession, consumption, PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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}
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}
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previousState = currentState;
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@ -496,6 +498,7 @@ public class StaminaManager {
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}
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private void handleDrowning() {
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// TODO: fix drowning waverider entity
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int stamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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if (stamina < 10) {
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logger.trace(player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + "/" +
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@ -517,23 +520,24 @@ public class StaminaManager {
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return getTalentMovingSustainedCost(skillCasting);
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}
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// Bow avatar charged attack
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if (BowSkills.contains(skillCasting)) {
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int currentAvatarId = player.getTeamManager().getCurrentAvatarEntity().getAvatar().getAvatarId();
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if (BowAvatars.contains(currentAvatarId)) {
|
||||
return getBowSustainedCost(skillCasting);
|
||||
}
|
||||
// Claymore avatar charged attack
|
||||
if (ClaymoreSkills.contains(skillCasting)) {
|
||||
if (ClaymoreAvatars.contains(currentAvatarId)) {
|
||||
return getClaymoreSustainedCost(skillCasting);
|
||||
}
|
||||
// Catalyst avatar charged attack
|
||||
if (CatalystSkills.contains(skillCasting)) {
|
||||
if (CatalystAvatars.contains(currentAvatarId)) {
|
||||
return getCatalystSustainedCost(skillCasting);
|
||||
}
|
||||
// Polearm avatar charged attack
|
||||
if (PolearmSkills.contains(skillCasting)) {
|
||||
if (PolearmAvatars.contains(currentAvatarId)) {
|
||||
return getPolearmSustainedCost(skillCasting);
|
||||
}
|
||||
// Sword avatar charged attack
|
||||
if (SwordSkills.contains(skillCasting)) {
|
||||
if (SwordAvatars.contains(skillCasting)) {
|
||||
return getSwordSustainedCost(skillCasting);
|
||||
}
|
||||
return new Consumption();
|
||||
@ -546,18 +550,8 @@ public class StaminaManager {
|
||||
consumption.amount = ConsumptionType.CLIMBING.amount;
|
||||
}
|
||||
// Climbing specific reductions
|
||||
// TODO: create a food cost reduction map
|
||||
HashMap<Integer, Float> foodReductionMap = new HashMap<>() {{
|
||||
// TODO: get real talent id
|
||||
put(0, 0.8f); // Sample food
|
||||
}};
|
||||
consumption.amount *= getFoodCostReductionFactor(foodReductionMap);
|
||||
|
||||
HashMap<Integer, Float> talentReductionMap = new HashMap<>() {{
|
||||
// TODO: get real talent id
|
||||
put(0, 0.8f); // Xiao
|
||||
}};
|
||||
consumption.amount *= getTalentCostReductionFactor(talentReductionMap);
|
||||
consumption.amount *= getFoodCostReductionFactor(ClimbFoodReductionMap);
|
||||
consumption.amount *= getTalentCostReductionFactor(ClimbTalentReductionMap);
|
||||
return consumption;
|
||||
}
|
||||
|
||||
@ -572,13 +566,9 @@ public class StaminaManager {
|
||||
consumption.type = ConsumptionType.SWIM_DASH;
|
||||
consumption.amount = ConsumptionType.SWIM_DASH.amount;
|
||||
}
|
||||
// Reductions
|
||||
HashMap<Integer, Float> talentReductionMap = new HashMap<>() {{
|
||||
// TODO: get real talent id
|
||||
put(0, 0.8f); // Beidou
|
||||
put(1, 0.8f); // Sangonomiya Kokomi
|
||||
}};
|
||||
consumption.amount *= getTalentCostReductionFactor(talentReductionMap);
|
||||
// Swimming specific reductions
|
||||
consumption.amount *= getFoodCostReductionFactor(SwimFoodReductionMap);
|
||||
consumption.amount *= getTalentCostReductionFactor(SwimTalentReductionMap);
|
||||
return consumption;
|
||||
}
|
||||
|
||||
@ -587,8 +577,8 @@ public class StaminaManager {
|
||||
if (currentState == MotionState.MOTION_DASH) {
|
||||
consumption.type = ConsumptionType.DASH;
|
||||
consumption.amount = ConsumptionType.DASH.amount;
|
||||
// TODO: Dashing specific reductions
|
||||
// Foods:
|
||||
// Dashing specific reductions
|
||||
consumption.amount *= getFoodCostReductionFactor(DashFoodReductionMap);
|
||||
}
|
||||
return consumption;
|
||||
}
|
||||
@ -599,13 +589,9 @@ public class StaminaManager {
|
||||
return new Consumption(ConsumptionType.POWERED_FLY);
|
||||
}
|
||||
Consumption consumption = new Consumption(ConsumptionType.FLY);
|
||||
// Passive Talents
|
||||
HashMap<Integer, Float> talentReductionMap = new HashMap<>() {{
|
||||
put(212301, 0.8f); // Amber
|
||||
put(222301, 0.8f); // Venti
|
||||
}};
|
||||
consumption.amount *= getTalentCostReductionFactor(talentReductionMap);
|
||||
// TODO: Foods
|
||||
// Flying specific reductions
|
||||
consumption.amount *= getFoodCostReductionFactor(FlyFoodReductionMap);
|
||||
consumption.amount *= getTalentCostReductionFactor(FlyTalentReductionMap);
|
||||
return consumption;
|
||||
}
|
||||
|
||||
@ -619,12 +605,17 @@ public class StaminaManager {
|
||||
}
|
||||
|
||||
private Consumption getOtherConsumptions() {
|
||||
if (currentState == MotionState.MOTION_NOTIFY) {
|
||||
if (BowSkills.contains(lastSkillId)) {
|
||||
switch (currentState) {
|
||||
case MOTION_NOTIFY:
|
||||
// if (BowSkills.contains(lastSkillId)) {
|
||||
// return new Consumption(ConsumptionType.FIGHT, 500);
|
||||
// }
|
||||
break;
|
||||
case MOTION_FIGHT:
|
||||
// TODO: what if charged attack
|
||||
return new Consumption(ConsumptionType.FIGHT, 500);
|
||||
}
|
||||
}
|
||||
// TODO: Add other logic
|
||||
|
||||
return new Consumption();
|
||||
}
|
||||
|
||||
@ -685,11 +676,13 @@ public class StaminaManager {
|
||||
// Character specific handling
|
||||
switch (skillId) {
|
||||
case 10571: // Arataki Itto, does not consume stamina at all.
|
||||
case 10532: // Sayu, windwheel does not consume stamina.
|
||||
consumption.amount = 0;
|
||||
break;
|
||||
case 10160: // Diluc, with talent "Relentless" stamina cost is decreased by 50%
|
||||
// TODO: How to get talent status?
|
||||
if (player.getTeamManager().getCurrentAvatarEntity().getAvatar().getProudSkillList().contains(162101)) {
|
||||
consumption.amount /= 2;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return consumption;
|
||||
|
@ -0,0 +1,19 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.VehicleStaminaNotifyOuterClass.VehicleStaminaNotify;
|
||||
|
||||
public class PacketVehicleStaminaNotify extends BasePacket {
|
||||
|
||||
public PacketVehicleStaminaNotify(GameEntity entity, int newStamina) {
|
||||
super(PacketOpcodes.VehicleStaminaNotify);
|
||||
VehicleStaminaNotify.Builder proto = VehicleStaminaNotify.newBuilder();
|
||||
|
||||
proto.setEntityId(entity.getId());
|
||||
proto.setCurStamina(newStamina);
|
||||
|
||||
this.setData(proto.build());
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user